The Looppy by asfdfdfd 2020-10-05T21:48:32Z
Really great! Was fun to play, and really cute artworks. The easter eggs were fun too.
Foon → Ludum Dare Explorer → Users → Kitcate
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | A Slice of Life | jam | 1312 | 3.03 | 2.32 | 3.08 | 3.20 | 3.43 | 2.34 | 3.19 |
| 2020 | 47 | Stuck in a loop | 👥 | Stuck with myself | jam | 741 | 3.54 | 2.27 | 3.25 | 3.90 | 3.88 | 1.50 | 4.36 |
Really great! Was fun to play, and really cute artworks. The easter eggs were fun too.
This is a very cool game! The art style is funny, and most of all the gameplay mechanics is smart. Dying as a purpose to continue the level is really intelligent. Great job to you all, you can be proud of this creation!
The art style has something really unique. It was hard because I'm not used to platformer (I'm bad at it) but I like the mood and the atmosphere of the game. Congrats!
Thanks for the game, the art is really cute ! It was fun to play, but hard to answer my boss everytime ^^
Nice narrative choice, making us working as an apothecary during Salem's event. It was quite an unstable situation indeed. I would love to see the overall idea pushed further. Maybe with systems where you have to unlock the "Cheat sheet" instead of having it directly at the beginning (and your discoveries would stay from one run to another. I kinda found the experience close to the game "Potion Craft" but without all the potion making system. Anyway, nice job on this game. It was really cool to play!
It was really fun to play! I like the music and the color palette you chose. Nice compo game!
It was really stressful, but I enjoyed it. Well done! That's a great stress test game haha
The voice acting, the sound effect and music really got me into it! I must confess the patrons are a little bit scary when they scream at you like that ^^ I enjoyed my runs, thanks for this game and gg!
Challenging and funny, great game!
The jumps were hard to get at the beginning, their reaction to input are quite weird sometimes. Anyway, the art style was really awesome and the music worked very well for the overall atmosphere. The unstable mechanic for attacking and blocking was a nice touch and a great way to put the theme. Gg and thanks for this game.
Remind me of the stress of life, great job x) The art style and music were nice with each other, and we can feel that some choices seem to come from true life experiences. Gg!
@sasha-v The whole point was to play with stereotypes, to show that tastes and expression of gender and gender are three different things. The choices you make have an influence in the game, one choice tends to the "feminine", one to the "masculine" and one is neutral. It's a number variable : when this variable is under 3, you'll have one ending, when it's more than 7, you'll have another, and between 3 and 7, another one. The balance is voluntarly biased to tend to give a fluid ending to most of the players, to make people think about gender codes, and think about their own bias.
Some narrative choices and association "things = this gender" were quite random, 'cause sometimes you're qualified with a gender for things that seems random. Main examples are the first and last choices you can make in the game. I mean "loving this plant = you're a man, or woman, or non-binary person" just doesn't make any sense but in our society, there are random things like this.
Also, the reaction of Nour and Marwan are not really significative of the gender you'll be associated for this choice. It was also a way to express that tastes and gender are far more complicated and deep than just a little game and a random list of things. It was a challenge for me to produce subtle texts and convincing relationship between these three characters in such a short time. I understand the confusion and I'll try to make the game and choices' influence clearer for the improvements we have planned.
And thanks for the writing advice, it's so true. In one hand, I wanted to let things readable for lots of people. Sometimes we forget that people with certain disabilities are not able to understand short sentences or abbreviation so I didn't want to use too much of that. But in another hand, I totally get this impression and I'll improve the writing keeping your advice in mind.
Thanks for your detailed comment btw, it's really helpful!