miklo 2021-04-27 11:10
Game is very fun and pretty to look at. Had some problems with hitboxes when I died while executing an attack that should kill the enemy instead. Still a very cool, polished submission.
Foon → Ludum Dare Explorer → LD48 → Spellunker
By naamed, Vicco, Vatx and ade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 667 | 3.65 | 44 | |
| Fun | 653 | 3.50 | 44 | |
| Innovation | 1120 | 3.06 | 44 | |
| Theme | 604 | 3.86 | 44 | |
| Graphics | 435 | 4.08 | 44 | |
| Audio | 573 | 3.57 | 41 | |
| Humor | 438 | 3.31 | 38 | |
| Mood | 846 | 3.54 | 44 |
Game is very fun and pretty to look at. Had some problems with hitboxes when I died while executing an attack that should kill the enemy instead. Still a very cool, polished submission.
Very polished product witch a huge re-play value. I especially love that fact that you can try over and over again and the crystal/ingredient collection does not disappear so I don't have to worry about getting everything in one run. Congratulations for the whole team! An amazing game, especially if it is your first.
Nice simple game, the graphics are cute and the mechanics work. Controls could be a bit tighter, but that's a hard genre to get a great gamefeel with. The overall loop is very repetitive (especially when you have unlocked all the moves), but that could be worked on by introducing new enemies, etc. Keep going! Side note, please make the menu usable with the keyboard because if the game isn't played with the mouse it's a hassle to go grab it every time you die.
(IN THE MUD AND SINKING DEEPER) https://z.zz.ht/ZVpce.mp4
Super nice game, very cool style too! I was also wondering, if the caves are auto-generated, if so, how did you do that because its super cool. Overall great submission :)
Pretty fun to play :D and I love the art style too, great job!
I'm definitely liking the concept here! The gameloop prototype is excellent! Here's some thoughts I have for improvements: - Jumping needs a grace period when falling off an edge. Right now, the player fails to jump if you jump off the ledge a frame too late and that's frustrating (compare this jump tolerance to other game in the genre). - The concept of the combat is great, but the execution feels poor. I never felt in control of my character during combat. The best bet for making progress was simply to avoid enemies. - Speaking of enemies, the snake/worm that shoots stars is the bane of my existence. It fires on a seemingly regular cadence (but lacks a tell animation). If you're falling on one from above to try and kill it, it will simply shoot and kill you. The only means of approaching them is from the side, but even then you can be killed by their bullets... Either make their attacks more telegraphed and less frequent OR allow the spear to deflect their bullets. - I didn't play long enough to get to the point of having magic of any sort. The name implied "Spell"unker making me excited to get some fireballs and ice bolts etc. Don't make me wait for the fun, just give it to me! - The game's focus of collecting resources is neat, but let the player make some decisions with those resources. Let me choose fire ball/ice bolt/spear/whatever. Maybe you've implemented such a mechanic and I haven't gone far enough in yet. But the policy in games defaults to "get to the fun already"; magic is fun, snakes that kill shoot unblockable stars are less fun :p
Excited to see where you take this since it has a really solid start and big potential!
Thanks to everyone for comments and support, we appreciate the feedback! @paulloz , thanks for pointing out the keyboard control instead of mouse bit for the menu buttons, it slipped our minds, but we'll definitely throw it in the next version! Also, we wanted to improve the variety, but the time constraints of the jam were pretty tough for the project, so it ended up being what it is. The work's not yet over, though, as we want to continue working on it!
@jakubbala , the dungeon is, in fact, semi-auto generated from premade prefabs/chunks, including bits from which the "islands" are made, wall parts for the sides of the map, and things like the ceiling or the side-rooms with the Doors to go home; decorations for both the "islands" and the background are randomly spawned on top of that, and then the enemies. As the player progresses, new sections are being generated on the fly, so technically it's an endless cave. Thanks for appreciating the work!
@the-neon-shark, thanks a lot for the elaborate comment! We agree with your points, and most of it was (and still is) in the to-do list along the way, but the time constraints sadly limited the outcome. Still, we do intend to continue improving the project post-Ludum Dare, and we hope to include better combat, tighter controls, more magic (currently there's only two spells, one of which is passive), and especially, fixing the collision detection and issues related to it. Thanks for taking the time with all this!
cute game ,let me remind shovel knight
I enjoyed this game, visually it's amazing and the gameplay is very fun. The story was alright, it got some chuckles out of me.
However, I didn't complete it. It drags on for way too long considering the levels are very similar to each other and you don't get any new skills later on.
As a suggestion, it would be nice if you could store the ingredients you get by going back to your base, so you don't lose them on your next run.
Good game!
Hello from a friend of Shin! Love your game! ^,^
@asdehielo Thank you for bringing up the fact how your resources aren't stored on base visit, we've now pushed a fix to this. Sadly we ran out of time to properly implement cave variety in generation, but we've cooked up plans on that for a "post-ludum" version.
Amazing arts, I'm happy to have discovered this game :v:
It has nice graphics and decent sound. The gameplay was reasonably simple, though I still thik it could be simpler for people like me who dont like platformers (an easy mode would be appreciated). Overall, I think this is a great game for a weekend job.
Looks promising! With either random map generation or manually set up levels I would enjoy this even more! The art is really cool, and the character looks original =)
I like the story, using the electric shield to kill enemies is fun. Well done.
Jealous of every single pixel in this game. Jumping was a bit difficult to get the hang off, otherwise it was a great experience to play it.
The art and animation are really great! I also really like that I could go back and stash stuff so I didn't lose my progress. Being able see where you are falling a little more would help with some of the times it felt unfair that I died as I fell. I would love to see a polished version of this game!
Nice game. Simple music but quite pleasing. Thank you
Fun little game! I love all of the small mechanics, especially the art! Great game overall!
Such an intricate game. The combat feels very satisfying. It's a great addition that I could just stash the stuff I already collected. Don't need to mention the art. It's wonderful and blends together very nicely with the soundtrack and the sound effects.
Gotta say though. That worm. It's my nemesis. It and it's bloody stars. I hate stars now.
Very nice game, I liked the minimalystic and pretty graphics the most. They reming me of something like Stardew Valley. Constrols feels a little stiff sometimes but it didn't take from the overall experience.
Game is great! The gameplay feels great, with good graphics and good audio to back it. Great game!
The ending tho :D
The game is very interesting :) The story is cool :) It's polish and I really take pleasure to play.
Congrats :)
The game has an interesting idea, nice graphics, the music tuns the atmosphere very chill and nice. It took me a while to understand the attack button, maybe just to put L and not Down + L. Or I missed unerstood something. Buts a very good game, congrats!
Nice graphics and sound, but found the controls very frustrating. Couldn't seem to do anything except move around (I was playing the Win 0.2.2 build); X and L didn't do anything, either by themselves or with a directional key. Perhaps some hints (like the "up to stash" hint) when on something to collect would be good, too. There's a good foundation for a solid game here -- good effort!