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GuaranteedTrainwreck

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202047Stuck in a loop👥Hoops Paradisejam7083.573.373.293.624.003.733.47

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by GuaranteedTrainwreck

GuaranteedTrainwreck leaves an average of 20.0 feedback comments each event.

LD47 — Stuck in a loop (20)

Low Level Operations by Tomssuli 2020-10-08T19:10:45Z ♥ 1

Hey @tomssuli !

Also had some trouble with false positive alert (win defender) but I guess there's not much to do about it !

I had great fun with this, graphics are very simple but gameplay is interesting enough, plus I have a special place in my heart for ultra tiny units/assets in games.

Impressive work for only 13h ! You deserve a new LD category !

Do you plan to keep working on it ? Would love to see in action the ideas you didn't have time to implement !

Keep up the good work !

Feel free to check and give me your opinions on my entry, feedback is always welcome

Cheers

Damien

Time Wizard by E.E-Wick 2020-10-08T18:42:04Z ♥ 1

Hey @e-e-wick !

so first things first, the graphics are solid, the arms and and legs stretching and the impact of projectile feels great (visually and on the sound design side) !

On the gameplay side, the progression is nice, it's cool that you had time/thought of putting in different types of spread for the enemmies attacks, it's a smart way to change the style of gameplay without having to change the level design. Final boss was definitely a challenge but I could use the fact that your attacks go far beyond the screen limits to my advantage (something that maybe should be prevented ? Like implementing a fade to your attack after traveling x distance)

The music is simple and atmospheric which suits well the style.

Very well done, keep up the good work !

Feel free to check out my entry and give me your opinion, feedback is always welcome

Cheers

Damien

Songwriter's Block by Samuel Hollywood-Summers 2020-10-08T15:22:49Z ♥ 2

Hey @samuel-hollywood-summers !

Very nice job for a first time !

I read some of your responses to comments and it seems like you understood right away the need to scope down which is in my opinion one of the hardest things when starting out ! So I would say you're head is in the right direction !

One thing I like about this is how by wanting to mirror a breakout type game you ended up trying out ways to do it with the physics engine and landed with a spinning ball ! I am a ferm believer in this type of hands-on technique, as it often creates unexpected results that make your game unique !

Keep up the good work !

Feel free to check out and give me your opinions on my entry, feedback is always welcome

Cheers

Damien

Ps: by the way if this is your real name, I would say you are definitely destined to do great things !

12 Space Diamonds by José Bonilla 2020-10-08T12:51:38Z ♥ 1

Hey @jose-bonilla !

A nice take on a classic game !

I had a bit of trouble playing it on a AZERTY keyboard layout though, would've appreciate at least the arrow keys ! Also maybe adding the space key for shooting would help people playing on laptop

The visuals are good, I liked the old school breaking appart effect when the ship blows up.

The quadrant system is a very welcome addition to the genre, as I am usually quite underwhelmed by the use of radars and pointing arrows, this is very smart as it still asks some work on the player's part to check if he is on the right course !

Music serves its purpose but feels a little bit repetitive after a while.

Nice work on this jam ! Keep up the good work

Feel free to check out and give me your opinions on my entry

Cheers

Damien

Roll your Dough by ancient-pixel 2020-10-08T12:30:38Z ♥ 1

Hey @ancient-pixel !

Nice work on the art, I like your style a lot.

I had some trouble getting into the story as I was struggling a bit with the actual gameplay, I feel like maybe tweaking the hit/trigger boxes and making them a bit larger would help a lot (hard to know which part of the hand grabs the alarm, same thing for rolling the dough, since you have to do it multiple times I feel it deserves to be a little bit less pixel perfect and trigger the rolling even if your not exactly on it).

I did get the hang of it after a while though and could enjoy some well crafted storytelling.

Great job, keep up the good work !

Feel free to check and give me you opinions on my entry

Cheers

Damien

SPÃ…RVAGN by Dustyroom 2020-10-08T12:06:31Z ♥ 0

Hey @dustyroom !

