kristinamay 2021-04-26 03:26
Me, playing this game: "okay, this is a pretty nifty platformer" *5 seconds later* "Woaaaaaaahhhhhh"
Foon → Ludum Dare Explorer → LD48 → Hypnotic Plunge
By wizkid, CallumLarge, Aosiee and gd60Jace
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1585 | 3.06 | 25 | |
| Fun | 1530 | 2.89 | 25 | |
| Innovation | 656 | 3.43 | 25 | |
| Theme | 1375 | 3.26 | 25 | |
| Graphics | 1110 | 3.50 | 25 | |
| Humor | 828 | 2.76 | 19 | |
| Mood | 1310 | 3.19 | 25 |
Me, playing this game: "okay, this is a pretty nifty platformer" *5 seconds later* "Woaaaaaaahhhhhh"
@kristinamay Thanks for commenting, it actually made me laugh :D
Wow this is a very solid game and nice time-killer. I recommend you set the itch window size to be the same as one you had set in Unity making the build, as the whole UI doesn't fit in window mode.
@tomeks Thanks! I didn't know that was a thing, this is our first jam and only now realized that was a setting. Thanks for the tip!
Visuals are really cool. Would like to how the platforming could interact with the repeating depth.
Interesting premise!
TODO: review game
Interesting idea! But after a while, the turn accelerated and I just flew without touching the buildings.
First I thought I should jump deep, then I know I should prevent from fallen deep!
Looks trippy and it gets real fast real quick :laughing:
Visually really cool and a good take on the theme! Noticing the change as you play was really cool, and surviving to the end was a really cool and well done way of taking the concept to it's natural conclusion. Controls-wise it would have done well to be a bit more responsive (ie less startup time from standing still, being able to move a bit faster) and while the floatiness felt odd at first it made sense and actually worked well with the concept. Overall a good submission, great work :-)
I had trouble with the low sensitivity of the controls at the start - it felt a little unresponsive and the jump was so high I didn't feel like I could be in control. Quite quickly I worked out that going anti-clockwise and "float"ing with shift meant I could stay floating in the air all the way through. I liked the idea, but the game could do with a little more balancing in this regard!
I really like the ending and the music. The interpretation of the theme is pretty unique. Well done.
Neat and funky game. A bit to smooth out with the physics and a couple of bugs (at one point I was walking around on the ground without getting killed). Liked the faster speed/faster music.