NecroTyper by Tadej 2020-04-21T12:18:36Z
Doesn't work with non-QWERTY keybords, sadly. Won't rate, cause i couldn't test, but seems cool.
Foon → Ludum Dare Explorer → Users → Pierre Baudoin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Rising Tides | jam | 723 | 3.41 | 3.30 | 3.41 | 3.91 | 3.58 | 3.75 | 3.72 | |
| 2023 | 53 | Delivery | 👥 | Station Zero : Data Rogue | jam | 717 | 3.45 | 3.52 | 3.18 | 2.78 | 4.02 | 3.65 | 3.37 | |
| 2023 | 52 | Harvest | 👥 | Celestial Wheatfields - (Roguelike Farming Game) | jam | 196 | 3.81 | 3.59 | 3.29 | 4.27 | 3.96 | 3.56 | 2.54 | 3.61 |
| 2022 | 51 | Every 10 seconds | 👥 | Woolly Fire | jam | 589 | 3.50 | 3.40 | 3.42 | 3.63 | 3.94 | 3.63 | 2.36 | 3.25 |
| 2022 | 50 | Delay the inevitable | 👥 | JAM HERO | jam | 608 | 3.57 | 2.89 | 3.39 | 3.39 | 4.02 | 3.57 | 3.36 | |
| 2020 | 46 | Keep it alive | 👥 | Just a little planet | jam | 1848 | 3.22 | 2.76 | 3.79 | 3.56 | 4.15 | 3.85 | 3.07 | 3.73 |
Doesn't work with non-QWERTY keybords, sadly. Won't rate, cause i couldn't test, but seems cool.
The game is so hard but sooo coool !
I didn't play Outerwilds and had a hard time moving. But this looks quite cool if you master it. Big up for the music !
A bit easy, but the AD works quite well. No bug detected. Well done !
15714 / That was cool ! Take my up vote !
Thank you @chris-mcknight ! Yes we had a problem with the lights. 40 min before the release le post process decided it had enought and it desappeared. We didn't manage to take him fully back in the game. The game should have been way more brighter. But it's a Jam, we all deal with surprises, good and bad ^^
@daniel-maccormick We intended to make skin or at least color for each team member but time flew and we couldn't find the time, especially because some of us were working on Monday. Same for the unboarding, we didn't have the time to tell everything we should.
Thank you for your comment, hopefully you had fun with it ^^
@mistagiggles Yeah, some engine are still a bit bugged. We figured out why but didn't have the time to rebuild/resubmit the game before the end of the jam.
As you point it, some truck disappear. That's because you asked it to go on a medium or high burning cell or fire grew on their cell. Feedback are quiet inexistants and we should work on that point too ^^
Thank you for your comment. Hope you liked it !!
@wazce Thank you for your feedback. Actually, we design way more than you can see it in the game. But 72h isn't a week so we had to stop at that point. We thought about add new units like mobile water tank, helicopters, woodcutter, etc. Be sure we would have release the whole game but we are proud of what you can see.
@thyoi yeah artist rocks it ! I personally get sick in the middle of the jam and since I'm the main programmer it amplifies the delay. Several features just couldn't be implemented, but you can find an Easter egg showing what should have been the second unit.
@0x-void-x0 I agree with you, we should work on onboarding and feedbacks. I hope this wasn't too difficult, just challenging. We thought about helicopter too but we didn't manage to make them real. Thank you for your comment ;)
@spike-studio Thank you for your comment. Like you we noticed that strategy and we found a solution. But we didn't manage to integrate it in time. We would reduce the water cell number and introduce a new unit : the water tank ! It should refill other trucks but cannot throw water. You can find the water tank model somewhere into the game !! On the other hand, we thought about converting water cells from infinite source to ressource by making them disappear after trucks refilled a certain amount of time.
@link270 Thank you for your feedback. If you enjoyed the music, you can find it on SoundCloud: https://m.soundcloud.com/nicolas-moge/sets/woollyfire Nicolas also remixed it in a hard bass version, just for fun ;)
@tanner-shelton Unfortunately, like many of you noticed, it's kinda buggy. Trucks can get stuck in a cell, in particular next to water In fact, trucks are registered into the cell you click, even if they cannot go on it. It's problematic but knowing that, you can click on the water cell to reselect the truck next to it. At least with this trick you can play the game ^^'
Happy to be your 20th rater. This game was so cool and polished, you art is super cool and you thought about onboarding. During my game, i looked for issue to point out and i noticed that balancing could have been a little sharper. But in the end i lost because of the greed. Of course, you could have added other features but you served us a certainly minimalist but finished game and that's way more important to me. Good job ! Gonna do a second run !
@alexsolonnikovp4 Hi !
I thought we fixed this bug in the jam. This happen because we disable the 'gameplay' inputs and enable the 'UI' ones when we open the shop. When we close the shop this should be revert and you should get back to the 'gameplay' controls. To be honnest, it's my first project with the new Unity input system and i barely discovered it through the jam. It's my bad on this one.
Concerning the controls, like Arthur said it in a previous comment, there is still no consensus on input mapping in the team today. I personnaly agree with you because on it but i have another mapping than you suggest. I would basicaly invert the two joysticks and since the side doen't affect much of it, i'd map both of the fire button on the same button : LB.
We may continue the game in the future. If so, be sure i'll fighting again this devil controls :D Thanks for the feedback ! Hope you had fun !
Hi @dovodx thank's for your feedback. I agree with you there could have been some adjustment but it's a jam. I guess it's part of the challenge.
Concerning your population issue, have you notice that you can build a dam above another dam ? This could help a bit ;)
Once again, thanks for your feedback, you and everybody who took time to message us. Hope all of you had fun !