FoonLudum Dare ExplorerUsers → leadphalanx

leadphalanx

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥AQUATIC CAVE ASSAULTjam14603.193.062.793.583.562.502.253.30
201842Running out of space👥Final Wave TDjam8453.152.932.502.933.522.52

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Mood vs Overall

Comments by leadphalanx

LD42 — Running out of space

Backpack Squire by Squid 2018-08-14T01:42:31Z

Good job creating a sense of urgency. Like tetris but a little bit more stressful.

Loneliness by Saering 2018-08-14T01:56:17Z

Creepy! Had some random mouse jerks in the webGL build, but aside from that it went well

Grave Heart by very dark lord 2018-08-14T00:17:23Z

Awesome! Good mood and sound design to go with it

King of Bjorp by Colin Doody 2018-08-14T03:46:56Z

A lot of fun! I disagree with comments saying movement should be instant/snappy, having some momentum adds to the game's feel. Sound is good aside from the 'guh!' which can be annoying (but with the time limit of a game jam it is understandable)

LD48 — Deeper and deeper

Cloud 57 by quadtree 2021-05-08T19:38:34Z

Very cool! I think there was some weirdness with weapon convergence causing me to miss the drones, or maybe some of them are tougher than others?

Fathomless by superjai 2021-04-28T02:47:40Z

I like the chill atmosphere, I feel like adding an element of exploration on top of fish collecting would be fun as a future addition

Penetrator Bombardment by rainysolar 2021-05-08T19:44:48Z

Great idea and implementation! The damage missiles are definitely difficult to maneuver, very rewarding to hit the firewalls though.

Subterranean Sub by NorthernDevGuy 2021-05-08T17:59:34Z

The pickup delay is a little awkward currently, but otherwise everything works well. I liked the ice visuals, and how the sub breaks up into bits when it explodes.

AQUATIC CAVE ASSAULT by Danial 2021-04-28T16:26:39Z

@jonathan-turner I think you commented on the wrong game?

Depth Charger by SneakyLemon 2021-05-02T13:43:20Z

Great entry for a single person! Did a similar game with another person, so it's impressive to see how much you did solo. As the other folks said, probably worth making the mines a little weaker as dodging them is currently the only safe option. Also would put some indicator that you're at the edge of the playable space. Camera angle is a little funky, but probably something that would be sorted out if you had more time.

Penguin Run by Nurav 2021-05-08T18:26:59Z

Difficult, but still fun. Art is nice and consistent, everything works as it should controls nicely.

Deeper Blue Sea by betovf 2021-05-08T19:52:59Z

Neat idea. Controls a little wonky, but it all works which is the important thing.

Deep Cleanse by LutraLudens 2021-04-28T00:04:59Z

Awesome job, I definitely understand the short level thing - my team ran out of time on that end as well.

Submarine by plomeg 2021-05-08T18:06:57Z

Anchor bit was a but odd, not sure what the point of that was. Otherwise though the art style was nice and consistent, always nice to have a boss-fight at the end of a game.

Mariana's Trench by mmisspelling 2021-05-08T18:12:42Z

Nice atmosphere. Electric-wall scanning stuff was neat, even if my tennis elbow prevented me from progressing too far. Overall a well done solo entry

Hypnotic Plunge by WizKid 2021-05-06T00:35:54Z

Neat and funky game. A bit to smooth out with the physics and a couple of bugs (at one point I was walking around on the ground without getting killed). Liked the faster speed/faster music.

Dangerous Depths by Mololo 2021-04-28T01:37:27Z

Very solid for a first! Everything works as it should, looks like anything that was really missing would have been ironed out with another day or two of extra time. Glad you put in a reset key - flew off the side of the map at the start just to see if you could

Cavernicus by Rashcan 2021-05-05T23:28:15Z

The randomly generated platforms is a nice touch, can't just find one route to stick to. Simple but fun, wasn't sure if you intended on the 'falling' style of gameplay or not but they both work.