Really nice entry !

The graphics are gorgeous, camera movements as well as train movements feel smooth and pleasing to the eye.

Most sounds do their job well, however the bell feels slightly too harsh for the mood (and since you hear it so often this can me a bit disturbing).

The learning curve is very welcoming with the first few levels allowing the player to take his time and experiment, until level 3-4 where things start to get tricky !

I really had a good time with this, keep up the great work !

Feel free to check and give me your opinion on my entry

Cheers

Damien

Loop Control by Tomate_Salat 2020-10-08T10:24:56Z ♥ 1

Hey @tomate-salat !

Wow I did not expect that, I started playing and though "well that's pretty easy, snake doesn't seem to steal the circuits" but boy how things change when the snake goes faster and starts gobbing up everything !

The speed curve is very very well thought, I don't know if this was on purpose or a welcome surprise for you but the snake starting very slow, meaning it's only a threat to your movements, and as it goes faster it becomes a threat to the circuits is kind of a great implicit tutorial !

Graphics and music work well, not too fancy but also not disturbing to the gameplay which is pleasant.

Good work !

Feel free to check and give me your opinions on my entry

Cheers

Damien

Infinite rails by BOOtak 2020-10-08T10:10:52Z ♥ 1

Hey @bootak !

Very nice choice of visuals ! Not only does the wireframe feel solid but you taking the extra step of dealing with render distance and actual 3D rotation for the end object shows you took time to polish it, I'm sure you've been tempted to add more features as you mentionned and would love to come back to it if you ever do !

A little sound feedback would also be a nice plus, but again I'm sure you've thought of that, but hey 48h is never enough !

Congrats on your work !

Feel free to check out my entry and give me your opinion

Cheers

Damien

SUNSTYX by Jasper Hansen 2020-10-08T10:00:04Z ♥ 1

Hey @jasper-hansen !

This is really impressive considering you did this for the compo !

The relationship between the audio and what happens on screen is very well crafted, I am very sensible to audio feedback and starting with this beautiful chorus when you press an arrow key at start got me in straight away, also a very pretty way of introducing the healing mechanic without printing any text !

The game is definitely challenging and took me a few tries to actually keep playing a descent amount of time.

I could be wrong but I was under the impression that the healing beams do not replenish the planet while you are firing ?

If this is the case I think it might be a welcome tweak (the game being hard in itself even without that), since you find yourself firing a lot, having to wait for the healers to do there job can be fatal ! That or perhaps timing the healing on a rythmic pattern, so you can anticipate when the healing is going to take place and stop firing just before !

I had great fun playing this, it is somehow quite relaxing which is not often with this kind of game, and actually pushes me to try again and again just for the pleasure of the visuals and the music.

Great job, keep up the good work !

Feel free to check and give me you opinions on my entry

Cheers

Damien

Roop by puzz13 2020-10-07T21:06:07Z ♥ 3

Hey @batovski @lev4iks @puzz13 !

Very very pretty entry ! The pixel art is on point !

The sound design is simple but efficient, it's great that you had the time to add feedback sound on most of the actions (like drinking the coffee).

I did read in the description you mentionned some bugs and clipping but I have to say, I found it absolutely great that the guy that says "another face in the office" litteraly doesn't give a shit about collision, just passing through with not a care in the world, I think it suits him very well !

The world is well built, I did have some expectations when you mentionned secret interactions that I wished would've been in the style of early pokemon or zelda gameboy games (like pressing a button against a vase or a bush or a corner and discovering something hidden).

Well done to you all and keep up the great work !

Feel free to check out my entry and share your opinions with me

Cheers

Damien

The Sun Wants a Hug! by nimmems 2020-10-07T20:35:39Z ♥ 2

Hey @lurkinmcclerkin @fishnoodler and @nimmems !

You got me with the animated title picture, veeery cute !

