stormouse-indie 2025-04-07 06:31
Really enjoyable control when you get used to the beat to kite!! Kinda reminds me of stalker dancing in starcraft 2
Foon → Ludum Dare Explorer → LD57 → Depth Survivor
By mukult
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 407 | 3.60 | 22 | |
| Fun | 207 | 3.72 | 22 | |
| Innovation | 768 | 2.65 | 21 | |
| Theme | 842 | 2.35 | 22 | |
| Humor | 696 | 1.84 | 18 | |
| Mood | 755 | 2.94 | 20 |
Really enjoyable control when you get used to the beat to kite!! Kinda reminds me of stalker dancing in starcraft 2
It feels realy good to play, nice job
Capture d'écran 2025-04-07 184326.png
The spawn animation is very cool, the environment is fine, and a lot of work has been done on the shooting skill. However, the lack of button effects when selecting an upgrade is strange; it doesn't feel like you're clicking, hovers are missing, etc.
As for the theme, it's there, but I would have liked to see a little reminder of the current Depth, and to say, "Hey, at Depth 10, there's a boss, etc.," that we're given an in-game reminder of the depth level.
Pretty neat! I like how stopping to move and getting upgrades that let you shoot extra arrows at different angles encourages you to pick certain spots to attack, which all comes together with enemies being stunlockable (except the final wizard man, which is appropriate). I think some of the upgrades were either too weak sounding or had downsides that were ambiguous (ex: shoot extra arrows at this angle, but damage is reduced? Is that for all arrows, or just the new ones?) and some music would've been nice to round out the atmosphere, but overall pretty good!
Feels well polished, I was having a blast till it abrubtly ended... because of no more levels.
Nice game! 😁
The level entry animation is nice, and the gameplay feels tight. I just dont like the autoaim feature, because i wanted to prioritize different enemies. but all i all nice entry!
Nice game, it's fun to play. My main issue is that when trying to see if I could beat a level without moving, I realized after being shots several times and my health dropped to 0, but I could still play :sweat_smile:
Pretty fun game. I did find the targeting a bit confusing. Initially I expected the shots to go towards my cursor, but it seems like it auto-targets. Still, once I figured that out it was pretty straightforward. If there's one thing I'd add, it might be a way to get more health, although I guess that sorta would work against the feeling of being worn down by each level.
I was enjoying the progression, shame it ended! More levels would have been nice.
Maybe moving after the attack animation has started should result in lower movement speed instead of canceling the attack. Perhaps that would feel better.
Well polished and fun game, It would be nice to be able to restore health
I enjoyed the movement and the ability upgrades! Some of the enemy attacks were a little out-of-nowhere, but other than that, it was great. Good job!
yay, I'm survivor :slight_smile: nice and engaging game!