gwhyang 2025-10-06 22:33
This game is not playable until edit folder name manually. Screenshot 2025-10-07 063020.png
But still I don't know what is about to do after cut the eyes/chase.
Foon → Ludum Dare Explorer → LD58 → EYE DEALER
By makache
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 130 | 3.26 | 21 | |
| Fun | 173 | 2.86 | 21 | |
| Innovation | 125 | 3.12 | 22 | |
| Theme | 67 | 3.80 | 22 | |
| Graphics | 89 | 3.62 | 22 | |
| Audio | 97 | 3.26 | 21 | |
| Humor | 100 | 2.92 | 21 | |
| Mood | 69 | 3.57 | 21 |
This game is not playable until edit folder name manually. Screenshot 2025-10-07 063020.png
But still I don't know what is about to do after cut the eyes/chase.
interesting game, but not much of interaction available
@gwhyang Sorry for the trouble! The fixed build is now up on the itch.io page — you can play it here: https://makache.itch.io/eye-dealer
A horrible game.The art style looks strangely scary.
I like horror game. I think if you add some Milestone goals or levels in the game would made it much more interesting.
Great vibes! Felt cohesive and complete, great job!
For some reason could not sleep after the 5th eye. Did I lose or is it a bug? I want the squarish eye in my collection
@lima-victor Bug fixed! You can now collect all the eyes. Thanks for reporting!
Great work. The atmosphere is really oppressive. It's disappointing that there isn't any information at the end of the game to tell us our level of success or a score indicator...
Just so you know, there's folder in the build called Eye Dealer_BurstDebugInformation_DoNotShip. You may want to remove that. Nice graphics :)
Disturbing in the best way — eerie atmosphere, unsettling art, and a clever take on horror-simulation. The tension of each click really sells the theme. It’s short and could use clearer progression or an ending summary, but it nails the creepy mood perfectly.
better than mouthwashing. Should be called eye washing mmmmh :thinking:
Beautiful eyes collection right here, kinda disappointed by the ending I would have loved more dialog. I don't quite get why I'd choose not to cut the eyes. Otherwise I liked the minigame there's a very thin line between greed and failure I like it. Almost thought the game bugged after the first dialog when you're supposed to go to sleep for the first time, could be resolved by forcing the player to move a bit at the start (I thought it would be a point&click only game). Good job nonetheless it's a solid jam entry !
It feels a bit like playing whack-a-mole. Maybe adding some fake clickable areas to the eyeball would help keep the player's focus longer. I haven't tried another option; I just come every day to steal the eyeballs from the other side. It seems like collecting all the eyeballs is the goal?
The audio creates a great atmosphere, but the downside is that each audio clip loops briefly, without longer tracks to provide players with a deeper experience.
These eyes so coool! I try your game and love this horror atmopsphere and the background music as well as the game rhythm.
Wow! That’s something! Such a cool and bizarre concept, brilliantly executed. Everything leans into that nightmare feeling where nothing makes sense and you can’t explain a thing. Great game! Congrats!
A very atmospheric room, striking visuals and an interesting eye concept. In the eye cutout mini‑game, I didn't quite understand whether there's any difference between pressing different directions or the same one, but the goal is clear - don not overshoot the price. Good game!
this is neat! the visuals are so good, i love how the eyes look and the rest of the visuals fit really well. i think the gameplay is interesting, such a simple mechanic has a surprising amount of depth, it's basically self-balanced to the player's reaction time. it would be nice to see your total score at the end, otherwise this was a nice experience! good job :)
Amazing game for a compo, very impressive. I'm a bit sad you didn't deliver an ending for it, I'm sure you would have delivered something exquisite :-)