ewchap 2015-04-20 04:39
Good Entry. I needed a bit more help with what I was supposed to be doing. Bit of a stretch on the theme as well but I can see where you were going with this. I was not sure if I should be saving all of these people or not.
Foon → Ludum Dare Explorer → LD32 → Chlorine Dawn
By wilbefast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 61 | 3.80 | ||
| Audio | 326 | 3.12 | ||
| Theme | 416 | 3.50 | ||
| Graphics | 464 | 3.18 | ||
| Overall | 559 | 3.17 | ||
| Innovation | 581 | 3.06 | ||
| Fun | 811 | 2.75 | ||
| Coolness | 2090 | 26 |
Good Entry. I needed a bit more help with what I was supposed to be doing. Bit of a stretch on the theme as well but I can see where you were going with this. I was not sure if I should be saving all of these people or not.
Thanks :)
Yeah, I struggled a bit with OpenFL so didn't have time for tutorials and such.
I think it fits the theme perfectly though: it's a play on the world "conventional" - as in the Geneva Convention!
Hey Wilbro, not sure if this is a puzzle or a mood game. Was expecting a score at the end like "You saved 4 soldiers from the gas", but it seems this game, just like war, doesn't want to give closure, which kills the puzzle aspect, but makes the mood so much more palpable
I got stuck (and thus eventually bored) at the first level where moving objects is mandatory. A easier level where objects are mandatory would have been nice before this one to explain me how they worked (and eventually what they are since I cannot really tell by the graphics). Also, the walking is too slow. It's not a problem at all in the previous level, but it becomes one as soon as you get stuck and have to try the level again and again. the puddle muds are especially annoying in this case.
Aside from that, I loved the idea and the realisation and had a lot of fun playing the levels before this one.
pretty cool, interesting idea, and well done for first time using an engine
Cool concept, great execution. The only problem was that apart from the second last level, I didn't have to use the pick up/put down mechanics at all... (last level you could just run to the end without pulling the switch!) I feel that with more puzzling levels this would have been much better. Very good audio for it all being made by yourself in the 48h!
Woaw, very interesting entry, and excellent take on the theme!
I like the "turn-based" puzzle approach, and the game delivers a very great mood. I played many levels but I eventually got stuck in a level, and got bored after 12 unsuccessful tries - it's the level with a lot of rocks, a lever, and two "planks" that can be picked up (but I still haven't figured out their use).
Anyway, a great entry for 48h! And it's nice to see I wasn't the only one to take "Geneva convention" approach on the theme ;)!
Moving around is really tedious; the controls are not friendly, don't feel right.
On the second room where I had time to rearrange things, I took a bunch of time to lay out a long strip of boards so I could sprint to the door after pulling the lever. But I got tripped up with the controls when trying to quickly do the 90 degree turn onto the lane of boards, ended up dying, and then was disappointed to see everything reset back to it's original location. If it were so tedious to rearrange anything, or if I felt like it was just my own clumsiness which made me lose time getting to the board lane, I wouldn't have minded as much. But as it was, that's when I got frustrated and gave up.
Also, a minor bug, but when hitting space in the middle of moving (even if the character is 95% of the way to the next tile), the character picks up whatever is in the *previous* tile, not the tile he's moving towards. That got me confused a few times, as I was wondering what had happened to the thing I had previously dropped.
Good use of the theme to make a strong political message. The graphics and sound serve the game's mood well, though the puzzle aspects don't necessarily help. The inability to save all the soldiers is a very powerful mechanic though, so good work on this game!
Nice art style. Some levels had multiple exits, but I always used the easier one. E.g. the last level, just don't activate the lever and go for the exit. I have no idea how I'd be able to reach the other one, maybe there's something about the game I don't understand or maybe it's impossible :)
I played this for quite a while, it's very solid gameplay. :)