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Cold space
Cold space
By karnagie
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 354 | 2.45 | 22 | |
| Fun | 354 | 2.20 | 22 | |
| Innovation | 327 | 2.72 | 22 | |
| Theme | 219 | 3.50 | 22 | |
| Graphics | 341 | 2.29 | 22 | |
| Audio | 291 | 1.36 | 17 | |
| Humor | 267 | 1.91 | 19 | |
| Mood | 327 | 2.39 | 21 | |
Comments
Pretty sure I won, I destroyed the rooms around me and the monsters ain't coming :) Now chilling in space, ama.
Congratulations for triple respecting the theme! Limited vision. Limited gameplay area. In space. And you can even limit your space even more by destroying room! So that was 4, I guess.
Nice idea and fits really well to the theme. I think there was not enough time to react whenever you ran into a monster and it was pretty much always an instakill. Some audio would make the game more appealing too I think. However a good entry I would say :)
pegasys
2023-10-06 20:16
It was a neat idea, very committed to the theme. As much as I enjoyed the concept of having to sneak around the rooms in the dark, I feel like the vision was a bit too limited, maybe the screen could have been more zoomed in so that it wasn't 80% black. The horizontal/vertical movement felt quite good and it was satisfying to skirt around monsters after leaving a bomb for them.
Definitely a good prototype though, so good job!
Really nice idea, i still don't understand what the lamp are for. Great usage of the theme. I didn't had music, is it normal ? Because i'm sure a creapy song would amplify the suspense.
Great entry ! Nice job!
raphiell
2023-10-06 20:17
nice spooky atmosphere, found it pretty hard to time the bombs to kill anything. The jump mechanics were a bit floaty, but hey it was in space
I like the concept here, seems like enemies can float through walls though? Or at least the hitbox can.
It's a little hard to play, but I see the effort, nice job. By the way, you still have 8 hours to test other people games to receive ratings because right now you don't have enough ratings to get a score!
I was able to room-destroy 4 rooms trapping myself in (and the monsters out) which I'll count as a victory. I wish there was some sound effects or music though. Perhaps a bomb exploding sound, or a monster growling to warn you they are near. It's a pretty bad feeling to have a run going and you jump to the platform above you and instantly collide with a monster you couldn't have known was there. Cool concept though, with the bombs and destroying rooms.
It really does have limited space (and limited vision, I wish I could see more than two arms lengths). Floaty controls, would prefer them tighter. Pretty fun for a few rounds.
amogus
I think this is a very interesting concept, I think that some more time for polish would make this into a solid game