2013-04-29 03:20
amazing, it's cute! I really like the mechanics.
Foon → Ludum Dare Explorer → LD26 → Pillar
By drkrunk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Graphics | 191 | 3.70 | ||
| Audio | 221 | 3.26 | ||
| Mood | 501 | 2.95 | ||
| Humor | 580 | 2.19 | ||
| Innovation | 699 | 2.95 | ||
| Overall | 835 | 2.91 | ||
| Fun | 1025 | 2.44 | ||
| Theme | 1199 | 2.70 |
amazing, it's cute! I really like the mechanics.
The spells looked really cool! I wasn't sure if there was anything left to do after getting spell 3, though.
No, that was pretty much all I had time to do. I should have started with an engine or code base, but I didn't, so I nearly ran out of time. Thank you for playing though! =]
Looks good! Nice music, too.
Just please make the player move faster... X_X
Perhaps you should have gone for the jam?
Very cool!
Really Nice Game :D
@paulopn Unfortunately, I wouldn't have the time even if I had entered the jam, but for what it's worth, I think the game came out okay. If enough people like it, I wouldn't mind continuing this project after the competition.
Of course when I got spell 3 I immediately went to destroy the village (: Capable engine, well executed graphics but lacks some idea for gameplay.
Speed up both player movement and windows pop-outs. Think about something more engaging to use this (very cool!) cube terrain.
Pros: Nice graphics and excellent music (sounded like a thumbjam song). The mood was there as well. =)
Cons: It was hard to know what to do, i got the first spell but then i got stuck. Followed the path to the east as well but nothing (perhaps i need to use the spell on.. *brb*
Good realisation, but very hard to understand what to do.
@rezoner I've got so many ideas of how I could use the whole system to make it more puzzle-based. The original idea had a lot more depth to it, but was lost in the execution. The original idea was that you would raise temples and have to solve puzzles to earn new the spells. It was planned on the player being unable to walk on tiles that were too high. This would have allowed me to section off the world until players completed it up to a certain point. The collision didn't work because of the very poor way I handled drawing the screen, which ended up costing me like 5 hours and I wasn't able to solve the problem anyway.
very short, but fun gameplay
Great beginning! You should definitely develop this further.
I enjoyed the game, I would like to change the direction of the spells, if you share the code it would be great.
Nice game, i like the concept and the art! Well done :)
Looks really promising! Awesome music and graphics :)
An interesting idea with the blocks, although I can see that the game is incomplete. If the two spells did something distinctly different, I wasn't sure what it was though. And fun cartoony graphics :)
Cool graphics! Together with the music they create a nice atmosphere. It's a shame you weren't able to do more during the 48 hours, because I think this game has some great potential. Keep up the good work! :D
This was pretty cool, especially the music. I seemed to keep running into a glitch where I would randomly teleport to an edge of the map, though.
Nice mechanic, cute graphics, but i miss some story, or usage of the spells.
Really liked the audio, and the cute world art style. :)
Looks nice, couldn't find most of the content, just a huge empty map - with a potato in far corner