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Interplanetary
Interplanetary
By mao
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 4.20 | 7 | |
| Fun | | 4.75 | 6 | |
| Innovation | | 4.50 | 6 | |
| Theme | | 4.25 | 6 | |
| Graphics | | 3.75 | 6 | |
| Mood | | 3.25 | 6 | |
Comments
tdennist
2017-05-02 00:01
This is really great! I love that if you get up enough speed running on the surface you can slowly take off and form an orbit. I did find the levels a bit confusing (specifically the "do a loop" level -- it took me a while to figure out how to progress, and even now I'm not sure what I did differently). Other than that the controls felt nice, and the minimalistic art style suited the game. Great job!
doc-ill
2017-05-02 03:18
Nice job! Moving and executing jumps felt very fluid with the gravity mechanic. However, the obstacles needed a little more contrast from the background. Music would have also been nice, but the time and effort spent on the mechanics was certainly more important. Glad I tried this!
Nice gravity mechanics! I liked how all the worlds were sort of linked together through your movements.
jishenaz
2017-05-06 02:21
I love the momentum of the player; makes moving around fun. My most favorite part (and also hardest for me) was level 2, where you're suppose to follow the blue trail. Graphics appear to be of a simple art style, but I don't know if that was intended or not. If you develop this further, music would be a great addition.
Loved the sparse graphic style, reminds me of bit trip. The idea is pretty cool--alot like an idea our team discussed before we landed at a tank game... sorta '8bit mario galaxy-esque. A good attempt at discovery of the controls, but it was still a bit tricky to get a hang of