UN-Natural Selection by Haddy22 2012-09-14T03:28:00
A nice job but there needs to be some tweaks in the gameplay to allow for a diverse population. You breed to get through the round and then the disaster kills off the rest. Eventually you get to a monoculture which then go extinct. More variation plus the ability to breed in several rounds before a natural disaster happens would go a long way.
LD27 — 10 Seconds (7)
Crazy Genetist by ratalaika 2013-09-15T03:07:00
The game has a promising mechanic but the execution of it needs some work. The better you get at this game the more success relies on the luck of the draw but games like this should generally have the opposite quality.
A good use of randomness should dictate the nature of the challenge more than the difficulty.
Insert Token(s) to Continue by Sestren 2013-09-15T02:54:00
A cool idea. it could have used a bit more of a ramp up period to give players time to become comfortable with the controls and mechanics. Also having to repeat the same actions every time you restart made replayability take a big hit.
Graveyard Shift by Kortuga 2013-08-27T01:25:00
Slightly more time before I'm swarmed by monsters and a gentler ramp up would do wonders for player engagement and setting the mood. Monsters are much scarier when they can surprise you, like when you hear a monster in a cave in minecraft but you can't see it. Too many monsters at first takes away from the eeriness of being alone in a dark abandoned cemetery.
10 Sec Hero by StabAlarash 2013-08-27T01:14:00
BOO-YA, Beat it. I think this game was purposefully designed to give people carpal tunnel.
Sound effects would be super useful for a game as fast paced as this as people are able to process sound slightly faster than visuals.
Also I think a lot of the initial confusion is due to people not realizing that items carry over despite "death", this is counterintuitive. One way you could make this more clear is by changing it thematically to the dungeon teleports you out after 10 seconds instead.
The Saddest Landscape by BradleySmith 2013-08-27T00:45:00
A great example of the aesthetic first approach. Excellent music and soundtrack fed into great mood and atmosphere. I just wish there was deeper gameplay to back it up!
Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-27T00:25:00
A solid game with a good dose of humor. I ran into a bug where cats would apparently show up and drown all without showing up on my screen or radar.
10 SECONDS by Dark Acre Jack 2013-08-27T00:11:00
An interesting experience. Some parts feel a bit dragged out and very clearbut overall it piqued my interest. A simple soundtrack could have really pumped up the ambiance, even if it was just white noise.