ehtd 2025-10-07 22:58
Its a cool exploration of the vampire survivor likes. I don't think shooting and tunnels work, because it doesn't auto aim properly. Good entry still.
Foon → Ludum Dare Explorer → LD58 → Gem Goblin
By boids
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 85 | 3.50 | 21 | |
| Fun | 34 | 3.71 | 21 | |
| Innovation | 174 | 2.78 | 21 | |
| Theme | 96 | 3.63 | 21 | |
| Graphics | 117 | 3.36 | 21 | |
| Humor | 131 | 2.53 | 16 | |
| Mood | 140 | 3.05 | 20 |
Its a cool exploration of the vampire survivor likes. I don't think shooting and tunnels work, because it doesn't auto aim properly. Good entry still.
94/99 What got me is not the monsters but the lags : ) Fun game
Ha ha .. I was trying to out run everything until I found the way to dig through walls. And I later saw that you mentioned that in text ... Would be beneficial to put that on screen or maybe even a little tutorial. I liked the auto shooter .. or you could have just made the enemies to follow the ' regular ' path and don't cross over the digged parts .. that could/would have given an extra depth of the game without too much code! An other thing what would have given extra dynamic is to make smaller ' quests ' .. first collect 10 things and then GOOD JOB screen to get the next 10 .. but these are just little things. You made a good, solid game! Congratulations.
Chilling game with digging mechanics. I like that you can trick enemies by carving a spiral maze, so they are trying to catch you, enter a long spiral corridor and you just break a wall and they repath, spending time. When there are a lot of enemies performance degrade quickly, I think the developer would fix it
I love this game. Great graphics. Lots of fun. And it definitely works with the theme. I gave it 5/5 in every category. =)
Nice simple game. Everything works well. I managed to win after a few tries. Got around 86 gems a couple of times, then I tried collecting all the chests first which made it much easier. It felt like the attack liked to fire into the walls rather than anywhere useful sometimes.
Pretty fun game. It took me a little bit to figure out how weapon upgrades work, but after that it was pretty smooth. The ability to reshape the map and channel the enemies was a pretty cool mechanic.
89! Then too many monsters that stack on gems I couldn't do it T.T
This was pretty fun - really liked how the monsters would chase you through the tunnels you'd dug.
Could be cool to have some weapon power-ups, or some bomber-man style tnt or cross shaped explosions to blast through tunnels and take out multiple enemies. I tried getting them into choke-points to see if I could mow them down easier.
Got close, but no cigar, couldn't get through the crowd of monsters in the end :cry:
Screenshot 2025-10-20 005837.png
Nice game! It's easy to pick up and satisfying to play. I do wish there was some way to recover health continuously, since it can be hard to find the last gems while a huge horde that does a ton of DPS is clogging up the map. Also, for a restart, you can wire up a Button's pressed signal to get_tree().reload_current_scene() for an easy restart button. In any case, it's fun to play! Thanks for sharing your game.
A pretty fun experience overall, I died at 97 though... Still way too fun, I love it!
Hi! I've managed to finish the game at the second playthrough with planning!
cze.png
It'd be nice for the game to e.g. show the direction of the missing gems when there's only a couple of them (though luckily I didn't need to look a lot for them), as well as some variety in the AI of the enemies - as they seem to prefer X axis, what made it easier to juke around them when they're all gathered in one place.
I did like the dig mechanics though, and could imagine more mechanics built around it, e.g. some stamina for digging, different types of terrain slowing you down differently, etc!