FoonLudum Dare ExplorerLD31 → Sanic Sokoban

Sanic Sokoban

By terrytheplatypus

View on Wayback Machine

CategoryRankScoreCount
Coolness369
Humor5592.48
Audio7652.32
Mood11131.50
Innovation11601.97
Graphics11861.49
Fun11941.75
Theme12081.69
Overall12141.79

Comments

harsayhd 2014-12-08 18:40

Needs more Sanic.

bthedestroyermc 2014-12-08 18:42

Really? This took you 48 hours? Sorry if this sounds mean, but this could be done in about two...

cyros 2014-12-08 18:58

Gr8 b8 m8 i r8 8/8

yosh 2014-12-08 19:33

5 star for the music

khahem 2014-12-08 21:01

There's not much to do, but the ability to control two cubes is interesting, could be the basis of good puzzles.

4sap 2014-12-08 23:08

needs more going fast

quikding 2014-12-08 23:10

lolol tails followed me

wer2chosen 2014-12-08 23:11

Didn't see the theme, liked what it could have been. I couldn't figure out when to do actions. I liked being able to move the block I was assuming was tails.

danielilett 2014-12-08 23:12

Definitely needs more Sanic. But honestly, the double cube control mechanic could have been used for something better than this. Currently there's not much here, but it has potential. It doesn't even have much to do with Sanic apart from the music, which is disappointing. Gotta go faster next time :p

cbear_wallis 2014-12-09 02:56

***

dream-of-sleeping 2014-12-09 08:34

It was nice to play a game that had even worse graphics and audio than my own!

teamkwakwa 2014-12-09 08:40

A interesting variation on the sokoban game. It's sad you only add to put one box in the hole. It would have been more challenging to add more boxes as the goal and more obstacles. And the game is not on one screen =) Great work!

borgi 2014-12-10 00:33

dat music :D Cool idea

jpmit 2014-12-11 11:45

Scary music! Good job.

Lucariatias 2014-12-14 16:45

This hurts my ears, and has no challenge, unlike real sokoban. It somehow manages to take Sonic and Sokoban and remove everything fun about both.

zncatlaw 2014-12-14 21:32

Puzzlescript is a great tool for learning game design, and every game you publish will make your next game better. Good luck!

legacycrono 2014-12-16 23:33

sanic stahp
my ears bleed

benjamin-soule 2014-12-21 13:27

no end condition when we reach black target ? I think the double control was a good starting idea, you should have take time to design good level to exploit it