Foon → Ludum Dare Explorer → LD48 → AQUATIC CAVE ASSAULT

AQUATIC CAVE ASSAULT

By danial and leadphalanx

Percentile
CategoryRankScoreCountLD48Ever
Overall14603.202525.540.2
Fun13283.062630.942.6
Innovation14722.792623.527.6
Theme9893.592549.058.4
Graphics10543.562646.258.7
Audio12162.50266.017.3
Humor2.2510
Mood11683.302539.655.4

Comments

savolae 2021-04-27 02:03 ♥ 2

Very nice graphics and well executed mechanics. Smooth gameplay, well done.

dyp54 2021-04-27 02:07 ♥ 0

funny game bro good job

clericshields 2021-04-27 02:08 ♥ 2

i thought that was well constructed. Great job. I wish the sub went a tad faster.

ohmikron 2021-04-27 02:10 ♥ 2

Great models and graphics. Controls could feel a bit sluggish and could use some refinement but all in all a great game!

toadile 2021-04-27 02:11 ♥ 2

Very nice. Reminds me of starfox. Great job.

rhoff95 2021-04-27 02:15 ♥ 2

Really cool game. The lighting in the cave is fantastic looking. Great atmosphere.

sweer 2021-04-27 02:18 ♥ 2

The game is very well made, however, I wish that the controls were slightly more clear, I did not realize you could boost until my second attempt because of that, a quick and simple way of solving this is just putting the controls on the main menu. I also think that W and S should have been reversed in classic plane controls style

danial 2021-04-27 15:57 ♥ 0

@sweer I can see how that is a problem. One of the plans was to put in game hints of the controls, but we ran out of time. There is a button for controls both on the main menu and the pause screen, but I can see how you might not even know you are missing anything.

mololo 2021-04-28 07:50 ♥ 2

A cool little game, I enjoyed playing it. It has a great design and a good atmosphere.

Well done.

jonathan-turner 2021-04-28 16:02 ♥ 0

Thanks for participating in the jam.

This was a tight little platformer, i really enjoyed the gliding mechanic.

I had some trouble with the wall grab, but I might just suck at platformers. Couldnt seem to jump afterwards, but could have been user error.

Great consistent audio and visual elements.

Simple game but well done!

leadphalanx 2021-04-28 16:26 ♥ 0

@jonathan-turner I think you commented on the wrong game?

snip-man 2021-05-01 20:55 ♥ 1

That sub looked really good. The controls of the sub were really nice. I did have issues aiming those torpedos. Take that cave walls!

whysguy52 2021-05-01 22:26 ♥ 1

very dope.

danial 2021-05-01 22:48 ♥ 1

@snip-man Thanks. The torpedoes try to go where ever you clicked, but there are a lot of moving parts, so they don't always hit their mark.

boxedmeatrevolution 2021-05-02 15:53 ♥ 2

Really nice retro 3D aesthetic! That last door took a couple tries to get the boost management right. I wish there was an option for inverted Y-axis.

danial 2021-05-02 17:04 ♥ 0

@boxedmeatrevolution We had a lot of people asking for inverted Y-Axis. Control preferences will be something we bring into the next game for sure.

re-lo 2021-05-02 18:57 ♥ 1

The retro style graphics were well polish, smooth movement and well achieved mechanics. Overall really good entry. A bit short I would have liked to play more. Good job!

tanner-shelton 2021-05-02 21:00 ♥ 1

I liked the look of the graphics, especially the sub. I think it could do with a cursor where you are pointing so you would know where your torpedo would go. Good environment as well.

danial 2021-05-03 00:50 ♥ 1

@re-lo Thanks. Level design took a back seat to art and mechanics, we tried at the last minute to expand the level, but game breaking bugs popped up so we had to release as was. A goal for a future game jam may be to get a level designer on board to take advantage of the systems and art we make.

@tanner-shelton Not a bad idea to have some sort of cross hair painted on the target. Probably would have helped debug collision targets for clicking too.

asfdfdfd 2021-05-08 22:04 ♥ 1

Nice render and set of game mechanics!