FoonLudum Dare ExplorerUsers → Vicco

Vicco

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Spellunkerjam6673.653.503.063.864.083.573.313.54
202047Stuck in a loop👥Neverquest 6: a minimalistic singleplayer mmorpg - it's a gamejam2.502.602.292.602.802.603.833.10
202046Keep it alive👥Second Layer: a Ludum Dare 46 audiovisual experiencejam11553.523.683.763.723.543.554.173.54

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Vicco

LD48 — Deeper and deeper

Bouldaouf dash by shubart 2021-04-29T14:42:59Z

Hey, a Boulderdash clone! Pretty neat, and props for writing your own engine, even if it's not really all that in-theme.

Deepest Sword by Strega 2021-04-27T14:04:23Z

Well, if nothing else, the conspect of being able to thrust into the dragon hole definitely kept me playing. But the gameplay, while definitely interesting, is marred by a strange turn of the level design towards the Kaizo Mario-esque. Kinda like Getting Over It but more annoying to control. The interpretation of the theme is fun, but I kinda wish the moment-to-moment gameplay had more to do with it - the "deepest" in "deepest-sword" feels a bit forced.

Astronomical Assault by Anuke 2021-04-29T15:46:11Z

A SHMUP is fine too. Graphics are really really nice, audio gets a little grating after a while, and the gameplay id good though the powerups feel slightly underpowered. Would love to see an enemy with more complex patterns, but for a 9 hour game it's impressive nonetheless.

Hey, Wake Up! by SeaFishelle 2021-04-29T15:19:32Z

Pretty simple but not bad at all. Interesting take on the theme but I kinda wish the gameplay was more related to the theme as well. My main issue is that at the start the game is a bit slow, and that by the end the energy drain is absolutely anxiety-inducing, the cans spawn in such a way that you grab them at the last moment.

Shork by CrispyPin 2021-04-29T15:58:38Z

Less a game and more a shader showcase, but pretty impressive nonetheless! Looks very good, and I'd personally love to look at the source project to see how certain things were made.

also haha funny vtuber reference

Monkey Business by enderr42 2021-04-29T15:34:29Z

Feels like a simpler version of Factorio. Sadly I gave up halfway through because my trucks kept getting stuck on empty space, making the entire experience far clunkier than it had to be. Could definitely be polished into a really neat experience, and would be great as a compo game.

Ludum Dare by She Wrote 2021-04-29T14:53:57Z

Ah, it's that kinda thing. Shame you're forced to actually do what the game tells you to do.

Infernal Jam by HiddenTavern 2021-04-29T14:47:03Z

when he said

i really felt that

HELL deep is your love? by Villanelle 2021-04-29T14:30:06Z

Boy, this was frustrating. The idea of a platformer centered around auto-scrollers is interesting, but unfortunately, the slow pace and difficulty gave me plenty of time to figure out some things that bugged me. In terms of audio, everything was good! I have no complaints.

In terms of graphics, the pixel art is well made, but the enemies blend in with the background a bit and there's a slight issue where the player character's crouching sprite is off-center with the standing one, making it difficult to tell if you're going to get hit by a fireball or not when you stand up. And I did. A lot.

In terms of gameplay... the frustration set in around level 3. There isn't one problem that causes this - it's a combination of a number of things. The game requires a fair bit of precision platforming. That's not bad, but the jump is somewhat underwhelming to say the least, and the player's hitbox somewhat large and unusually proportioned. And even then, this would not be an issue if not for the fact that the level design often features obstacles that are very difficult to predict and deal with the first time you see them. Which, again, would not be an issue, if not for the autoscroller element. The stages aren't all that long at first glance, but because you're forced to progress at a pace the game sets for you, it becomes incredibly frustrating. I would die to an obstacle that I noticed way too late, go back to the start of the level and then die multiple times trying to get back to that point - not because it was difficult, but because I was trying to go too fast - I was too good, and the game was punishing me for it, leading to frustration. There's fun to be had here - just don't punish me for being too good!

The most frustrating moment is the ending of the second to last level - where the camera scrolls down, revealing absolutely nothing, and the only things on the screen are two lines of wall leading to nowhere. I tried waiting but nothing to jump on showed up. Then I thought I had to go to the side, because there was a hole there. Then I tried falling down the "chute" creating by the two walls - and I died anyway! Turns out - you have to wait for the camera to scroll down more and THEN fall down the chute. I assume this is a glitch, maybe the camera was supposed to stop somewhere around that point, but even if did I'd find this an absolutely baffling piece of level design.

Also, I feel cheated. The game has a small plot hook at the start, and I was hoping to see some resolution... but there's nothing, just credits. Come on! At least give me a Super Mario Bros 1 style ending!