FoonLudum Dare ExplorerLD58 → DiceKeeper

DiceKeeper

By aqtun

View on ldjam.com

CategoryRankScoreCount
Overall3423.5820
Fun1443.7720
Innovation3933.2520
Theme6683.0721
Graphics4533.5220
Audio3213.3620
Humor4002.9719
Mood5103.3620

Comments

thejackimonster 2025-10-06 20:02

The game looks clean and sounds fit. Sometimes the dice stack on top of each other or they stand on some edge making it difficult to say what's its value. So maybe some overlay or tooltip on hover could help with that. Well done!

tkap1 2025-10-07 00:53

Nice sounds and graphics. Lacking some QoL

nekobones 2025-10-07 13:17

The gameplay is easy to understand, only took a few minutes for me to start having fun on it! A list of what numbers can score will help a lot.

beebster-games 2025-10-07 13:26

The game was fun to play. The top of the screen continually got in the way of seeing all of the dice. This is like Yahtzee without the score card and you can repeat the same score type.

Nice job.

googlefrog 2025-10-07 13:34

Neat game. I mainly want to see which abilities I have, and be notified when they work. It got a bit messy near the end (level 9).

aqtun 2025-10-07 13:41

@nekobones you can hold TAB to see the points table, there's a small text in the bottom-left. (the same as the first image in the description of this page) It's my first time sharing a game with anyone else, so I don't have experience in making things more obvious, and I should have shown it in the center until you press TAB once.

aqtun 2025-10-07 13:42

@beebster-games Hovering over the scores should hide them for as long as your cursor is in that position.

andreadbx 2025-10-08 17:03

Once you get the hang of it is really fun to play, it hits the right spot on the gameplay loop! As i said on stream a little bit more of polish in the UX to guide better the new player would be nice, great job!

t-c 2025-10-09 03:27

Nice entry! I randomly learned how to play Farkle earlier this year, so I picked this one up pretty quick. The tab sheet was extremely helpful. The bonuses were interesting, although I found myself basically never taking some of them after trying them once. I ended up getting to level 9, but the requirement of over 6k points to get to the next level was just a bit too much for me. Stacking multiple bonus die that make taking a 1 give extra points meant I was often taking single 1's as much as I could, so I'd get 400 points for it. Quite fun, well done!

Edit: I completely forgot the rule where if you used all the dice you keep going. Now it's even more insane trying to beat level 10. But managed to get to like 43000.

toppervideogames 2025-10-09 03:33

This is a very solid execution of this idea! I got a handle on the rules quickly, and I appreciate the code does the legwork and making sure the selected dice do belong in the right groups. This was the best score I managed to get after a few unlucky tries. DiceScore.PNG The collectible dice really do come in handy, the best one was the extra save as anything that can help lessen the damage of a bad roll always helps. After I got six unique dice though, it seems like I could not get any new effects added, even though the options kept coming up. I am not completely sure, but I did not see more saves become available. One small annoying thing that happened was a dice leaning on another dice. I was usually confident what number it was supposed to be, but it was not completely certain. Good job!

senso 2025-10-09 04:10

I'll start of with a big tip make a web build next time. You rated my game so i took the effort of switching computers. you loose a lot of ratings otherwise. Is that bad? not necessarily in this case yes people should play your game. You made a simple to understand game so basics are awesome the you added the choices and this makes it really enjoyably. nice amount of content also .(Small scope great execution) so overall a great game. Little more love to UI (i know its not the fun part)could not hurt the game. This can't be your first jam if it is you got serious skills .....

aqtun 2025-10-09 10:41

@senso I have been refraining from participating in earlier jams because of the lack of a web build (but from what I have seen it's not as bad as I thought it would be), also I have not mentioned it anywhere but it's made in a custom engine and I did not consider making it compatible with web when making it. If I wanted to adapt it for the web I would have to change everything related to files, switch windowing lib from GLFW to SDL (since emscripten only supports SDL), drop all modern features of OpenGL as WebGL does not have them, also since my engine is heavily multi-threaded the website I host it on would have to have it enabled (it's disabled by default since it poses a security risk for older CPUs) so it wouldn't work on itch.io, but would in here (LDJAM), and obviously there are more issues that I'm not aware of as I have not tried to go this path. Also it is allowed to update games as long as it is documented and it only contains support for other platforms or bugfixes, if it was trivial in my case I would have done so.

