enad96 2025-04-08 10:32
I got a trident on day 3 fishing catfish, so lucky!, but then I gifted one of the catfish to Penny by accident so I had to start a new farm.
Oh yea and the game is fun! Awesome music/art
Foon → Ludum Dare Explorer → LD57 → Magnético
By yoav-kagan, Shachar Dahari and yerushalmi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 358 | 3.65 | 28 | |
| Fun | 494 | 3.30 | 28 | |
| Innovation | 369 | 3.34 | 28 | |
| Theme | 604 | 3.38 | 28 | |
| Graphics | 27 | 4.62 | 27 | |
| Audio | 39 | 4.18 | 27 | |
| Humor | 201 | 3.46 | 28 | |
| Mood | 281 | 3.82 | 28 |
I got a trident on day 3 fishing catfish, so lucky!, but then I gifted one of the catfish to Penny by accident so I had to start a new farm.
Oh yea and the game is fun! Awesome music/art
nice full game, i had some trouble understanding why i didn't get any money or items initially (but then found out they are only shown after the day is finished), could definitely be full game after some polishing.
This was a pretty cool idea! I love the graphics and audio looked and sounded amazing! and was quite fun to play!
I'm surprised I'm the first one here, insanely well done!
This game is something. The graphics and overall aesthetic are definity there from the very first seconds. I can't believe how much work could be done in such a small time frame. Guess the price mechanic is nice though. Idk if it is a bug or the behaviour is intended but in the after-fishing screen you can assign prices indefinitly for all items one by one in a loop. Transaction reports could be somewhat quickier. Also price is just randomly chosen so I see no point investing so much time spent into guessing. (I could be mistaken) This game feels polished as hell, no bugs found, the graphics and sounds are top notch. Great job!
UPD: shit, I only figured out transaction reports now after publishing this comment. This is awesome actually!
Had much fun playing this game, the magnet mechanic reminded me a lot of fishing in Stardew Valley and this says a lot because that is where I spent most of my time when playing that game. The guessing mechanic also added a good flare to it and the vibes of the game are immaculate. Although I would like that there where more strategy when guessing what is real or what is not. (If there is sorry if I missed it). But overall a great game that deserves being expanded.
Nice game, the graphics and audio were great. Took a few magnet throws to get the hang of it but was fun. I kept guessing too greedy for the loot so ended up poor and got called a magnet boy lol
Really amazing art and music! I loved only mouse gameplay, it's the best! You did amazing, thank you for your hard work.
The game is super nice! I was expecting to also pull out some dangerous old munitions like in those videos on Youtube :D
The graphics look awesome. They hae a realy nice tone and pallet and the animations are great. The overall gameplay loop is great. I liked the combination of collecting treasure with the mechanic from Stardew Valley and then inspecting them Papers Please style! Some random ideas for improvements: I wasn't sure what impact throwing strength had, if any at all. Are the larger treasures farther out? Also I was not sure when a treasure counted as caught. Did I have to stay in the red/green zone for some time or be there at a certain point in time? Switching back and forth between the view of the treasures and the drawing was a bit annoying, but it still felt like an important mechanic. It might work to make the indicators for fakes even more subtle and show the drawing besides them. If the indicators are subtle enough, you might even get rid of the time limit and derive the excitement completely out of the uncertainty of the player. Maybe even give them information that is partly unreliable or distributed (stained drawing + verbal statements from experts).
In any case, the game is a really solid LD entry. I would like to see a follow-up version :) Great work!
@stmatn Thanks so much for playing and for the thoughtful feedback! The further you throw, the higher your chances of finding better treasures. We had plans to visualize this in the UI, but ran out of time—same goes for the fishing mini-game visuals. Hopefully we can polish those up in a future post-jam version!
@yoav-kagan thank you for clarifying! Keep up the good work :)
Marvelous graphics and aesthetics overall! The mechanics are simple, but they kept me engaged — I just found myself wishing there was something more to round out the experience, though I can’t quite put my finger on what. Still, for the time frame, it’s an impressive piece of work! Sorry for showing the ultra-wide screen ways haha.
The visuals are nice, there's even a feeling that the game could become a full-fledged release.
The game is simple, but the aesthetics and all the effort and polish you put into it made me feel like a gourmet tasting a marvelously crafted meal. Not much feedback to give here, it's perfect the way it is, although I wish there was some extra game mechanic added each day, like for example the need to uncover hidden parts of the treasure from mud in order to tell if it's fake or not. Thanks for making it!
Cool game. I liked the part of selling the items. After a while i got the hang of it to seperate trash from treasure. Thank you for the short trip to the jungle.
Fun little game, im terrible at the fishing
Ooh, I really like the aspect of trying to figure out if a treasure is real or fake, and the art and music are 👌 so good! Fantastic job! :smile:
This was interesting; some of the fakes were really hard to spot. Ended up being a couple dozen bucks short due to some expensive oversights.
Very beautiful art style and vibe in general. Love how you stuck to a theme and used it throughout the game including the jokes :)
yeah... I think I died... XX
Beautiful art and beautiful music (very Mexican indeed) The colors were very well chosen. The story, although terrifying, was well chosen. Let us know when the game is finished.
Congratulations!