FoonLudum Dare ExplorerLD31 → PhoneSnowman

PhoneSnowman

By nnnnneeeedddd

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CategoryRankScoreCount
Coolness350
Theme3963.72
Humor5082.55
Innovation5533.13
Audio8262.15
Mood8942.53
Overall9432.81
Graphics9542.47
Fun9942.52

Comments

absor 2014-12-08 12:36

Couldn't get out of the first area. Is the link to an old build? Not really a game in this state. It's a phone simulator.

2014-12-08 16:13

Good fun. Not easy but fun.

nnnnneeeedddd 2014-12-08 17:11

@Absor I don't think you read the instructions. Please get back to me as to why you couldn't complete the first area!! I have checked the uploaded .jar and it seems fine to me?

elektricmaster7 2014-12-08 20:08

Damn that is hard! But it fits the theme well! :)

tasteslikefuture 2014-12-08 20:25

Interesting idea, and good use of the theme! Great work!

wezley 2014-12-08 23:43

Pretty humorous. Nice game. I liked it haha and 5 stars for theme! Snowmen!

spartanicecream 2014-12-09 19:45

Pretty funny concept. Nice job.

bthedestroyermc 2014-12-09 19:53

Would be better if the movement was variable based rather than static. By this I mean if you tilt the phone more, the snowman will move faster.

dokthar 2014-12-09 19:57

"Yo dawgs, I heard you like games, so i put a screen in your screen so you can play will you play". Thanks for this game. ^^

alendro 2014-12-09 20:08

Nice art. Good job.

nnnnneeeedddd 2014-12-09 20:27

BtheDestroyer Yea! That was the original idea but i didn't have time :(

monkeedude1212 2014-12-11 21:44

Mouse to move the phone forward and back is clunky because its unintuitive. The phone tilting itself isn't a bad idea, its just not "easy" to do with the mouse, so it makes it less fun. You're using f and spacebar for other controls - just swap that forward and back horizontal on the mouse with two other keys (w+s for instance) and it'd be fine.

Gameplay mechanics, clever - using your own "health" as the ammunition for attack, but also as a necessary method to traverse the map.

Level design, good puzzles, but as you can see, most people have trouble clearing the first area because the idea of "I need to shrink to find down this hole" is still a foreign idea to introduce so suddenly. And as with most platformers, usually the first hole in the ground a "Can you do a simple jump over this gap" test. So everyone thinks they're supposed to clear it because there is no instruction. Then they hit the wall further over and think the game is bugged.

Put the wall closer to the gap and have players start there, so players know there's no where else to go right off the bat, and then start to experiment. Or - if not that, put some kind of hint that going down that hole isn't insta-death, as we've been trained by other games to think that it is.

nnnnneeeedddd 2014-12-11 21:53

@monkeedude1212 The mouse thing was kindof the idea of the game i was trying to be indie :/... Everything else you said was true and thankyou for your feedback :D:D

harley77 2014-12-12 05:27

Interesting idea, couldn't get out of the first area though..

nnnnneeeedddd 2014-12-12 17:50

@harley77 A few people have said that... If you could tell me why you couldn't get out of the first area that would be great!!

01rafael 2014-12-20 22:32

So awesome use of theme!

billrizer 2014-12-26 20:05

innovative gameplay - would have loved to see keyboard tilt controls