FoonLudum Dare ExplorerLD57 → Scriptorium

Scriptorium

By halbard

View on ldjam.com

CategoryRankScoreCount
Overall3012.1416
Fun3011.8216
Innovation2932.2516
Theme2832.3516
Graphics2902.2516
Mood2932.0316

Comments

lightningst 2025-04-07 03:21

Couldn't get anywhere, I might be missing something, but the drones felt too big to fit through the gaps??

ibandurist 2025-04-08 11:28

Maybe it would be a good idea, but I think it needs some improvements

lereveur 2025-04-13 22:44

I'm not sure you tested your own entry before publishing, would you and you'll have find out that there's a serious collision issue in the just-at-size corridors… I suggest you reduce the drones' size by one or two pixels, or at least their hitbox. Actually, pardon my language but it's a pain in the ass to move through those - you have to go right-left-right-left etc. while holding move forward, and pray that you'll move one pixel in the good direction… :sweat_smile: I'm kind of stubborn guy, so I tried to go further, and I stopped playing when I suddenly got a "signal lost" screen coming from nowhere - I suppose this is linked to something in the game, but I didn't got it: is it the end screen of the game? Did I lose because my drones are out of power? Or some alien coackroach have bite their antennas?… Who knows… :thinking: Last but not least, missing music/FX is not important, but missing basic controls information is. When the game launched, it took me a minute to understand what I was looking at, and what I had to do except clicking on those panels on the top-left corner. :grimacing: For anyone who want to try: **CONTROLS** **• select drone: click on their function Drill/Scanner** **• move drone: WASD** (relative to the drone, ie. up is forward, not up of the screen) **• drill/scan: space** (you can drill the green blocks only, and white blocks are the ones to be scanned) edit: I think this collide issue can be take as a bug, and so you can fix it directly on your entry, you just have to tell it on the game page (and doing that I suggest you add the controls information too) And don't forget to play and rate some games to get rates on your's :smile: I will retry your entry if you fix that bug, I'm curious of what lies behind all of this…

circleoflife 2025-04-14 13:42

The drones are too big to go anywhere. And it's not entirely clear why there are two drones, if one of them has a higher level of vision than the other and as I understand it, that's the only difference, maybe I didn't understand something...

gdman 2025-04-14 20:38

As I understand, Driller can destroy green walls, and Scanner can read poetry from white blocks. Unfortunatley I wasn't patient enough, because colliders are too big. Actually you can get in tight space by rotating back and forth in place and squeezing every pixel. Wish author to improve game, cudos for making game in c++.

designernap 2025-04-24 07:57

Really wanted to push through this but couldn't get anywhere. Sorry, probably on me for missing something.

based-on-life 2025-04-25 18:11

Really neat idea to have two machines that you control respectively to accomplish different goals. But it feels like they both do the same except one can actually drill. It's a cool idea, but I think it needs to be fleshed out more

oadt 2025-04-25 19:05

Interesting idea but as already mentioned probably the time was to tight to flesh it out further. I at least managed to get some descent progress but than also got stuck at a some corridors