FoonLudum Dare ExplorerLD32 → The Halfburn Incident

The Halfburn Incident

By xhunterko

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CategoryRankScoreCount
Humor6222.63
Audio6382.11
Theme7013.10
Graphics7962.68
Mood9062.38
Innovation9382.25
Fun10002.24
Overall10232.45
Coolness138347

Comments

nilq 2015-04-20 13:23

I like the graphics! :-)

diiq2 2015-04-20 13:31

Haha, great concept! Plays smoothly.

It would be neat to be able to see how many people are left to convert.

Sometimes the smoke drifts a long way, and sometimes it doesn't -- it maybe has to do with the lampposts? Making that mechanic clearer would have helped.

luizgama 2015-04-21 22:02

Nice one. I think it needs more challenge, like there is no real threat in walking around, because even if you are attacking someone noone cares too much, as long as you dont touch them. Also could work a little more on the shot, sometimes it cant even be seen if its going to colide with something. Shoudl at least see its splash.

McFunkypants 2015-04-22 01:02

Great work on The Halfburn Incident! I'm so happy you were able to submit on time despite having troubles!

crazyheckman 2015-04-23 04:23

Pretty good, the movement was a little off. Maybe that's just my computer though. Wish there was more to it than just spamming the button at people.

sowihowl 2015-04-24 01:28

Nice game, but I don't know why I was replaying for the start for no reason, just standing there touching nobody and... restart. Maybe adding time, score or make people following you would improve the game !

galanm 2015-04-24 02:03

Nice concept. It would have been a bit more fun if the poison didn't collide so often (maybe use a second, smaller collision object to determine if it hit a non-person). On the graphics side, cool/gross animation to indicate the smokers would have gone a long way to driving home the joke.

teamcalcium 2015-04-24 08:22

Byotifuel!

dejvo 2015-04-25 07:16

i don't like the idea of everyone becoming a smoker and it's not well executed

frokes 2015-04-25 13:55

Akward hiboxes and it is not really clear where you can go and where you can't.

chaoseed 2015-04-25 14:42

Heh, that was pretty cute. The graphics were reasonable (certainly better than I could do!). The concept was fine.

I had some problems with it, though...One problem was the collision of the 'smoke clouds'; they would disappear when hitting lampposts, even though the player could go through...And if people were in narrow alleys, it was really hard to get them. I'm not entirely sure how to fix this, though...maybe if you made the cloud a cluster of smaller clouds? The other thing that bothered me was that I wasn't sure how many people were left; I kept thinking I was done, then realizing there were more places to hunt down people. How about an indicator like "10/20" showing how many targets are left?

Congrats on finishing a game! ;)

arcturusdeluxe 2015-04-25 16:14

Not a bad start for a game, I wish there was a little more to it, though. It could do with some sort of adversary, be it police guys that chase you, or a time limit, just something to flesh the game about a bit more.

ohsqueezy 2015-05-07 02:47

I like your perspective on the theme and variety of townspeople sprites. The movement physics disintegrate as you go along, which is an interesting idea but feels more like a bug. Also, sometimes collisions don't register.

lukezaz 2015-05-10 21:14

Decent game. Collisions were a bit strange and it was hard to find enemies, though.