FoonLudum Dare ExplorerLD24 → Planetary Overseer

Planetary Overseer

By milo

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CategoryRankScoreCount
Theme54.38
Coolness350
Innovation753.63
Fun1543.25
Mood3022.76
Overall3093.08
Audio3352.52
Humor3682.07
Graphics6002.29

Comments

hnjslater 2012-08-26 23:18

Pretty fun. And actually had evolution in it!

vicethal 2012-08-27 03:25

wow. This maybe wasn't so much of a "game", but a really fun toy. It's tricky!! Maybe with a bigger tank :)

I really liked this. The behaviors of the fish and the influence over the environment made for a genuinely dynamic gameplay.

josefnpat 2012-08-27 18:09

This was rather cool! I got to 55 mutations. Sometimes I lose right when I start the game.

Shame there's no fun sound effects.

thewiseguy99 2012-08-27 18:13

Loved the tie in to the theme. And the time-lapse looked like mine, all coding :)
Good job!

aeveis 2012-08-27 18:15

fun game, it was nice seeing the fishies interact. I thought I could choose the mutation? But it just cycles through? Maybe If I could choose what was going to happen. I was also not clear on what the icons meant.

celeron55 2012-08-27 18:18

It took a short while for me to figure out how the game works: The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around.

Good and fun 48 hour implementation of an interesting idea. Played a few tries and had 36 mutations when I messed up the last one.

my-milked-eek 2012-08-27 19:23

Lost once when it started, after that I had fun playing. Reached 30 mutations.

bereuge 2012-08-28 10:51

Cool game! It took me some time before really grasping how it works and at the beginning it isn't really clear how the methods cycle but it's fun trying to balance the three species!
Would love to see this idea expanded :)

juaxix 2012-08-28 11:19

The music is hypnotic, i tested this in GNU/Linux, there is a lot of lines of output that makes the gameplay slower xD
What is this?
------
YAY128.16669
YAY106.24561
YAY241.2538
YAY107.617744
YAY353.8569
YAY91.22722
YAY106.04344

------

lool

milo 2012-08-28 18:44

Oops... that output comes from the particle effects. 1 line per particle per frame = A lot of lines of output.

Also, sorry about the losing on load thing. I didn't realize it was possible (I mean, I guess the spikey must eat a fish, reproduce, then be eaten by a fish bigger than it, which might happen with some probability...)

krides 2012-08-28 20:06

Really neat concept of indirect control. Love it.

cracky 2012-08-31 01:44

Probably the best sue of the theme i've seen yet

josriley 2012-09-01 02:50

I played with it for 5 minutes or so, but couldn't quite figure out what I was supposed to be doing. I clicked the buttons at the bottom a lot, but I was never sure if they were affecting anything, or how. That said, it was surprisingly fun to watch, despite not having top notch graphics. I'm sure if I could figure out what I'm doing, this would be a lot more fun. Loved the music, btw.

azurenimbus 2012-09-04 18:37

Very cool stuff. Liked the music too.

kibertoad 2012-09-09 12:52

"The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around" - this should be documented in-game, while knowing this, game finally makes sense. I like how the concept was executed - while graphics were clumsy, gameplay is pretty fun. Bonus points for music.