jcmonkey 2016-04-18 21:02
This game is pretty interesting. i would have liked a closer viewpoint, but i see what you were trying to do with the perspective mode.
Foon → Ludum Dare Explorer → LD35 → Torus
By chris-delta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Mood | 80 | 3.71 | ||
| Graphics | 345 | 3.31 | ||
| Audio | 381 | 2.89 | ||
| Fun | 417 | 3.21 | ||
| Innovation | 440 | 3.14 | ||
| Overall | 454 | 3.23 | ||
| Theme | 701 | 2.97 |
This game is pretty interesting. i would have liked a closer viewpoint, but i see what you were trying to do with the perspective mode.
Pretty frustrating. i wasn't sure where to go, or what i was doing, and the place seemed different every time i died.
Couldn't move, then it crashed :(
Haha, reminds me of Teleglitch: Die More Edition! Cool game!
Clever. The perspective and light made it difficult to remember what was what, so the fact the labyrinth was constantly shifting was not obvious.
I gotta ask, is the name Torus related to the movie Cube?
Neat little game. It's buggy on my computer, though. The mouse controls do not work, and dashing crashes the game.
jelch: Did you have a controller plugged in? I noticed a bug similar to that when I was trying to add controller support, so I decided to just not mention the existence of buggy controller support :p
Tsevion: No, I haven't even heard of that movie. "Torus" refers to the weird topology of the labyrinth, and to the monster.
Great maze. Thank you got lost. :)
Interesting idea, it's something I have wanted to try before and this is executed well
Ran into a bug when dashing :(
map.lua:59: attempt to index a nil value
Traceback
map.lua:59: in function 'get'
main.lua.292: in function 'swapZones'
main.lua.260: in function 'updateMap'
main.lue:48: in function 'update'
[C]: in function 'xpcall'
I'll check back again later :)
Weeping Rupee, thanks a bunch for copying that stack trace! Unfortunately it didn't help much, it looks like you ran into some kind of weird corner case. I added a check that should prevent whatever caused that from being a crash bug in the future. As well, I nuked all trace of the buggy controller bullshit that's been giving people trouble. Thanks again, hope you don't get too unlucky this time!
The mood in this game is incredible. fits really well with the crazy labyrinth. Really loved the representation of health with the red tint!
Holy crap this is cool! Love the teleglitch-style perspective. Very eerie, got lost a lot (not a bad thing ;) )
It was clever to limit the field of view in order to get the player lost. I did not manage to reach the end of the game, as I had sometime the impression to take damage without doing anything :(
Nice graphics,
I didn't beat it, but it had a good mood and even spooked me once. The twisting hallways were very disorienting.
The mood was amazing... Nice job :)