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Egonor

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismFlashpantscompo10452.682.612.842.612.222.693.062.6566

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Egonor

LD26 — Minimalism

Jejeboy: Baby Volleyball by Jejeboy 2013-05-14T18:05:00

Took a few tries to get the hang of it. It's really annoying that I have to click a couple times to restart, taking my hand away from the keyboard. Either keep it that way and make a short delay on the start, let the play use A and D to move (so one hand can stay on the keyboard at all times), or let the player restart with space as well. The collision is still kind of finicky and I think it has more to do with the animation being delayed than the detection.

Clone Colony Frontier by HuvaaKoodia 2013-05-01T21:12:00

I agree on the most of feedback already given. It would be nice to see how many turns it would take to fix something as a lot of the time I didn't know if anything was happening. (My oxygen kept going down but both stations were manned for 30+ days.) The maintenance system seems really cool if the implementation is improved. Timed maintenance by a specific clone, increased innovation in the education system so clones can learn specific repair skills or mechanical skills.

Flashpants by Egonor 2013-05-01T17:42:00

Sorry Shotiris. The instructions in the readme were written before the ones here. You can download the source from here and use that or just drag Flashpants.love. Love files are just the zipped source but I included the Love binaries in the package so people wouldn't have to install Love2D to run the game.

Flashpants by Egonor 2013-05-02T00:25:00

I'll add an exe in a few minutes.

The gameplay feel short of what I wanted to do. I couldn't get the timers working correctly and was too burnt out to figure it out in the ~2 hours I had left. Essentially I wanted the dealers/objective to be timer based like everything else so there was positives and negatives to switching speeds. Right now it's kind of backwards because switching speeds also spawns them which was my "fix it fix it fix it!" solution.