aqtun 2025-10-09 10:50

@toppervideogames I had planned to show 6 dice slots allowing you to rearrange dice (since their effects trigger in order) and replace some die when all 6 slots are already occupied, but I have not managed t o implement it in time so after all 6 slots are occupied the upgrade menu doesn't do anything.

aqtun 2025-10-09 10:53

@t-c Yeah... the game has no end goal, the 100k points goal is just there to stop you, you should consider the game beaten once you reach level 10

t-c 2025-10-09 16:16

@aqtun I consider that a challenge :laughing: now I wonder if 100k is possible, and what would happen if you reached it.........

edit... it *is* possible...... Sprite-0002.png

maimai 2025-10-10 04:21

Really clean and straight forward. I feel like the dice should bounce a bit more and slide less.

But as I understand it, this was in your own engine! Really impressive job!

t-c 2025-10-10 17:11

@aqtun ok. It turns out you CAN get past 100,000. Sprite-0001.png Now, to see what happens!

...... the game crashed when I hit score and pass. :cry:

aqtun 2025-10-10 20:10

@t-c ✋😐🤚 You have caught me! The goals are in a fixed array, and the last one was supposed to stop you from from indexing out of bounds, I could have clamped the level value and it wouldn't crash, but it would show 100k+/100k at the score, the better way would have been to design a custom score curve in Desmos and use that to get an infinite amount of levels... but I didn't get to it during the jam. Also what was the strategy if you don't mind sharing?

t-c 2025-10-10 20:25

@aqtun I figured it was an index out of bounds of array. Made the most sense to me :laughing: I like the idea of the custom score curve, but that's definitely something you don't necessarily think or plan for when doing game jams! I guess you'll have to stop making games that are fun enough to play so doofuses like me don't try for something nuts like this haha.

So, to ruin the "magic" - the strategy was to just get really lucky. I wish there was more to it, but the only thing that really gave a multiplier that could reach the goal is the Devil's Dice, and swinging for the fences. To get this score, I had to do some math in the calulator to figure out exactly how many of each dice that I had. But the score was almost entirely 1 roll:

6 6 6 5 5 1.

I had 3 devil's dice. I had 1 mirror. The rest were life savers so I could maximize number of times I could roll to get super lucky. So. the 3 6's start at 600. x6 x6 x6 = 129,600. the 5 mirrored it so it doubled to 259,200.

aqtun 2025-10-10 20:39

@t-c That makes perfect sense to me, instead of making the score multipliers multiplicative with each other they should be additive so it would result in 18x multiplier for the 3x devil die instead of a massive 216x.

I can imagine it is very time consuming to get all the dice correctly in order *(with some small leeway)* since you need all devil die before the mirror (equilibrium die would also work in here, and yield the same score, but it requires at least one more valid group like 1x 5 or 1x 1)

rhewid 2025-10-11 21:45

Really enjoyed the game, there are some improvements that could be done like condensing down the buttons. Would also probably like the table to be a little bit smaller. Otherwise really cool idea. It was nice that the dices changed colors depending on the upgrades. Cool entry!

juanrod707 2025-10-13 17:02

I had fun! didn't know the game so I'm happy I learned a new dice game. Very well done, aside from the fact of some dice ending up outside my field of view, it could really use some chill music.

elfb0y 2025-10-17 00:17

This was a really polished and satisfying dice game. The mix of classic Farkle mechanics with collectible dice powers worked great and gave it a cool sense of progression. The visuals were clean, the sounds fit well, and I liked how the collectible dice added new strategies to think about. It took me a bit to get used to the UI, but once I understood the flow, it became really addictive. I also appreciated the attention to detail like dice physics and how you could check combinations. Overall, a smart and fun entry — especially impressive knowing it was made in your own engine!

n-feofentov 2025-10-20 20:15

I've played this game in KCD2, it was fun! And an addition of Balatro-like mechanics makes it more addicting. I only wish I had a more control over dices (like re-rolls for certain die or joker-like die or die with all 3s on the sides, something like this). But overall great entry!