tiffi 2013-05-01 11:12
cool game and really much content for 48 hours. well done!
Foon → Ludum Dare Explorer → LD26 → A Man from the Docks
By danielberry
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 58 | ||
| Humor | 381 | 2.52 | ||
| Audio | 853 | 2.19 | ||
| Fun | 864 | 2.65 | ||
| Overall | 929 | 2.82 | ||
| Mood | 1011 | 2.39 | ||
| Graphics | 1066 | 2.34 | ||
| Innovation | 1181 | 2.15 | ||
| Theme | 1311 | 2.33 |
cool game and really much content for 48 hours. well done!
Loving the presentation. Would it be possible to map the movement to the arrow keys, perhaps? I need to sleep for now but will hopefully play more tomorrow.
*spoiler alert*
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Right now I've gotten up to the ship to leave for the Devil's Dome. I move the square to it and press shift, but nothing seems to happen. Same for the other areas... am I doing something wrong?
Tyro >> You have to get a sword from the king before you can leave to Baduz.
Very fun ! i like congratulations !
Nice little twist on the theme.
Can't seem to go to other areas, got sword, but selecting another spot just brings me back to the docks. Other than that I enjoyed it. The Lost refernce made me lol
Seems good and all but every time I entered a new island I would get stuck moving in the direction I was moving when I got there. Still great work.
I really like the style of this game.
I got the sword from the king but i still cannot select a destination to travel with the boat. What key do I have to press to select a destination?
A ton of content for 48 hours! Nice work! Got to the end, but the boss's zombie guys got me!
The music was very annoying. The collisions felt 'sticky.' The second boss was cool, but the first one was pretty boring. I would have liked some indication that I was damaging the second boss, though. I wasn't sure if what I was doing was right, and then suddenly it said 'You win!' and I was like 'Okay...'
The game seemed fun, but the little girl moved so slowly that it made the game unplayable for me... Very likely due to my slow computer that I have to run at minimal speed. I didn't rate it since I didn't want to rate what I didn't fully play, and I think I really would have enjoyed it otherwise, for what it's worth :D
DOH!!!! I can't edit that, but I totally placed it on the wrong game, I'm so sorry!!!!! :( I thought it was hilarious, and totally agreed on the Lost comment. Also the "tall grass" reference :D
nice game -- especially for 48 hours -- only down side is i think i will have you tune in my head for all eternity -- aaarrrggghhhh -- nice job!
Music is extremely repetitive and annoying. Wish I could just walk into the exits to leave a room rather than pressing shift (which, when combined with awsd only for movement, are terrible hotkeys). It wasn't clear at all if I was damaging the second boss, or even what the wand did at all. Eventually I guessed that it must be a beam attack, and sure enough eventually I beat the second boss, but still. It seemed like there was some kind of cooldown, but I couldn't really tell. It really just seemed like sometimes I would press it and it would do nothing, and other times if I mashed it a beam would fire upward. Not that I knew what the beam did. The same pretty much goes for the enemies. Once you figured out how to basically get them all on the same vertical level, you just kinda stood in one placed and mashed spacebar (even on the first boss). There really wasn't all that much content, but for 48 hours it certainly wasn't bad. Gotta say it's kinda lame that you just ignored the theme though :P
Enough criticisms, I actually enjoyed the game quite a bit. Even though the last boss fight was kind of confusing, it was still pretty damn fun. Once I accepted that the beam must be dealing damage, it became a fairly intense battle of fending off the hordes of zombies while aiming and timing my blast of light correctly. I think if you took the quirky component of the music and simply extended it, say, 1 minute loops rather than the 5 or 10 seconds or whatever they are, the soundtrack would actually be pretty sweet. The "mspaint" style graphics are actually appealing to a lot of people, I just wish they had animations, even crappy ones. A flash of red and a sound effect when you hurt something and when you get hurt, slight "doodads" and variations in the environment, little animations here and there, these things go a long way to polish the game and make it "feel" more responsive and alive. The game honestly reminds me a lot of a game I used to love to play when I was younger called "Well of Souls" by Synthetic Reality (link below if you don't know it). I mean this as a great compliment.
With quite a bit of polish and more content and some more mechanics, this could actually be a really sweet game. You should definitely continue working on it. Lots of people (myself included) actually really crave these kinds of quirky games. Overall, well done.
woops realized I never gave you that link haha http://www.synthetic-reality.com/wosHome.htm
Thanks for the support and recommendations. I am planning on recreating this game with a similar story, but as a feature length game with proper mechanics.
Mac version just sat at a black screen :(
On my laptop (Win XP, 32bit) there's just a black screen as well. :(
Indeed, music wasn't great but overall I enjoyed the game, nice content for the competition!
Pretty much a complete RPG in 48 hours? Hats off to you, sir!
I liked the story elements and getting to travel to different locations. It would be nice to see some indicator for how charged the rod is. Nice use of a riddle. Cool adventure!
I really didn't like it. I do applaud your effort though.