tater_hater 2014-12-07 18:51
This game looks absolutely beautiful. Im having trouble advancing past the title screen however
Foon → Ludum Dare Explorer → LD31 → Twilight of Humanity
By wilbefast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Mood | 41 | 3.87 | ||
| Audio | 109 | 3.55 | ||
| Graphics | 137 | 3.87 | ||
| Innovation | 180 | 3.71 | ||
| Overall | 282 | 3.48 | ||
| Theme | 297 | 3.81 | ||
| Fun | 768 | 2.86 |
This game looks absolutely beautiful. Im having trouble advancing past the title screen however
The compo ends in 1 hour and 45 minutes, the build will be up before the end ;)
I was right, was fun!
It was fun, but i was confused. I picked up the sticks and i tried to survive. Because of the many things to save, i couldnt deal with them all. Other than that, it was fun for what i understood. It was to survive with fire. Salvage sticks. But it easily got boring for me after a while :\
Love the graphics and mood, but I couldn't figure out what to do.
Your source code looks very nice and structured.
But why not supply a .love?
Great work on this. Simple style but so much atmosphere. excellent implementation.
I should probably add a disclaimer: being lost an confused is an integral part of this game. It's a game about trying to figure out how to survive. So if you're confused that's pretty normal ;)
Germanunkol: I've uploaded a .love to itch.io. Often I don't bother as you can just run the .exe file with LOVE if, like me, you're on Linux ;)
Stunning artwork combined with the music makes it very atmospheric, Think I need to spend some more time figuring out what to do though :)
Love the mood and the overall idea. Is there a way to beat the green beasts ?
I love this game! It is so simple and beautiful. However, it gets a little boring after surviving a few days. Could have a story for it.
Well you know, it's an LD project: the game was designed as a vertical slice with about 10 minutes worth of content - we all have a lot of games to play ;)
There's likely to be a post-compo version with a bit more progression and perhaps 30 minutes of content.
Ok, so some spoilers for people who are really lost:
* people turn blue if they are cold, use torches and bonfires to warm them up.
* people get hungry: you can feed the whole tribe by hunting the rabbits that come out at night.
* bonefires need to be fed regularly.
* monsters can be chased away using flaming torches.
* trees can be ignited to create more bonfires.
* don't burn all the trees or you'll have no wood left!
WooooOOoooooooo...! Astonishing !
Smooth and intuitive. I really like those procedural FX
The concept is fantastic. It looks good and is very atmospheric. After reading the comment with hints a lot of things made sense after my playthrough but I was a little confused if you can ever win. I love how simple the art is but I wanted just a little more detail and crispness in this area. The audio needs more work, the wind sounds became a little annoying after awhile and the music needed some more thought. I did love how ambient the music was, I recognized the drum samples and the audio didn't seem to be processed much. Overall, I really enjoyed the game and felt it delivered on theme and mood very well. Great job!
Good Work ^^
Bealtiful game,,, Congratulations
Confusing but in a nice way ;). Great game, it has a very strong mood.
I never would've figured out you can stomp rabbits at night haha..
Brilliant use the minimalistic art style. It's simple yet there is so much humanity in taking turns sharing a fire. Then there is only three left of the whole tribe, then two and only one...
Great experience playing this! Terrific work!
Very cool game :) I had some stange flickering issues on my screen, but the experience was interesting.
This game is pretty cool, although I had some trouble figuring out what to do. I did get bigger if I walked into the fire though :). I also threw many sticks into the fire. The graphics and music are well done. I didn't see any rabbits so I eventually starved.
It's a hard game but I like that very much (df being my one favourite game over the last years, says everythin ;) ).
Graphics are super awesome!
Hard, but interesting. The controls felt extremely smooth and interactions very natural for a compo game!
very cool! Greetings from a another löver ;)
Löve ftw =D
One things I'd changed about the controls: have the most recently dragged guy throw his stick rather than the nearest guy. Sometimes it's fiddly to get the guy you want to throw his stick somewhere :S
Very nice ;)
Excellent idea and nice game, I love it (no pun intended)! :)
I like the general mood of the game, with minimal gfx and sounds but very powerful and emotional as we struggle to survive through the night. I like how you have to discover how the whole game systems works. A very solid entry!