FoonLudum Dare ExplorerLD26 → Space Jellyfish

Space Jellyfish

By bipolarmike

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CategoryRankScoreCount
Coolness1100
Audio653.70
Fun943.64
Overall1623.65
Mood2193.33
Humor3272.61
Graphics3703.31
Innovation4513.25
Theme5053.58

Comments

infernal 2013-04-29 06:10

Very good Audio!

algidplasma 2013-04-29 06:24

The best game I've played so far. Maybe the audio just put me in the mood.

manabreak 2013-04-29 06:25

Funky :)

cherrynukacola 2013-04-30 02:51

Well, that was awesome. Really loved the control scheme.

timtimtimtim 2013-04-30 06:56

really tense. loved the weird, random enemy movements. fun kind of push-your-luck feel trying to get close enough to attract the green guys without the diamond guys catching up to you

hunlyxxod 2013-04-30 06:58

That was really fun. A good concept, well implemented.

ashdnazg 2013-04-30 14:31

Wonderful game with a good background music!

grouflon 2013-04-30 15:09

This game is so cool ! I really love the feeling of the movement, the sound design and the non agressive game concept.
It may lack a little diversity, but it's a very coherent game !

metadept 2013-04-30 15:12

Very nice little game. I thought you did a great job on the animations, controls (multiple control schemes!), and enemy movements in particular. The audio was simple but effective. This isn't exactly a complaint, but I kinda wished the stars were parallaxed in the background. I'm a sucker for a good parallax.

comicsans 2013-04-30 15:12

The audio design rocked! It was occasionally hard to find Cyclopses though.

my-milked-eek 2013-04-30 16:06

Cool atmosphere :)

idovoodoo 2013-04-30 16:22

Really like this. Great sounds and minimalist graphics packaged together nicely. Well done! :)

bipolarmike 2013-04-30 17:32

Thanks everyone!! I'll be back later today to try all of your games :)

bowlercaptain 2013-04-30 18:31

Fun. A bit hard to control, although perfect control would hamper the feeling of this game more than help it. Hectic and out of control were the operative words. The sound design was excellent. I got "kamikaze" each time, but I spent most of my time (once I figured out how) collecting pods of enemies to lead into the mines.

chuigum 2013-04-30 20:59

Very Cool

glbs 2013-04-30 21:46

AAh I like the setup but it's too hard for me!

logan 2013-05-01 00:39

I love the feedback that the layered audio gives. It really makes a difference.

lekochen 2013-05-01 06:44

Hunter, 510.

daandruff 2013-05-01 12:18

Really good audio and controls. One of the better games I've played so far :)

yoni 2013-05-01 21:53

290 Omnivore (Omnomnomnivore?)

mattperrin 2013-05-03 00:24

Not sure what's going on but I can't download it. I keep getting sent to Google Drive.

bipolarmike 2013-05-03 00:38

mattperrin: There should be a download button in the center of the page? I'll upload an alternate download location anyway... check back in 2 minutes :)

mungoman1 2013-05-03 00:57

It was quite fun, I was Kamikazee and omnivore :)

mattperrin 2013-05-03 01:04

The alternative link worked. Really enjoyed playing it and all the little details were nice (trailing effects, jellyfish motion). Great work!

magnpeas 2013-05-03 01:19

I liked speeding around in space!

komiga 2013-05-03 01:27

Notes:

- JELLYFISH! OH YES.
- I can make smiley faces!
- The music appears to grow with the jelly's speed? Maybe the loop is just weird.
- I got slaughtered by those robo-cyclops! Score: 220 / 10, 5, 5, 2.
- Another round!
- D'oh! 270/13, 5, 6, 1.
- "That robo-cyclops you blew up? He had a family." Love these.
- I want the space jellyfish to make an adorable space-jellyfish-ey sound when it moves about.
- Ha! Take that you nerfherders!
- Becoming annoyed by the music. 'M' also mutes the sound for the robo-cyclops. Turning back on, I want that feedback.
- Woo! Omnivore! 1260 / 40, 46, 7, 2.
- I like this.
- Going kamikaze just to read more of the hooks on the main menu. "[KILL ALL JELLIES] // End Robo-Cyclops Transmission 456004886335.772".
- If I zip past the map, I can group together a TON of robo-cyclops. I AM A PREDATOR JELLY OF SPACE!

Things I would change:

- Make the 'M' key only mute the music!
- Use a better font for the stats and main menu. The in-game score font is nice.

eatenalive3 2013-05-03 01:52

SPACE JELLYFISH IS THE GREATEST THING SINCE SPACE AND FISH! ALL 5. LOVED IT. YOU'RE AWESOME. I NEED TO GET BACK TO PLAYING SPACE JELLYFISH NOW!

Apologies for caps. :D
My score/title is 760/Gatherer, but I'll make another post if I get anything significantly higher :P

bipolarmike 2013-05-03 02:02

Aaahhh, thank you so much ^_^

I've played almost everyone's games who've commented here (anyone I haven't I promise to soon!), so much variety and cool ideas!! I love this community, wish I had started participating earlier than last year <3

naufr4g0 2013-05-03 02:16

Love controls and music! Really good entry. =)

xanjos 2013-05-03 21:19

Absolutely loved the simplicity of everything here from the mechanics (there's a real sense of risk and reward when trying to lure a robo-cyclop or two into a mine) to the graphics. Also,the background music fits the mood of the game quite well.

ramoncb 2013-05-04 23:00

really fun, quite addictive and well polished! good job!

eatenalive3 2013-05-05 15:25

Well, I said I'd post again if I got a higher score :P
Score: 2190
Title: Omnivore
Pods Eaten: 75
Cyclops killed: 86
Cyclops Kamikaze'd: 7
Mines ran into: 3

:D

caranha 2013-05-05 16:35

Wow, this is a pretty good game!

It is minimalistic, but quite fun! I like how many little tricks, such as leading the enemies into the mines, there are!

The audio is pretty swell as well!

Thanks for the cool game!

minionstudios 2013-05-06 03:31

Nice! Space Jellyfish are freakin fast

gungnir 2013-05-06 13:39

That was a completely awesome experience. Thanks, Space Jellyfish.

ohsqueezy 2013-05-07 07:42

Wonderful! Delightful animations and sprites and great mix between fast-paced searching/running and precise collection.

dannycalleri 2013-05-07 12:46

Wooo! I liked it! :) nice particles ;)

roupette 2013-05-19 10:12

Kill cyclops ! I'll be the space Jelly-queen !

bipolarmike 2013-05-19 18:13

Been working on perfecting the game, here's my progress so far if you are interested:
http://www.ludumdare.com/compo/2013/05/18/gameplay-video-of-space-jellyfish/

kefir 2013-05-20 15:04

I think I found a bug. After death screen I was able to move without draging. Jellyfish just follow my cursor what makes game much easier.
Despite this. Very nice, fun and innovative game! I think this kind of controlls will work perfectly on touch devices.

bipolarmike 2013-05-20 21:02

Oh! You must have chosen Drag the first round and then Click the next round. This is intentional, having multiple control schemes :)

note: Dragging as a control scheme was kind of a failure, but I left it in because, well, meh :P