The game art is as funny as anounced which is great, loved the fact that you could choose between ships and that the last one has a totally different style (I of course took that one, I mean it's freaking guy riding a rocket and shooting lasers out of a blaster gun, what more do you want !)

The gameplay is quite straightforward and I feel a bit repetitive, one clever addition was the lasers going back round and becoming a threat to yourself, though I do feel like there are too many objects flying around from the start to take full advantage of it.

I think perhaps having fewer and smaller obstacles might lead to more misses and therefore much more of your own lasers coming back to you !

It's a solid entry, a proper menu, the music does its job, it's funny and allows a quick fun play so well done all.

Keep up the good work !

Feel free to check my entry and give my your opinions

Cheers

Damien

Switcher-00 by MikDionio 2020-10-07T15:24:56Z ♥ 1

Hey @mikdionio !

Well done on your entry !

Very smart use of the mechanic, I could be wrong but I do feel like being able to quickly build a simple automatic pathfinding mechanic you were able to take time on the level design and make it smooth and progressive (which is often the problem when you are on a time limit and the level design is the last thing you tackle).

One little tweak I feel would help is perhaps make the hitbox on the red dots bigger, or allow the drone to go a bit further towards them (allowing the player to anticipate a movement rather than have him time it perfectly).

the overall game is very solid, and surprisingly not that repetitive even though it is literaly the same goal over and over (again in my opinion linked to a clever level design)

Keep up the good work !

Feel free to check my entry and give me your opinion

Cheers

Damien

21 days by CodeForJoyCaro 2020-10-07T15:06:46Z ♥ 1

Hey @creativecodingsebastian and @codeforjoycaro !

Very nice job on you entry !

I am very very receptive to you visual style, this mix of 3D into a platformer style, the very oldschool water style ! The slight shine on the background giving it a sort of metal feel. Very cool !

As for the gameplay I found the movement controls on point, nicely balanced.

However the kicks animations are very very sluggish and I feel they deserve to be a bit more punchy. I do not know how the "attacking" is triggered in code but I found myself kicking and having to wait for the animation to happen, mostly not hitting anything (I'm guessing the hitbox might be a little small), and being surprised to hit candy midair even after the animation finished.

This is really my only trouble with the mechanics but since the main goal is to fight the candy I really thing a few tweaks can make this much more fun !

I did manage to finish and that was indeed very fun !

Keep up the good work !

Feel free to check my entry and give me your opinion !

Cheers

Damien

FIND THE LOOP by MiraKazumi 2020-10-07T14:48:31Z ♥ 1

Hey @mirakazumi and Piotr !

wow this is an impressive first try !

Very ambitious though which I guess is an obligatory learning step when starting in game dev

The art style I do like a lot, perharps the dark areas should not be total pitch black but some sort of transparent dark grey otherwise it does feel like you had a specific idea for the assets and background and I think you got that right !

As for the gameplay, controls feel a little sluggish, and I feel like solving a few problems with friction and onfloor detection would help a lot (ex: getting stopped mid air for touching the side of a platform / some jumps not triggering at all).

The gravity is a nice touch but this sort of mechanic needs a looooot of tweaking and is a hard thing to get right normally, so even more when you only have 72 hours ! But hey you tried it and actually made it work enough to be playable and that is in itself very impressive !

Congratulation on finishing your first game jam and keep up the good work !

Feel free to check out my entry and give me your opinions !

Cheers

Damien

Sinner's Hotel by ElllaDee 2020-10-07T14:04:39Z ♥ 2

Hey team ! @manlok @shmank @smdaniels @ellladee

Nice visuals on this one !

Getting the hang of the mechanic takes some patience but is still reasonable, however having to take it from the start at every wrong answer feels a little unfair.

As a player you always choose your answer randomly (since the questions are not based on anything you've seen or heard before), perhaps linking the questions to the environement would have worked better, since in that case if you fail to answer correctly it is clearly your fault for not paying attention to things.

