skonkan 2014-12-09 11:40
Interesting crafting game :)
Foon → Ludum Dare Explorer → LD31 → Alchemia
By blzkz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Audio | 431 | 2.88 | ||
| Innovation | 475 | 3.08 | ||
| Mood | 557 | 2.96 | ||
| Graphics | 584 | 3.10 | ||
| Overall | 650 | 3.04 | ||
| Humor | 658 | 2.28 | ||
| Theme | 669 | 3.37 | ||
| Fun | 777 | 2.69 |
Interesting crafting game :)
Updated with some fixes, now you will have enough copper to pass the level if you stuck there
Pretty cool and interesting game. A bit hard though - if I screwed up and used the wrong materials, I have to start all over.
Was this made with Fusion? You need to upload the source.
@DiegoHenriquez Yeah, we know, we havent got time to make it easier and improve the gameplay. We thought about a shop where you can buy some more elements, and about a recipe book to search the ingredients, but couldnt finish these ideas.
BtheDestroyer we use Game Maker, standar version of it. We don't have to upload the source :/, but it is all spaguetti code so... nothing really interesting about that
I keep getting random crashes :( can't play...
Hi Magicolo, thanks for playing (o trying) the game, could you describe the steps you do to get that crashes? Wich OS are you using? I would be great If you can provide me a screenshot of the message error.
Thanks!
I inspected some elements code (a variable that contains his "name") and I realise that there are some that where wrote in a bad way so I changed it!
Try again please, and thanks for the feedback! :)
He doesn't have to upload the source, it's a jam entry
Overall this was a pretty neat crafting game. I'm not sure the time component was necessary since we could just reset everything as we were figuring out the correct combinations to make. Other than that, I think the puzzles were well designed with a gameplay flow in mind.
I'd say the main criticism I have is to clean up some of the user interface by removing the "Next" button when there's no more text to see, or displaying what components you put into the mortar and pedestal. I wish I could remove components that I've used rather than resetting the level, however in the end it wasn't totally necessary to make the game fun. Not to mention, it would be good to inform the player that they can only make things with combinations of two components (not more, though I could be wrong if that showed up later in the game).
Additionally, I received this error while clicking the grinder rapidly, which forced me to close out the game:
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object oPote:
File is not opened for reading.
at gml_Script_loadRecipes
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_loadRecipes (line 0)
gml_Script_val_inPote
gml_Object_oPote_Mouse_4
@CMWeissMedia thanks for the feedback! You are right, all that things you say that are useless now... it's because we couldn't finish the game, such get it more polished or decresing the time when you press the reset button.
I'm thinking about finish the game the way we thought about it as a postmortem
Cool approach on the theme. Fantastic job!
Pretty cool idea, though somewhat challenging.
I liked this! Well, it has some problems, admittedly. ;) Some of the stuff I was able to guess with what little I know of alchemy, but some seemed random...Like the Quintessence level, I had to try all 10 combinations, and it turned out to be the last one! (Incidentally, are there any combinations that are more than two ingredients, or is it always just two? Might want to mention that somewhere.) I still can't solve the platinum/gold/silver level. How about somewhere that gives hints? Or maybe a feature that shows you 'recipes' you've unlocked; I notice there's a book on the table that is just waiting to be clicked. ;) And finally, while clicking I got this message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object oPote:
Cannot open another file (maximum exceeded).
at gml_Script_loadRecipes
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_loadRecipes (line 0)
gml_Script_val_inPote
gml_Object_oPote_Mouse_4
All in all, though, pretty good!
@chaoseed only combinations with two element, thats why is not accurate with achemy. I will update the entry to mention it :)
About more hits... I said it earlier, we could finish the game, and we couldn't polish the gameplay.
I will check this error! Thanks for playing, and for that feedback :)
Nice game
Nice game :D
I really enjoyed this! You should maybe add in some sort of a recipee book or something, and give the player a goal other than just making recipees. But appart from that, great fun!
Wooa I love crafting games!
Well developed, well done! :D
Really liked the graphics! I don't normally like crafing games, but I played it longer than I thought and it was fun.
I like the mood of this game! I managed to craft some dust, but I couldn't drag the coal to the tray. Not sure what I was doing wrong. I tried a few times but to no avail.
Thank you guys!
Neat idea. I seemed to find too many ways to mess my game up. Cool project though.
Very good game.
Very nice ;)
Quite an interesting little puzzle game, although I got stuck on Gold, Silver, Platinum before the game crashed (same error as someone else in the comments). Well thought-out and pretty smart, I enjoyed the core gameplay. I think some way of keeping notes in the game might have been nice, but I suppose that's why we have pen and paper! Overall quite a solid entry - good work! :)
Hi Mach60Kas, I tried to fix this bug but it's seems like a radom bug in Game Maker with files :/
nice work
Interesting game! Really cool concept! Well done!