b0guslaw 2025-10-06 23:05
This seems like a great game, that would benefit from some additional instruction on how to play. I love the visuals though!
Foon → Ludum Dare Explorer → LD58 → The Hoard Must Grow
By shadowmyst and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.22 | 11 | ||
| Fun | 2.66 | 11 | ||
| Innovation | 2.77 | 11 | ||
| Theme | 3.05 | 11 | ||
| Graphics | 3.27 | 11 | ||
| Audio | 3.22 | 11 | ||
| Humor | 2.55 | 11 | ||
| Mood | 2.56 | 10 |
This seems like a great game, that would benefit from some additional instruction on how to play. I love the visuals though!
The music is pretty nice but too quiet, that's a shame
Cute little game, there's more promise than actual fun but I like the idea. The animations for the dragon add a lot of vibe. Now, the gameplay balance is kinda lacking (most missions are unwinnable, and I tried the 3 proposed versions), there lacks a bit of visual unity, the music is nice but undermixed. Keep at it, you have nice ideas and only progress to make!
The music is nice, but quiet and the dragon's animations are great. I found the missions unwinnable past the first mission. It's a nice concept but definitely needs more work.
I couldn't figure out what my goal was. Is it like Risk where I need to take over every cell of the board? Am I meant to be turning the whole board red? Why do the flags get placed in those particular positions? I couldn't tell if it was me choosing the flag positions or if it was pre-chosen, and then if I was choosing them, I couldn't tell why those flag positions were important. Were they close to my base? Where was my base? Where is the enemy? Is that even what this game is about? The visuals were intriguing and did make me want to find out.