FoonLudum Dare ExplorerUsers → Lia-Sae

Lia-Sae

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201534Two Button Controls / GrowingThunder Onjam9932.702.163.343.562.683.0057
201121EscapeLight Mazecompo3922.382.193.132.471.631.771.111.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lia-Sae

LD21 — Escape

Light Maze by Lia-Sae 2011-08-23T13:52:00

Not so much collision bugs as just crappy collisions. Didn't want to make the first levels too hard (and they're randomly generated), guess I was wrong ;) I'll probably take the time to upgrade it though.

Light Maze by Lia-Sae 2011-08-25T00:19:00

Thanks ;) I'm definitely going to improve it. Fix the collision issues, put a level editor together to do some real level design, and find someone who can draw (programming student here). Kongregate's people suggested to have mutliple maze sizes, I'll add this as well.
Anyway, it was my first Ludum Dare and my first game put out, so I guess it could have been much worse ! Thanks again for the feedback.

LD34 — Two Button Controls / Growing

Trees! by Vandash 2015-12-16T22:13:00

I'm biased because I love procedural systems and ESPECIALLY L-systems, but I really loved this! I'm with Elenesski, got potential :)

The Eye of Osiris by StoneMonkeyStudios 2015-12-17T00:06:00

I like the idea (on unrelated news I'm a big Risk of Rain fan...). But the controls felt a bit iffy: shield not coming up immediately, sprint not always activating, etc. The art felt a bit inconsistent between the 2D and 3D assets, but the style is neat!

naïade by Pol 2015-12-16T01:13:00

I have a Leap Motion, so I could play it! :)
I like sandbox toys like this so this was nice. I wish there was a bit more going on: generative music from the plants, the plants moving when you touch them. I can see this turning into more.

Jelly Pop by bjorn 2015-12-16T01:27:00

Unfortunately doesn't work at all for me (Windows 8 on a desktop, USB mouse). The button at the start registers, but then I can't seem to steer or move.

Jelly Pop by bjorn 2015-12-16T02:23:00

Indeed I did! Very nice entry, though I wasn't swimming most elegantly.

Save The Plant by Loyance 2015-12-20T00:14:00

Bit confused here. In the shooting sections it looks like you destroy the plant parts since you shoot all the time, in the avoider sections it routinely spawned parts right in front of the wall... It seems like controlling the shooting and tweaking the random placement would feel better!

Hop On Home by m3games 2015-12-16T23:56:00

Not much to munch on indeed :) But the art is lovely, I'd be curious to see what you want to make with this!

Circle Defender by daleth90 2015-12-16T01:39:00

Having trouble getting past the start screen for some reason. It's as if you're testing the events GetButtonDown or GetButtonUp for both keys (instead of checking for both being down), and having both events on the same frame is rare.

Thunder On by Lia-Sae 2015-12-16T02:17:00

Thanks all for the feedback! Yep, massive usability problems in here. I overlooked that it wouldn't be obvious that the camera is looking down and that you are moving. Traditional dev myopia! Maybe a trail would help? And I couldn't come up with a UI-free way to indicate altitude.
@BubuIIC: Yes, there is, but due to poor tweaking and randomness it seems pretty rare. Try to run into every pink cloud on the way down! :)

Thunder On by Lia-Sae 2015-12-18T12:36:00

City lights were what I was thinking, yep (to keep the night feeling). Plus maybe some atmospheric layering.
I hadn't thought of going back up part of the way, that is a very very interesting idea.
The left/right controls are very limited, yes: my old-ish initial idea for this concept was more freeform. Restraining it to the two buttons is what gave me the idea for the binary tree-based implementation and made prototyping possible! We'll see what I do with it later on.
Indicating the path as you're tracing it wasn't possible with the dead-down camera angle I picked (it'd look glitchy with the near plane). But now that I think about it, maybe a slightly tilted angle would contribute to a better feel and allow for that trail behind you.
All in all excellent feedback once again, lots of good ideas, lots of things I could do :)

Core Guardian by Nanocryk 2015-12-16T02:01:00

Getting a vertex shader compile error on startup (reserved keyword: in). Windows 8, AMD 290x.

SnakeSnakeSnake by alexlemming 2015-12-14T13:10:00

I was a bit non-fazed at the start but as I reached the levels where the snake has to climb on itself I was very, very pleasantly surprised. It got too difficult for my poor Snake skills, but it's very interesting, well done! :D