FoonLudum Dare ExplorerLD31 → The Robot Gardener of Donut Planet

The Robot Gardener of Donut Planet

By racebennon

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CategoryRankScoreCount
Innovation973.81
Graphics2703.74
Mood3213.30
Humor4782.63
Fun5303.00
Theme6003.45
Overall6063.09
Coolness189633

Comments

ViliX 2014-12-09 18:38

I wasn't able to control the game whatsoever, but it seems like a pretty insteresting fun idea :)

indie4fun 2014-12-09 18:44

The graphics are beautiful but the gameplay is insane. It's very difficult to understand the game mechanics, the speed is very high at the beginning, maybe it should be more progressive.

manderxan 2014-12-09 18:45

Fun game, but pretty hard. Kill those weeds ASAP! Could make a great mobile game, with some nice sound and music added.
When I think about it, you could reduce the controls to just one button instead of ASDF to make it a bit simpler.

macecraft 2014-12-09 18:51

I really enjoyed the graphics in this game. And game idea wise, I could clearly see what you were driving at. Unfortunately your introduction screen doesn't offer much direction, and it seems that the gameplay isn't quite there. My friend commented on a sense of motion sickness going into this, but I didn't experience this. Nice entry though!

thermite 2014-12-09 18:55

I had fun! Not an idea I've seen before :) I did find it a bit tricky to get the timing right though, even with the tip about the spigot.

nsadie 2014-12-09 18:57

Actually quiet fun. Got the hang of it after a few tries. Love the graphics and the idea. Could use sound. After I stopped playing my whole desktop was spinning :)

local-minimum 2014-12-09 19:13

Fantastic graphics and a great idea. My donut was clearly spinning out of control quite fast though, partly because it was rather hard remembering what did what as well as even though I was spamming D, I failed to remove weeds fast enough.

I think having some UI at the top or bottom with icons and keyboard buttons would be good.

For the weeds and probably seeds as well, I think the hit boxes should be larger, maybe 1.5 or even 2x the sixe of the sprites. Else it become too hard way to fast. At least for me.

But all in all, I found this a really interesting idea and great artwork.

wilbefast 2014-12-09 19:43

Interesting use of spinning world in order to keep to the theme :)

There's a serious feedback issue though: I needed to write down the different interactions on a piece of paper to play, as they all look like same thing (green orb) or am I playing it wrong? I think just having a different colour for each would really help. Also had really trouble hitting the weeds :/

I think this is an interesting concept though, it'd be worth taking it up and ironing out some of the kinks.

thopis 2014-12-10 08:08

Great concept and the artstyle is gorgeous!

zkenshin 2014-12-12 20:31

Nice graphics, pretty challenging game. Nice job!

solifuge 2014-12-13 04:29

I agree with indie4fun and some of the other commenters. Honestly, I had a really hard time figuring out what the weeds were that I was supposed to kill--just graphically, since I was expecting to start out the game with zero weeds. Some more feedback about when I was doing things correctly or incorrectly would have helped, as would have perhaps some mouse-and-keyboard controls.

In general the graphical direction is really nice, and even though I ended up getting a bit of a headache from the spinning at the end, I thought it was a novel mechanic. Thank you for the game!

mortus 2014-12-15 12:14

First time I've played I've remembered hotkeys incorrectly and wasn't be able to do anything, so the wheel rotated like no tomorrow and I didn't lose anyway for a few minutes (I guess I've not spent any seeds or spent a little). Well. After 30 minutes of sea sickness and fighting with myself to launch the game again, I was able to play at last, and figured out it's quite a nice game when you know how to play it. :D Memories of my first try would torment me in my nightmares for days, though, I'm afraid. :D

Also I'm pretty sure sometimes I'm spot on the weeds, but they won't disappear 50% of the time anyway. Maybe i just can't aim.

cxsquared 2014-12-17 06:50

Really hard but really fun idea. Good work.

freaknarf 2014-12-21 12:00

Cool !! At first i didnt know what i was doing, so i was like "great the planets rotates faster !! i'll continue to blast asdf!!" until it rotates so fast i could not see anything :) then i read help, relaunched it and still dont get it hahaha ! anyway visuals are great and concept seems interesting !

01rafael 2014-12-29 17:44

Wow! Graphics is really wowed me!