FoonLudum Dare ExplorerLD48 → Hypnotic Plunge

Hypnotic Plunge

By wizkid, CallumLarge, Aosiee and gd60Jace

View on ldjam.com

CategoryRankScoreCount
Overall15853.0625
Fun15302.8925
Innovation6563.4325
Theme13753.2625
Graphics11103.5025
Humor8282.7619
Mood13103.1925

Comments

kristinamay 2021-04-26 03:26

Me, playing this game: "okay, this is a pretty nifty platformer" *5 seconds later* "Woaaaaaaahhhhhh"

aosiee 2021-04-26 03:31

@kristinamay Thanks for commenting, it actually made me laugh :D

tomeks 2021-04-26 03:36

Wow this is a very solid game and nice time-killer. I recommend you set the itch window size to be the same as one you had set in Unity making the build, as the whole UI doesn't fit in window mode.

aosiee 2021-04-26 03:38

@tomeks Thanks! I didn't know that was a thing, this is our first jam and only now realized that was a setting. Thanks for the tip!

rhoff95 2021-04-26 03:57

Visuals are really cool. Would like to how the platforming could interact with the repeating depth.

khaotom 2021-04-26 04:23

Interesting premise!

lakshyaisagod 2021-04-26 04:43

TODO: review game

ancooper 2021-04-26 10:23

Interesting idea! But after a while, the turn accelerated and I just flew without touching the buildings.

brielley 2021-04-26 13:59

First I thought I should jump deep, then I know I should prevent from fallen deep!

jafcraze 2021-04-26 16:38

Looks trippy and it gets real fast real quick :laughing:

crysopraise 2021-04-27 07:56

Visually really cool and a good take on the theme! Noticing the change as you play was really cool, and surviving to the end was a really cool and well done way of taking the concept to it's natural conclusion. Controls-wise it would have done well to be a bit more responsive (ie less startup time from standing still, being able to move a bit faster) and while the floatiness felt odd at first it made sense and actually worked well with the concept. Overall a good submission, great work :-)

cjol 2021-04-27 08:27

I had trouble with the low sensitivity of the controls at the start - it felt a little unresponsive and the jump was so high I didn't feel like I could be in control. Quite quickly I worked out that going anti-clockwise and "float"ing with shift meant I could stay floating in the air all the way through. I liked the idea, but the game could do with a little more balancing in this regard!

she-wrote 2021-04-28 02:39

I really like the ending and the music. The interpretation of the theme is pretty unique. Well done.

leadphalanx 2021-05-06 00:35

Neat and funky game. A bit to smooth out with the physics and a couple of bugs (at one point I was walking around on the ground without getting killed). Liked the faster speed/faster music.