kimynay 2022-10-02 20:47
despite the rules, it was not easy to understand from the design of the board. feedback from interaction from what can be moved is not clear. could be developed in a succesful mobile game though
Foon → Ludum Dare Explorer → LD51 → Prism Protector
By shiiro-10psi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 367 | 3.14 | 29 | |
| Fun | 393 | 2.87 | 29 | |
| Innovation | 124 | 3.61 | 29 | |
| Theme | 359 | 3.27 | 29 | |
| Graphics | 416 | 2.74 | 29 | |
| Audio | 294 | 2.92 | 29 |
despite the rules, it was not easy to understand from the design of the board. feedback from interaction from what can be moved is not clear. could be developed in a succesful mobile game though
Nice idea, either I didn't understand how matching works or there are bugs in the match detection code - a lot of times, I couldn't select the tiles I needed to move to form a match.
Quite fun when I managed to create matches!
@kimynay @mbrezu I realized that my instructions were unclear. I said groups of three or more when pieces link together when in straight lines of three or more. I have changed the instructions to try to better explain that. Does that resolve the confusion that you were having with the game?
@shiiro-10psi not really, I tried selecting tiles which could have formed a straight line of three or more if moved to an adjacent location. They were unselectable about half the time.
@mbrezu Unless there is a weird bug that I haven't seen, the only reasons I programmed in for not being able to interact with a tile are if there is not a piece on the tile, if the piece is already connected to other pieces, or if two pieces are currently switching places or switching back if there is not a connection to be made. This is intended to keep the players time between lasers as a resource to be carefully managed. Is it possible that the third thing that is the reason for your problem?
No bug from my side, it is a nice game, I agree it could be further develop into mobile game by adding more feedback and a tutorial. Only complaint, when you have a tile selected and click on another one (not next to it) on the board, nothing happen while you would expect to select that new tile.
Always interesting to see new takes on a color-matching puzzle game. One thing that bugged me here was that once I made matches on the screen, I often had a long time to wait before I could actually do anything new. The gameplay felt a little unintuitive as far as strategizing or reaching a particular goal; ideally I'd want to see a little more explanation inside the game itself, at least to a degree. But it looked and sounded pretty nice, and even though I wasn't always sure I was making the right action, the pieces always did what I expected. Nice job!
Very fun! I didn't think the match 3 genre had room to innovate, but I hadn't seen that twist on it before! I also liked that I kept trying to get in the mind set of "oh god its happening real time, you have ten seconds between firing" when I'm so used to match 3 being at your own pace.
I was a little confused at first because it seemed like nothing happened when I clicked anything. Turns out that I had a piece already selected, but the UI is a little subtle with selected pieces so I didn't know. It was an interesting take on the match 3 genre. I like that it is not just about making combinations but also thinking about the important heart piece, its placement, and how other chains affect it when a laser fires. Lots to think about when making moves, it is quite difficult! Good job!
This is an interesting puzzle game. I'm not completely sure I understood it, but I got a score of 5440 on my best attempt. The fact that you can only move pieces if they will form a group feels very limiting because all I could do was look for ways to make groups, rather than thinking about a higher strategy based on the colors or positions of the lasers. Maybe there is a strategy that I missed. In any case it's very unique and fleshed out, and it has a good vibe to it. Nice work!
interesting the mechanic, a board where you can switch pieces, there is a heart to protect and cannons that automatically adjust its position in order to hit the heart. I thing a couple of ilustrative images on how to play in the main screen could be useful to quickly know how to play and what to do. Overall excellent job!
I liked the unique approach to the match-3 type puzzle game. Having your heart stay in the middle to be protected was very cool. I didn't totally get it but I enjoyed it nonetheless.
Initially was a little confused about this, but ended up playing a good few more times, it's a nice mechanic! Cool twist on the match three idea.
Fun puzzle mechanic! I haven't played a game like this before, and I enjoyed playing it a few times and getting better with each replay. I got a score over 20'000 in the end, which I was happy with.
An interesting idea. Perhaps if you make a line with a piece of a already formed group, the pieces could be added to that group. The heart mechanic is cool. Good job!
Fun turn on the Match-3 genre :) The graphics look clean and fitting. I think a possible improvement could be to implement some kind of progression system to combat the repetitivity. All in all nice and fun game :)
P. S.: I encountered a bug, where wrong pieces would form a bond and another where a piece of a bond could be moved. I think it happened when I selected a piece before the laser shot and moved it afterwards.
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It's a funny version of the classic bejeweled game. Some thoughts: - I like how the pieces move and the sound effects - I would like some lore on the game, maybe other images instead of coloured shapes
Yay, another puzzle game!
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**Solid entry**, I can't think of anything to complain about...
Perhaps there could be something to do while waiting for a laser to shoot and there are no more moves...?
Great entry, the mechanics are fun and clever. As a small note, I think it would feel better if, after selecting a tile, you could click on another tile somewhere else to select it instead, canceling the previous selection.