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Agoraphobia
Agoraphobia
By piotguy
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD26 | Ever |
|
| Innovation | 65 | 3.94 | | 95.1 | 92.2 | |
| Theme | 416 | 3.67 | | 70.5 | 63.9 | |
| Overall | 721 | 3.00 | | 43.8 | 26.0 | |
| Fun | 843 | 2.67 | | 35.6 | 19.7 | |
| Graphics | 1135 | 2.24 | | 12.8 | 6.1 | |
| Coolness | 1720 | 30 | | 15.3 | 21.1 | |
Comments
cybearg
2013-04-28 20:49
Very interesting mechanic! I'll admit that I didn't really understand how the grey blocks grew and how to avoid them, so I wasn't able to make it past the third level. It seemed like after they grew for a while, they'd suddenly be somewhere else, but I never understood why or how I could use it to my advantage, unfortunately.
It's definitely innovative, however it's either too hard or has a long learning curve
extremely interesting, but it's not easy to understand and learn.
cahman
2013-04-30 08:55
Neat concept. But I didn't understand how the gray boxes multiplied
Fun! I made it to the yellow block using the purple teleporter. Was almost near the white block damnit haha. It reminds me of the Unblock me app. A lot of people here seem to try to understand the block mechanics, I don't. I just try to get there in a combination of steps. That's what makes it fun ^^
Really awesome gameplay and the movement sounds make it seem much more responsive and alive. Cool cool. :D
Very interesting concept on paper, but kinda hard to get into. I see now where the comments are coming from: it's hard to plan a strategy when you can't seem to understand how the gameplay works. The gray blocks seem to move using random patterns, or at least those patterns aren't readily obvious. As a result, you end up playing the game almost as a button masher. And I don't think that's the way this game's supposed to be played :)
I liked the way you integrated the main gameplay mechanic to navigate the menus.
Keep it up!
tyro
2013-05-05 07:34
I couldn't quite figure out the patterns of the grey boxes. It was interesting trying to avoid them, at any rate.
Very original - so much so that it feels somewhat random to begin with. The difficulty curve is nasty :o
Looks interesting but I couldn't pass the second level as I didn't understand how the cubes behave. Not like it's easy to do in 48h tho :)
I spent 20 minutes on your games with no clues about the way grey spawn. I was still able to go throught 10-12 levels but then I gave up frustrated by my numerous failures. Strange game but still somehow addictive :)
i love this game.