FoonLudum Dare ExplorerLD58 → Gem Goblin

Gem Goblin

By boids

View on ldjam.com

CategoryRankScoreCount
Overall853.5021
Fun343.7121
Innovation1742.7821
Theme963.6321
Graphics1173.3621
Humor1312.5316
Mood1403.0520

Comments

ehtd 2025-10-07 22:58

Its a cool exploration of the vampire survivor likes. I don't think shooting and tunnels work, because it doesn't auto aim properly. Good entry still.

mj12 2025-10-08 09:10

94/99 What got me is not the monsters but the lags : ) Fun game

mdotedot 2025-10-08 16:33

Ha ha .. I was trying to out run everything until I found the way to dig through walls. And I later saw that you mentioned that in text ... Would be beneficial to put that on screen or maybe even a little tutorial. I liked the auto shooter .. or you could have just made the enemies to follow the ' regular ' path and don't cross over the digged parts .. that could/would have given an extra depth of the game without too much code! An other thing what would have given extra dynamic is to make smaller ' quests ' .. first collect 10 things and then GOOD JOB screen to get the next 10 .. but these are just little things. You made a good, solid game! Congratulations.

xahon 2025-10-08 22:04

Chilling game with digging mechanics. I like that you can trick enemies by carving a spiral maze, so they are trying to catch you, enter a long spiral corridor and you just break a wall and they repath, spending time. When there are a lot of enemies performance degrade quickly, I think the developer would fix it

stephenwhoskins 2025-10-14 22:24

I love this game. Great graphics. Lots of fun. And it definitely works with the theme. I gave it 5/5 in every category. =)

someone 2025-10-16 00:07

Nice simple game. Everything works well. I managed to win after a few tries. Got around 86 gems a couple of times, then I tried collecting all the chests first which made it much easier. It felt like the attack liked to fire into the walls rather than anywhere useful sometimes.

quadtree 2025-10-18 20:17

Pretty fun game. It took me a little bit to figure out how weapon upgrades work, but after that it was pretty smooth. The ability to reshape the map and channel the enemies was a pretty cool mechanic.

sevansevan 2025-10-19 20:50

89! Then too many monsters that stack on gems I couldn't do it T.T

johnnysix 2025-10-20 00:00

This was pretty fun - really liked how the monsters would chase you through the tunnels you'd dug.

Could be cool to have some weapon power-ups, or some bomber-man style tnt or cross shaped explosions to blast through tunnels and take out multiple enemies. I tried getting them into choke-points to see if I could mow them down easier.

Got close, but no cigar, couldn't get through the crowd of monsters in the end :cry:

Screenshot 2025-10-20 005837.png

auxiliarymoose 2025-10-20 06:54

Nice game! It's easy to pick up and satisfying to play. I do wish there was some way to recover health continuously, since it can be hard to find the last gems while a huge horde that does a ton of DPS is clogging up the map. Also, for a restart, you can wire up a Button's pressed signal to get_tree().reload_current_scene() for an easy restart button. In any case, it's fun to play! Thanks for sharing your game.

palerus7 2025-10-23 17:53

A pretty fun experience overall, I died at 97 though... Still way too fun, I love it!

macron 2025-10-23 18:56

Hi! I've managed to finish the game at the second playthrough with planning!

cze.png

It'd be nice for the game to e.g. show the direction of the missing gems when there's only a couple of them (though luckily I didn't need to look a lot for them), as well as some variety in the AI of the enemies - as they seem to prefer X axis, what made it easier to juke around them when they're all gathered in one place.

I did like the dig mechanics though, and could imagine more mechanics built around it, e.g. some stamina for digging, different types of terrain slowing you down differently, etc!