brassawiking 2013-04-29 18:54
I couldn't run it. Menu and reset hotkey works, but nothing else happens.
Foon → Ludum Dare Explorer → LD26 → Atrakt 4096
By foul
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Graphics | 433 | 3.21 | ||
| Innovation | 529 | 3.15 | ||
| Mood | 531 | 2.91 | ||
| Audio | 558 | 2.70 | ||
| Overall | 596 | 3.13 | ||
| Humor | 802 | 1.90 | ||
| Fun | 1039 | 2.42 | ||
| Theme | 1080 | 2.92 |
I couldn't run it. Menu and reset hotkey works, but nothing else happens.
Does not work for me, nothing happens when i press arrows or spacebar.
It starts but does not react to anything except pressing R which plays the level start sound again, so I think it restarts the level.
Hello, thanks for trying my game and I apologize for the bad experience. I investigated the problem and it seems to be a Chrome browser issue (http://productforums.google.com/forum/#!topic/chrome/HhKWdA3UQEk) I did not found a solution to the problem from my side, so I suggest trying the game in another browser, or just download it as zipped SWF from Windows link at the top.
Interesting concept, but I had a hard time figuring out how to play it. Some more instructions such as basic mechanics and goals would help a lot. Maybe you could fill in that empty Help menu? ;)
No input for me.
yout game looks nice but havent figured out how to win
Almost managed lv 1, got quite frustrating due movement of the slides... I don't have the patience to coax the meanies around to the right places to squish... Nicely put together though.
Really had no idea what was going on but the whole feel of it was nice. Like some kind of abstract Pac-Man.
Stellar visuals; they really fit the minimalism theme. One thing I wish was that the special ability key was separate from the one you use to change players. Sometimes I would unintentionally swap to my other character when trying to ward off aliens, getting mauled in the process. Increasing the player's movement speed a tad might be nice too.
Minor gripes aside, 'tis a fun and unique title.
This is a really nice game. I think you have successfully combined action and puzzle. It took me some attempts to win the first level, but in retrospect the first level seems really easy. Maybe a simple tutorial incorporated in this level could help to get started.
I'm glad that you had fun with my game :) I'm currently creating an animated tutorial to place in the Help screen for your ease. The game still has many bugs (like the oddities around the space key or related to enemy AI) but I'm determined to take rid of them ..
I get the idea and I think is good, but for me the learning curve is much too steep. I red the desciption but still could not win the first level. The minimalistic graphics are nice, but maybe you should make the effects of the abilities clearer (in a visual way).
A technically good proof-of-concept, but the main problem is a lack of explanation. Basic things like what you actually need to *do* in the game, what items can be pushed and why.
Cool story and nice art, but it takes some time to understand the game. Maybe you could include some short tutorial or something like that.
Could you make a video of the howto play please? I can understand the rules of the game :)
But it looks nice
Could you make a video of the howto play please? I cant understand the rules of the game :)
But it looks nice
Sci-Fi horror game!
I like the ambient and mood.
Good job :p
A lot of interesting mechanics and well executed, but quite unclear at first. I got stuck at stage 4 (just an empty room with a closed red square?).
Very nice! Interesting, with the safe and danger zones, and the mechanic of kicking the bombs into place.
Great job!
Interesting mix between puzzler and action game ;)
Wild and unique gameplay! So simple, too. I will be playing this one for a while!
I played the postcompo version. Interesting concept and quite a complex game, I appreciate the effort of trying something new. The audio sounds like sfxr, but it is some of the best I´ve heard so far. As is, the game seems quirky though, maybe the game is too complex to get right within 48h? Sometimes the explosive ticks, sometimes it explodes immediately. The enemies also move randomly, sometimes they home in and kill you immediately and sometimes they wait or take a wrong exit, so you get more time and can complete the level. Completing a level seemed a matter of getting a lucky shot when the aliens open the door at the right moment. Also it did not seem useful to switch between the players, and I don´t understand when exactly the player characters die. Is level 4 the end of the game? It seems to be empty.
Thanks for the comments and feedback! I almost lost the judgement period due to some personal difficulties, anyways as i promised check the updated version with a lot of improvements: an entirely new AI, animated Tutorial and Briefing. There are four levels now, sorry but there is empty level again.. let's think of it as a minimalistic expresion that the alien invasion was cleared :D Just kidding :) Now i'm about to play some of your games at last :) See ya
Cool but kind of confusing and hard!