aviolin 2025-04-08 01:34
I think it needs a password to play
Foon → Ludum Dare Explorer → LD57 → Dice of Fates
By qui, Clement_chassot and Vladoro
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 494 | 3.47 | 22 | |
| Fun | 787 | 2.67 | 22 | |
| Innovation | 146 | 3.82 | 22 | |
| Theme | 722 | 3.02 | 22 | |
| Graphics | 60 | 4.50 | 22 | |
| Audio | 103 | 3.97 | 22 | |
| Humor | 375 | 2.97 | 19 | |
| Mood | 166 | 4.00 | 22 |
I think it needs a password to play
It looks Sooo good from the cover pic, hope we can play soon!
Oups! Try with " charlatan " maybe =) Hope you'll like the game
I really loved the mood and graphics, the sound was super cool. Gameplaywise I'm not super sure what's the point to unlock the characters, but I feel like it can extend a lot!
Password required to play :(
Great mood, great graphics, but I didn't really grasp the point of the game. Has great potential, and amazing vibe!
Very funny and unusual game, thank you!
This game was quite confusing and hard to understand at first (for me, at least). Here's my short explanation if it can help other players: the point of the game is to make up words that represent professions (on the right) using the dice you are given. The order of the dice doesn't matter as long as you have the right letters. Every time you roll, you can choose to keep dice or reroll them, and when you roll again that advances the wheel of time which triggers random events like replacing certain dice, making it easier or harder to form the words you want. Hover over each die to know what letters they can roll.
I pushed on even though I was confused because I was super impressed with the presentation and the mood. The art in particular I think is amazing with a lot of life to it. I really wanted to see what each profession would look like, and the music/ambience is also great. Really great work there, it has a mystical oracle kind of atmosphere.
Once you get into it and the game's mechanics starts to make sense, it's pretty good. I think it would have been nice to add a limit somehow to how many times you can reroll, because right now you can just choose to not pay attention to the wheel and roll until you get what you want.
Also, not sure if that was intentional but I was a bit annoyed that the first time I got 'DEPTHS', it unlocked the spy rather than the hero. Another note, I think the different dice types should have different graphics since they have overlap. Right now you need to hover over each to be sure of what they can roll. I managed to unlock everyone anyway :)
Thank you so much @feor for your feedback—and for the kind words! We're aware that some mechanics aren’t very clear at first glance, and adding more effects and events would definitely enrich the game experience. You're absolutely right that we should indicate which dice have which faces. We were also considering hiding certain code combinations to unlock characters, to add a bit more mystery and discovery.
Yes, we're aware of the issue where the Spy gets unlocked before the Hero—it’s definitely frustrating and not what we intended.
Our main goal was to create a chill game with the Moirai, where you slowly shape destinies in a relaxed atmosphere with cool music and vibes. Personally, this was my first game jam, and I absolutely loved it! I’ll definitely be joining more in the future.
Really interesting premise here, I like the interplay between freezing dice and moving forward a certain number of spaces on the wheel. I also hit the bug with getting the Spy when I should have gotten the Hero (which, whatever, it's a jam game) but I thought it was an interesting challenge trying to get the dice I wanted.
Nice work here!
This is very well polished, love the unique art style. I managed to unlock everything.
It did take a moment to understand, especially at the very start. At first I was unlocking things at random but then eventually as I narrowed down the list I would just focus on getting as many extra dice as possible before one final swing. That seems like the ideal strategy.
Anyways the mood is awesome, well done!
Interesting game, even though it feels like the player has not a lot of things to do. I love the overall ambiance and its very fluid !
Very interesting game, there's a lot going on and didn't get it at first. Hovering the eye gave me a lot of text, but I still didn't know what to do...
I don't know why in hindsight, but the __roll button__ didn't look clickable to me; maybe because it isn't next to the dice. And the right hand jewel drawer thing is __clickable sidebar__. I think the arrows from the eye help not pointing or highlighting what is clickable made me miss that.
Once I got going though it was fun, though a bit random. I found it challenging to know which word (nay, profession) I should be trying to spell with the dice. And I don't think I'm a fan of randomly loosing a rolled dice; I think I should have to pick.
I really liked the art and the noise shader, though the pixelation on the locked professions doesn't seem to fit in with the other style.
Nice game! Good Luck.
Great atmosphere and visuals, really pulls you in. Didn’t get what to do at first, but once I figured it out — the professions and dice idea is pretty cool. Would’ve liked more clarity on the dice, but overall — awesome work!
photo_2025-04-19_09-31-12.jpg
Yaaay, I did it! I liked the artstyle and the atmosphere a lot~ and I liked how different characteristics where forming a certain type of a person. Like lots of handiwork to be a merchant, lots of presence to be a performer, and a little bit of everything to be a hero. It's a cool little game, although my only complaint would be that there's complete randomness in each roll and no strategy about it, even if you lock some of the dices - they can always be discarded by a bad sector. But overall I enjoed it, nice one!
Unexpectedly really enjoyed this game, took a while for me to understand how it worked and that the wheel would change things based on which dice you froze but I stuck it through and unlocked all the professions. Loved the music, very soothing and atmospheric, well done!
Edit: art and mood are excellent in general as well :raised_hands:
Interesting concept. It was a bit confusing trying to figure out that I was supposed to get/create all the characters from the book. But once you figure it out, the game makes more sense. I loved how the art really set the mood and setting to the game. And the character design are quite unique. I would say great job on the game!
Very cool concept! Love the atmosphere