a_k_ 2015-08-25 05:06
:( no mac/web version - what a sorrow for me
Foon → Ludum Dare Explorer → LD33 → Dead Code
By jmschrack
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 248 | 3.50 | ||
| Graphics | 250 | 3.95 | ||
| Audio | 577 | 2.60 | ||
| Theme | 747 | 3.14 | ||
| Overall | 796 | 2.91 | ||
| Innovation | 814 | 2.64 | ||
| Fun | 952 | 2.45 | ||
| Coolness | 1578 | 41 |
:( no mac/web version - what a sorrow for me
I'm immediately reminded of 'Alien' or '2001' with the horror space theme. Cool ideas here. Graphics are sweet, and I like the jumping ahead mechanic. I want more!
Wow, this looks awesome, Graphics are stunning!
I had a lot of trouble actually attacking people, as they'd run up and down the wall, and i wouldn't be able to hit them in time. Also one of the door at the end of that big dark room seemed to open along the wrong axis...
I'm getting a 500 error when I try and access the windows download :(
Sorry about that, we hit the dropbox bandwidth limit. We're going to reupload to MEGA.
Really like the graphics and music! If it weren't for the glitches and the sluggish controls, I think this would have been a really fun game.
Good game, Graphically amazing. Nice work.
Beautiful looking but somewhat glitchy game. Fun concept, great assets. I was the monster indeed.
Great art work and mood! Couldn't finish though...
Here some bugs I found:
- I teleported to outside the ship (but still I liked the mechanic!)
- At the spot I killed a human appeared another human that I couldn't kill
- I couldn't read the HUD (1360x768)
- A human and me got stuck at the door
Also camera and player movement was difficult to manage, and humans were too fast to get a kill if they didn't stop xp
I guess the music in the intro could also be in the game ^^;
But still great job!
Graphics are great! Enemy AI is a little wonky, though.
I dropped out to space in the first level. :)
[From MGD:Jonathan Schrack] There comes a time when it's 7:57pm and you have to just pray that all your colliders are in place ;)
Bonus points to anyone who can figure out how to trigger the glitch that makes you a Smooth Criminal ( http://bit.ly/1KjaO4K ) for the rest of the level. :D
That was impressively nice looking and controls were great. I can't tell if the bugs were on purpose, but I kept falling to earth when I passed the doorways...
Sorry to bother you (I wish I could PM...), but I tried to fix the physics simulation slo-mo bug in my game! Would you like to try it again?
The graphics are absolutely amazing. It's really hard to believe that you managed to do all that in 52 hours. Well done!
It's unfortunate that the camera and the lights don't work too well, it's hard to see any of the detail you put into the textures and animations. =\
Unfortunately, the game beyond that kinda falls apart. You have a good premise, but the AI is weird, the controls (and again, camera) are difficult... It's just hard to do anything.
I would recommend raising the ambient lighting some and making your camera and controls solid, and work from there. I'd look forward to a post-mortem!
Well done, for 52 hours =P
Oh, and the robot fell down. I think it was just after attacking.
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
OSX Getting an error:
Dyld Error Message:
Symbol not found: _mono_set_dirs
Referenced from: /Users/USER/Downloads/*/DeadCode.app/Contents/MacOS/DeadCode
Expected in: /Users/USER/Downloads/*/DeadCode.app/Contents/MacOS/../Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
Mac version doesnt work.
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
I've had some problems with collisions - mech falling through the floor. But other than that, nice execution.
Graphics are really good. The controlls seemed awkard at first but got used to it quite fast. The linux client was a big buggy but overall great entry!