FoonLudum Dare ExplorerLD35 → Torus

Torus

By chris-delta

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CategoryRankScoreCount
Coolness359
Mood803.71
Graphics3453.31
Audio3812.89
Fun4173.21
Innovation4403.14
Overall4543.23
Theme7012.97

Comments

jcmonkey 2016-04-18 21:02

This game is pretty interesting. i would have liked a closer viewpoint, but i see what you were trying to do with the perspective mode.

blobo 2016-04-18 21:14

Pretty frustrating. i wasn't sure where to go, or what i was doing, and the place seemed different every time i died.

jelch 2016-04-19 05:06

Couldn't move, then it crashed :(

ranmaru90 2016-04-19 05:08

Haha, reminds me of Teleglitch: Die More Edition! Cool game!

tsevion 2016-04-19 05:18

Clever. The perspective and light made it difficult to remember what was what, so the fact the labyrinth was constantly shifting was not obvious.

I gotta ask, is the name Torus related to the movie Cube?

skipi 2016-04-19 05:23

Neat little game. It's buggy on my computer, though. The mouse controls do not work, and dashing crashes the game.

chris-delta 2016-04-19 05:26

jelch: Did you have a controller plugged in? I noticed a bug similar to that when I was trying to add controller support, so I decided to just not mention the existence of buggy controller support :p

Tsevion: No, I haven't even heard of that movie. "Torus" refers to the weird topology of the labyrinth, and to the monster.

bloodjohn 2016-04-19 18:41

Great maze. Thank you got lost. :)

powerspark 2016-04-19 23:25

Interesting idea, it's something I have wanted to try before and this is executed well

weeping-rupee 2016-04-21 02:33

Ran into a bug when dashing :(
map.lua:59: attempt to index a nil value

Traceback

map.lua:59: in function 'get'
main.lua.292: in function 'swapZones'
main.lua.260: in function 'updateMap'
main.lue:48: in function 'update'
[C]: in function 'xpcall'


I'll check back again later :)

chris-delta 2016-04-21 03:53

Weeping Rupee, thanks a bunch for copying that stack trace! Unfortunately it didn't help much, it looks like you ran into some kind of weird corner case. I added a check that should prevent whatever caused that from being a crash bug in the future. As well, I nuked all trace of the buggy controller bullshit that's been giving people trouble. Thanks again, hope you don't get too unlucky this time!

seadads 2016-04-21 12:59

The mood in this game is incredible. fits really well with the crazy labyrinth. Really loved the representation of health with the red tint!

samlo 2016-04-23 13:08

Holy crap this is cool! Love the teleglitch-style perspective. Very eerie, got lost a lot (not a bad thing ;) )

lullaby 2016-04-23 21:32

It was clever to limit the field of view in order to get the player lost. I did not manage to reach the end of the game, as I had sometime the impression to take damage without doing anything :(

guoboism 2016-04-25 05:29

Nice graphics,

thecain 2016-04-28 20:17

I didn't beat it, but it had a good mood and even spooked me once. The twisting hallways were very disorienting.

paradxil 2016-05-02 04:37

The mood was amazing... Nice job :)