The falling piano is a nice addition since it breaks of the point and click action into something a little more platformy (it is sunddenly important to control your movements), a welcome change of pace !

The humor is here and works well, I would say a few tweaks on the Q&A mechanic and this would be a neat little game !

Keep up the good work !

And feel free to check and give me your opinions on my entry !

Thanks

Damien

Cannon 24/7 by Igor KinGamer 2020-10-07T13:42:34Z ♥ 1

Hey @igor-kingamer !

First things first, I was very intrigued by your game, so when I realized the file you provided was no compiled under a windows executable I did go a step further and downloaded Java SDK (since apparently you left the project under its development state as a Java project).

However even after taking this step I faced a missing class error :

Error: Could not find or load main class io.kingamer.cannon247.SistemaJVMKt Caused by: java.lang.ClassNotFoundException: io.kingamer.cannon247.SistemaJVMKt

Which I'm guessing is part of your custom engine and is not included in the project.

Could you perhaps try and compile the project into a propre executable or at least include the missing files so it is possible to run it via the SDK ?

Thanks, I'm looking forward to test it !

I will obviously wait until I can actually try it to rate it ;)

And feel free to check and give your opinions on my entry !

Damien

The Stone Maze by Sunblast 2020-10-07T13:17:58Z ♥ 1

Hey @sunblast !

Your game caught my eye because I'm very into this sort of simple graphics and oldschool feel so good job on that one.

I was happy to realise that even there is no music you took the time to add sound effects which are well chosen ! Special mention for the sound when you fall in a pit which is very pleasant.

The sokoban mechanic is pretty intuitive so I picked it up very naturaly, however I could not for the life of me understand how to go through the level, I thought maybe you could fill the holes with the rocks but I found it impossible to push them over there due to the layout of the level.

I thought maybe there was something around the white tiles but later guessed that they were only for decoration ?

Would love to hear back from you as I think I may have missed something !

Feel free to check my entry and give me your opinion !

Thanks

Damien

Tickets, Please! by Tvorojok 2020-10-05T23:54:50Z ♥ 2

Hey !

Had some trouble loading the html5 version for some reason so I downloaded the win file.

Very nice job on your entry !

The art looks great and the interactions with objects on click is very pleasant (the sound design for the clicks and other feedback sounds were well chosen).

As for the game mechanics, I did feel like I had to do some homework that I did not really want to do, I'm guessing especially the giving change back part, however it fits well with the "simulation" side that is very well defined from the start.

I will get back to it after I had more than 3 hours sleep (although it was worth it as I could finish my project too !), maybe then I'll be able to rack my brain and dust off the old arithmetic !

Cheers and enjoy some well deserved rest :)

Damien

Stuck with myself by Kitcate 2020-10-05T23:19:18Z ♥ 2

Hi,

a sad take on the subject indeed but an important one.

I like the scope of the game being not pretentious at all, a simple short moment roaming around the apartment, thoughts spinning around endlessly until the head and heart hurts.

The gameplay is intuitive enough not to disturb the mood, you become naturally curious to see what are the characters thoughts on this particular object / entity.

The game is very touching, the music the right mix between a certain sadness and a certain glimmer of hope, walking a thin line.

Congratulations.

Damien

CRYSOPHILIST by Wouter52 2020-10-05T22:45:01Z ♥ 1

Hey @wouter52 !

Seems like you made it to the end too !

(although I still can't believe I managed a (sorta) finished product)

Well done on this one !

The spinning level select is very pretty.

Roaming the levels is quite enjoyable, the mechanics feel smooth.

I did enjoy the big bounce upwards when you fall on spikes, allows you to bypass big walls ;)

edit: just read your answer about the shift to the left, yes a little wind animation and this'll be perfect !

Good job ! If your in a state similar as mine I'm guessing your already in bed or close to, so good night !

And feel free to give me your opinions on my entry !

Take care