Mask by Mnemusyne 2014-05-04T16:12:00
At first I thought all I needed to do was leave the smiley mask on and the game would win itself, but I underestimated the power of tridimentionality!
I think the message would be clearer to the player if you could only rotate the mask in discrete intervals, in such a way that the player couldn't think that they could be effectively with one active mask at the time (which would break the game, if you could leave the sad mask off all the time.)
Very cool idea though! The mood in general is great, very innovative too!
LD37 — One room (2)
The Archwizard's Room by uheartbeast 2016-12-13T16:27:00
I love the visuals! The sprites are very pretty and the overall direction is very nice.
As others have mentioned, waiting for every monster to have its turn can sometimes be a bit frustrating. What I really missed was a "you win" screen of sorts. I thought the big monster thing was like the final boss, but I just killed it and everything else and was just left wandering the map. Something that showed an endgame message when you killed the last monster would do a good job of wrapping things up.
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If you want to play my game Humanity Walks Into a Bar, check it out here:
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565
Rubi's Room by Davision 2016-12-13T13:16:00
Pretty cool idea! And it's probably very faithful to an actual Rubik's Cube because I'm rubbish at those and I found the game really hard :P I actually had to use easy mode while playing on easy.
And the game is very pretty but some way graphic quality options would be very welcome. My graphics card was struggling to keep up and kinda overheated. Might be something with my computer, but still, it's worth it to mention.
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If you want to play my entry Humanity Walks Into a Bar, check it out here:
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565