Backpack Squire by Squid 2018-08-14T01:42:31Z
Good job creating a sense of urgency. Like tetris but a little bit more stressful.
Foon → Ludum Dare Explorer → Users → leadphalanx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | AQUATIC CAVE ASSAULT | jam | 1460 | 3.19 | 3.06 | 2.79 | 3.58 | 3.56 | 2.50 | 2.25 | 3.30 |
| 2018 | 42 | Running out of space | 👥 | Final Wave TD | jam | 845 | 3.15 | 2.93 | 2.50 | 2.93 | 3.52 | 2.52 |
Good job creating a sense of urgency. Like tetris but a little bit more stressful.
Creepy! Had some random mouse jerks in the webGL build, but aside from that it went well
Awesome! Good mood and sound design to go with it
A lot of fun! I disagree with comments saying movement should be instant/snappy, having some momentum adds to the game's feel. Sound is good aside from the 'guh!' which can be annoying (but with the time limit of a game jam it is understandable)
I like the chill atmosphere, I feel like adding an element of exploration on top of fish collecting would be fun as a future addition
Great idea and implementation! The damage missiles are definitely difficult to maneuver, very rewarding to hit the firewalls though.
The pickup delay is a little awkward currently, but otherwise everything works well. I liked the ice visuals, and how the sub breaks up into bits when it explodes.
@jonathan-turner I think you commented on the wrong game?
Great entry for a single person! Did a similar game with another person, so it's impressive to see how much you did solo. As the other folks said, probably worth making the mines a little weaker as dodging them is currently the only safe option. Also would put some indicator that you're at the edge of the playable space. Camera angle is a little funky, but probably something that would be sorted out if you had more time.
Difficult, but still fun. Art is nice and consistent, everything works as it should controls nicely.
Neat idea. Controls a little wonky, but it all works which is the important thing.
Awesome job, I definitely understand the short level thing - my team ran out of time on that end as well.
Nice atmosphere. Electric-wall scanning stuff was neat, even if my tennis elbow prevented me from progressing too far. Overall a well done solo entry
Neat and funky game. A bit to smooth out with the physics and a couple of bugs (at one point I was walking around on the ground without getting killed). Liked the faster speed/faster music.
Very solid for a first! Everything works as it should, looks like anything that was really missing would have been ironed out with another day or two of extra time. Glad you put in a reset key - flew off the side of the map at the start just to see if you could
The randomly generated platforms is a nice touch, can't just find one route to stick to. Simple but fun, wasn't sure if you intended on the 'falling' style of gameplay or not but they both work.