FoonLudum Dare ExplorerLD48 → Hey, Wake Up!

Hey, Wake Up!

By SeaFishelle

View on ldjam.com

CategoryRankScoreCount
Overall5853.2522
Fun5783.1222
Innovation7412.6722
Theme6753.1722
Graphics4503.4522

Comments

daine0 2021-04-25 19:50

It was fun :)

liammasters 2021-04-25 20:08

Awesome concept and cool graphics. It would be fun if there were objects that you had to avoid as well (sleeping pills or something). Nice job!

wizkid 2021-04-26 02:49

Good job! Doing that in 48 hours alone is impressive. I'd like to have seen some more progression - things falling faster, things you have to avoid.

turkey 2021-04-26 02:56

Game definitely looks very nice! Played the HTML version and the lag wasn't too bad, still playable. Would have been nice if there was something to prevent the game from feeling a little monotonous. Just something to spice it up. Overall looks very polished!

seafishelle 2021-04-26 03:04

@turkey Thanks! I tried to do that with the increased rate of sleep as you get further, but I don't think it's super noticable until you're closer to 100 jewels. I should have made that more clear. Thanks for playing!

seafishelle 2021-04-26 03:05

@WizKid I appreciate the feedback, thank you!! :smile:

doc-kaos 2021-04-26 03:33

Also played the HTML and didn't mind it. 100 gems seems like a lot. But perhaps I'm just not very good at it :smile: More variety of items would have been awesome, but I know how that goes with only 48 hours. Great job, thanks for making it!

seafishelle 2021-04-26 03:36

@doc-kaos And thank YOU for playing it! Have a wonderful day! :smile:

lb01 2021-04-26 04:34

Really interesting take on the "deeper" concept. I would like to see more noticeable difficulty scaling at the earlier levels, but other than that it's a nice game.

ancooper 2021-04-26 10:56

This is about how I spent time while making the game for LD :smile::zzz:

budark 2021-04-26 15:22

120 gems ? XD maybe I have played a lot or not. We need a global ranking!!!! I need to win !!

swordfish 2021-04-26 19:20

I think this is a good game. The graphics are nice and I like the design of your bear character. I really liked the gulp noise, thought it was funny. I thought the progression was good and I notice fairly quick that the speed meter drains faster the more gems you have. I did find the HTML version a bit laggy, but that isn't really an issue.

glitchman 2021-04-27 15:45

I like your take and how you adapted the LD theme. The game doesn't lag much, very playable!

Personally, I think you could try to make the movement of the bear with inertia. Then the game will be a bit harder and better (maybe).

Overall, the game is well-made!

scott-steffes 2021-04-28 02:19

Controls felt good. It would be cool if there were more design elements to add more strategic depth. Pills that make you slower, but you get more from each energy drink. Or something like that.

zerocomms 2021-04-29 14:54

Was a bit laggy on the web version. Lost twice because two cans were on opposite sides and couldn't run fast enough, didn't feel great to just have an unviable run.

pbg 2021-04-29 14:55

Fun, simple game. It looks great! I agree with some other comments that maybe it needs a few more mechanics. Also, while I realize this is a HUGE change, it would be fun if there were some 3d elements - the alleyway stretching into the back is begging for something to be coming at you! Nice work.

escapade 2021-04-29 15:18

Great game, quite fun, although like the others said could have added in a bit more elements e.g. more items, levels, etc.. It became quite clear the strategy is to prioritise the energy drinks over the gems, maybe something like running also makes you sleepier would make it more interesting, since then the game would become more like greed control (don't run to grab that gem or you will lose). Still, you had only 48 hours, great job!

vicco 2021-04-29 15:19

Pretty simple but not bad at all. Interesting take on the theme but I kinda wish the gameplay was more related to the theme as well. My main issue is that at the start the game is a bit slow, and that by the end the energy drain is absolutely anxiety-inducing, the cans spawn in such a way that you grab them at the last moment.

seafishelle 2021-04-29 15:44

Wow. I was stuck at 17 ratings for three days, put an ad on the main page half an hour ago, and come back to 4 new ratings. The power of advertising, it works, folks!

@zerocomms oof, sorry about that. I did some work to make it more viable (like forcing a can to spawn every 4 spawns), but I should have done more. Thanks for playing!

@PBG That's a good idea. I was mostly concerned with "just getting something done and out the door", but I probably could have added at least one more mechanic. Thanks for playing!

@escapade Those are some awesome mechanic ideas I wish I had over the weekend. Running is easy enough to implement, after all. Thanks for playing!

@Vicco I have a habit of building deceptively tough-as-nails games, haha. I personally love the rush of last-second clutch saves near the 100-gem mark, but to each their own, I suppose. (I could have probably made it a bit more interesting in the beginning, though.) Thanks for playing!

lisyarus 2021-05-01 07:53

Nice little game! Would be fun to have some objects that you'd have to avoid. I too faced the situation when the only energy can was so far up that I didn't have a chance but to lose. I played the web version and it lags noticeable when you pick up an item. Anyways, fun game, good job!