joaquinm 2020-04-21 01:05
nice game!
Foon → Ludum Dare Explorer → LD46 → "IT" dies
By pineapplegladiator, madhumster and Siliel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1590 | 3.33 | 35 | |
| Fun | 1273 | 3.28 | 35 | |
| Innovation | 941 | 3.42 | 35 | |
| Theme | 927 | 3.78 | 35 | |
| Graphics | 1909 | 3.03 | 35 | |
| Humor | 1203 | 2.85 | 33 | |
| Mood | 1662 | 3.12 | 34 |
nice game!
@joaquinm Thanks!:smile:
I like the game I think with a little more time you cand to a great game with this
Interesting concept that sticks to the theme.
I like the villager art, real passion in those eyes for destroying creations
Great game. Awesome graphics. With some music and more soundFX will be much cooler. It was really fun to play.
I enjoyed this! You did a lot in a little bit of time! The tutorial part was maybe twice as long as required, but was the tower defense part finally kicked in I found myself really engaged. Nice work.
Very interesting concept. I liked the conflict in priorities between completing each order and defending the gate. The art was terrific as well. Great job!
Great Game. I didn't seen the last screen because I was typing further and get only to see a glimpse of the screen.
But overall I enjoyed the playstyle =)
Phew, this was an intense one. I was running around, collecting stuff in the room, trying not to forget which ingerdients I need, meanwhile defending IT against the villagers. This was really enjoyable. Like the art as well.
@mmadara1 @frompdx @zerocomms @bulent-altinay @yahel-dooley @rein @towtsi @j-c-one-bit-studio Thank you for playing our game and thanks for the feedback!
The game was a bit demanding but overall it's a good effort. Nice hand drawn graphics. It felt like an overcooked tower defense
took me some time to realize I can bring more than 1 of a thing haha. Couldn't keep up with the enemies and the health. Nice game for a jam! :)
Fun and frantic, the cannon will never get old to use. Great entry!
fun game! love the villager art. It pierces through my soul
Controls were a bit clunky, but once I got hang of the game loop it was nice entry overall.
Nice straight-forward mechanics once I got used to the meaning of those icons (take from a shelf, put into a cauldron) in spite of a very brief tutorial. I liked how detailed was the graphical design of all characters. The name uses capital "IT", which feels as if it meant I.T., so I'd probably name the game with "it" instead :) Also the game gets quite repetitive with the "tower defense" without any time counter, or any event to look forward to, so I'd advise you to improve this you continue the development post-jam, so that you won't lose players mid-game, thinking there's not much more to it :)