Foon → Ludum Dare Explorer → Users → WizKid
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Hypnotic Plunge | jam | 1585 | 3.07 | 2.89 | 3.44 | 3.26 | 3.50 | 2.77 | 3.20 |
WizKid leaves an average of 11.0 feedback comments each event.
LD48 — Deeper and deeper (11)
aphorism.io by JetTheSimon 2021-04-26T04:24:42Z ♥ 0
Aaaah. "Deep". I get it! Well done!
How do I find a game to join?
Root Deeper by BrielleY 2021-04-26T04:20:02Z ♥ 1
Nice game! I would have loved some music, sound effects for the leafs rustling and the fire burning. I would also have loved to see the roots grow out, or at least just be visible underneath.
The Rabbit Hole by kevinworkman 2021-04-26T04:08:20Z ♥ 1
Very innovative! Great take on Theme! I found it a bit too hard. Perhaps having less options between holes or add some more different connections between holes would make it a bit easier.
Go, Little Mole! by maxr00 2021-04-26T03:59:53Z ♥ 2
I am very impressed!
I loved the look of the game as soon as I opened it. Then I fell in love with how the mole kinda popped out of the dirt. I just thought it was a nice bit of polish...
But then there was a WHOLE level surrounding that mechanic! And the level started easy and got harder progressively. I loved getting into the flow of it.
This is prime example of great level design. I would %100 play 10 more levels of this, or more.
Shovel Shovel! by Smoothi3 2021-04-26T03:42:17Z ♥ 2
Going idle was a smart move! I found myself just placing it to the side while I played other games, and coming back to upgrade my stuff. The music made it very easy to do something else while I played. Well done!
N/A by Ethan Hammonds 2021-04-26T03:23:02Z ♥ 2
This is a really strong submission. You were able to hook me, and I played it for the longest Ive played any game here.
Here are some very actionable feedback: It got painful having to hold down the "down" key. Esp during those long stretches where you see nothing - I thought maybe my key was broken. Why not just make the submarine go down automatically, and have a button to make it go up instead.
I loved the sense of progression. When I saw the sharks, and the bombs, and the jellyfish and everything together.... I was like yes! This is it. This is the culmination of what Ive learned so far.
I wish I could kill sharks with torpedos. 50 to start with is a generous number. Too generous. By my third run I already knew not to shoot sharks, so by the time I got to the +3 torpedo it was useless.
Keep on keeping on!
Deep Salvage by TerraReef 2021-04-26T03:12:27Z ♥ 1
I think having some music could have helped you here. I found the controls a bit too hard.
That being said, the game looks really good!! Esp for 48 hours so good job!
Nostril Navigator by Xenon27 2021-04-26T03:09:21Z ♥ 4
My favorite so far. Simplicity and polish really does it here! I liked the sense of progression. As it got faster and faster I got into the flow, made some confident moves, until my confidence caught up to me.
Mind Dive by LitmusZest 2021-04-26T03:05:14Z ♥ 1
Good take on the theme! I really like the music. Its calming... The character looks like theyre floating in one of those salt water tanks. I'd like to have seen some progression - more challenges, more stuff you had to dodge, etc.
Space Dwarf Alchemist Go! by BlackOpsBen 2021-04-26T02:58:06Z ♥ 1
This is GOOD! I love your take on the theme "deeper into space". The voice acting took me by surprise. "We need more data!" Im gonna be repeating that line forever.
Hey, Wake Up! by SeaFishelle 2021-04-26T02:49:57Z ♥ 2
Good job! Doing that in 48 hours alone is impressive. I'd like to have seen some more progression - things falling faster, things you have to avoid.