hamzaplayssssssssss 2021-04-26 18:40
cool but it`s hard overall 4/5
Foon → Ludum Dare Explorer → LD48 → Deeper Blue Sea
By betovf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1770 | 2.81 | 23 | |
| Fun | 1681 | 2.69 | 23 | |
| Innovation | 1545 | 2.72 | 24 | |
| Theme | 1804 | 2.57 | 22 | |
| Graphics | 1555 | 2.92 | 23 | |
| Humor | 751 | 2.88 | 19 | |
| Mood | 1683 | 2.66 | 20 |
cool but it`s hard overall 4/5
good game !
Hello @betovf
You suggested your game for our stream yesterday but I don't think you were able to see us live. I uploaded our gameplay test on youtube so you can see it: https://www.youtube.be/watch?v=KLwrzc7DkDo&t=9645s
We had a lot of issue to control the fish, I think it's because we had a xbox controller plugged in our computer.
Very cute game!
Hi @togis,
Sorry to miss your live stream.
After watching your gameplay I found out it was really a bug. It is solved now.
Thank you so much for your feedback :smiley:
PD: you are both so nice and fun, I'll follow you on Youtube and Twitch :wink:
Cool game - I would like the hit box to be a bit bigger or the camera to move the one in the back was a bit tricky
@collin-visser You're right about the camera, it would help indeed :sweat_smile: I've kept hitboxes quite small to balance difficulty but they could be adjusted by adding differents levels of difficulty as a game option. Thanks for your feedback! :smiley:
Very short, was expecting more levels. Took a few tries to understand how to hit things, but once I smacked a fish, I nommed them all. Good idea, execution isn't too bad. Got a Spore feel to it.
Controls kinda wonkily, but I liked it nonetheless. A nice, short, fun experience, and a nice spin on the theme!
Cool idea for fish-eat-fish game. I would have liked it if you ate smaller fish automatically by just swimming into them rather than using Ctrl, since that made the controls kind of awkward. I'm also personally not a fan of tank controls, and would have preferred just moving in the direction of the arrow key you're pressing. The spin attack was a great idea. I like the claymation-looking 3D models of the fish. Great game!
Nice unique idea! I think creating a stronger visual effect on the depth would make it work really well (like a underwater fog), and possibly try changing the controls so that always go north east south west, and have the fish rotate to your movement direction. Apart from that good job, especially for a solo dev!
Neat idea. Controls a little wonky, but it all works which is the important thing.
Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:
https://www.twitch.tv/videos/1015379431
Cool concept! Controls seemed a bit weird to get used to but, I feel like if the game hitboxes were a little more forgiving it'd be easier. Overall nice looking game!
Controls made me feel like my fish had the heart of a truck but I like what you have going here
Cute little game! I think I had some bug where it felt like I was on a different layer from the other fish and couldn't interact with them- I refreshed the page and things worked after that and was able to beat it :) Like others have mentioned, it seemed a little hard to control. I think it's less the actual control of the fish and more that because the controls are relative to the direction the fish is facing, it would be a lot more intuitive having a camera right behind your fish, rotating along with it, as opposed to some top-down bird's eye view.
@his-games @nice-gear-games @maytch @leadphalanx @turkey @vixenmink @meep I've changed move controls in my post-jam version along with other visual improvements :smiley:
https://betovf.itch.io/deeper-blue-sea-post-ld48
Thank you all for your feedback!
@maytch Thank you for suggesting adding some fog, it really works. I've also added it to my post-jam version of the game :wink:
@justcamh Wow! Thank you so much for streaming my game and for your thorough feedback :smiley:
- About the lack of sounds: you're right, I ran out of time and could not add background music or effects. I've added a background bubble sound to my post-jam version. - About hit and eat animations: I tried to adjust difficulty by slowing them down and preventing the player to move during them but you're right that it breaks a bit the flow. - About the lack of depth: I've added some fog to my post-jam version but it still needs to separate the different levels of fish much more to really notice those which are beneath you. - I'll try to add the particle effect for the tail hit movement, it's a great idea!
Btw, now you have one more follower on Twitch :wink: