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AQtun

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorDiceKeeperjam3423.583.783.253.083.533.362.973.36

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by AQtun

AQtun leaves an average of 12.0 feedback comments each event.

LD58 — Collector (12)

Coco-llectors by tanis 2025-10-20T05:47:15Z ♥ 0

Pretty nice game. I like that you have managed to add some nuance to pushing objects on a grid, specifically how you can swap places with `coco de mer` when pushing them towards the edge, and that you can kill your opponent with a large enough pile (and vice versa)

Snaposaurus by Kitz 2025-10-20T05:03:37Z ♥ 3

I like the unique artstyle, I wish it would be consistently sharp though, Unity has an experimental package called `Vector Graphics` that allows you to use SVG files as textures in the sprite renderer, if you plan to stick to the artstyle (in your future games) I would recommend using that package along some tool that converts raster graphics into vector so you don't have to change your existing tooling. [(like this one)](https://www.vectorizer.io)

Tiny Dice by gmaker 2025-10-13T02:18:04Z ♥ 1

Pretty nice to see Farkle as I also made a game based on it in this jam! The approach and priorities on what features to implement have been different, and it was nice to check it out. I have noticed that using `save & reroll` with all dice remaining selected causes the game to roll on 0 dice and you instantly lose instead of re-rolling 6 dice. Nice work overall.

Trailside Mycologist by klausklapper 2025-10-09T14:43:29Z ♥ 1

Nice and chill game, I like how you have repurposed the mushroom concept art and used it as a ending screen background at the end.

I have noticed that the grass texture has enabled the texture repeat setting creating these lines above grass:

ld58_2025-10-09_16-32-42.png

I would try making a game with smaller scope the next time, I can see some things that could have reduced the scope without making the experience too much worse like replacing/removing camera animations with some simple UI overlays.

Very good game either way!

Wind Collector by MaiMai 2025-10-08T23:44:03Z ♥ 1

Pretty chill game, I have noticed that the bigger the wind turbine the less power it produces per dollar, was the idea to incentivize players to place more rather than wait for the bigger wind turbine?

Mr. Fungi by Kupnu4 2025-10-08T22:35:47Z ♥ 2

Really nice and addicting game, I wish it had larger variety of upgrades.

Taxcellent by negdo 2025-10-08T20:53:26Z ♥ 1

I really like the game from the visual perspective, the UI, music and the art-style overall is very consistent. Weirdly enough, even though I got to 16k on my first playthrough, I thought I wasn't getting how the gameplay works, but after reading other comments it seems that my assumptions were correct on how the game works. I feel like adding an indicator telling the player "hey you did good this turn" would go a long way. Maybe highlighting each region in a color ranging from red to green based on currently tiles placed and enforced policies/purchased tiles/upgrades?

Butterfly Gathering by UniOwl 2025-10-08T19:21:19Z ♥ 3

This game is very chill with great graphics, I was honestly surprised by the quantity of butterflies (48 if I'm counting correctly) and that it has a server that keeps track of best scores from the whole playerbase. I have found an odd bug where only every odd character can use capital letters thanks to the unusual capitalization that I use in my username.

Ryoshi No Shima by Andreadbx 2025-10-08T16:44:06Z ♥ 2

I really like this game, it has a nice combination of cozy gameplay with clicker-like mechanic of placing buildings that produce points/coins or in this case fish, but what differentiates from a typical clicker it is that you don't look at the same screen constantly clicking, but instead explore the island and talk with the villagers, which is a standout feature. The audio and graphics are great!

Slay 'n' Squeeze by Senso 2025-10-08T12:36:24Z ♥ 1

This is a prime example that it's better to make a game with a simple core loop so that you can expand on it and make it way more fun than if you were to make a game with a larger scope, the visuals and sounds are great, it's so easy to grasp the game that the tutorial is just 4 simple sentences and the rest is obvious. I only wish that there was some mechanic that would prevent you from losing uncollected slime juice when you run out of stamina.

Wasteland Workshop by Ulziton 2025-10-08T11:17:09Z ♥ 1

The game looks great, and I like the mechanics of it, however I think I have ran into every single bug/rough edges that the game has. You can polish a object without holding the angle grinder which causes it to not make a sound indicating that the object is polished (and I couldn't then return it to the customer after completing all the tasks), you cannot repair when the electricity is out and it took me a while to realize that it was out as the ceiling fans were still spinning, for some reason my pause menu simply wasn't working, none of the buttons actuate. It's still an pretty impressive game especially given the time-frame it was made in.

Monster Lake by ghost-in-the-toast 2025-10-07T13:28:31Z ♥ 1

Very well made game! Everything fits together and it's very easy to understand. The only thing I found slightly annoying is that end of the day pulls you out of the fishing mini-game and stops you from catching a fish. Also, I have to ask, is this made in a custom engine?