xvidavi 2025-10-07 00:34
Beautiful graphics, interesting gameplay and lovely mood :3
Foon → Ludum Dare Explorer → LD58 → Orbital Cleanup
By detectivelosos and Annie Owl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 480 | 3.40 | 22 | |
| Fun | 390 | 3.32 | 22 | |
| Innovation | 211 | 3.57 | 22 | |
| Theme | 208 | 3.97 | 22 | |
| Graphics | 249 | 4.00 | 22 | |
| Audio | 425 | 3.00 | 22 | |
| Humor | 588 | 2.44 | 20 | |
| Mood | 563 | 3.27 | 22 |
Beautiful graphics, interesting gameplay and lovely mood :3
great game!!!
I like the gameplay, and graphics, very good job. :)
Really cool take on the theme! The idea of smashing ship parts together is really cool, and I was fully not expecting the parts to _work_ when they attached! Very need idea, I bet there's a world where someone builds a crazy ship with this system.
I love games with space movement ^^
A ton of fun! I think i cleared out the better part of half the orbit, but it took a pretty long time. being able to add engines and build out a ridiculous looking space ship was very cool!
I combined several huge, monstrous stations, and they were difficult to manage. But due to a certain number of modules, I lost the ability to use more. Is this a mechanic that should be in the game, or am I doing something wrong?
Loved the creative mayhem of the modular shipbuilding - great exploration of the theme [and spoace!] Graphics are top notchgreat work gettinbg this together over the weekend!
I really loved how the the quite calm but yet still at times stressful flying about. Especially since I never really could learn what direction was which (even though it really made a whole lot of sense). The way my craft evolved between collection runs. Sometimes compact, sometimes minimal, sometimes with long impractical arms. That was really neat and neat how it affected the mechanics of navigating.
It would really have been nice with some sort of progress UI, since the game takes a while for someone like me to complete. And there were some sound issues with the connection sound being almost inaudible at times. And a nice space tune in the background too... but yeah all in all a very enjoyable game.
Playthrough (though I turned silent a lot of it concentrating on how to steer the ship :laughing:):
https://www.youtube.com/watch?v=U0kUuMrAB-w
Calm but cahos ! Hard to master but great ! :smile:
This is such a simple yet elegant concept, and you executed it so well. Really enjoyed playing it. Very relaxing to slowly dock from module to module. The sheer amount of stuff required makes it just a bit grindy after a while, although the detail and polish and number of different parts you included is blowing my mind. Also had a lot of fun just adding big thrusters and absolutely blasting through the surroundings. Great job :)
The colour palette is the key, living for it.
Docking parts, chaining them, then yeeting the mass into the sun is very satisfying. Good feedback on impacts and rotation.
Small notes: a faint snap assist when sockets get close could help. A tiny HUD counter for ‘junk remaining’ would reduce guesswork. A soft boundary or gentle push when pieces drift off-screen would prevent stalls.
An elegant work.
Interesting game! Haven't managed to clean everything up yet, but might try more later. Would be nice if the junk got stuck a bit more powerfully, I managed to throw all my collected things away quite a few times! Fits the theme well too!
(No game for me this jam sadly, bad timing of getting sick!)
Thank you everyone for the feedback! :smile:
@vydra Yes, you can lock yourself out of sockets. In that case you need either to detach some of them by smashing into something, or just dump your current ship into the sun\junkeater and go again. We were thinking about adding easier detaching functionality but had no time for that sadly.
@local-minimum Thanks a lot for such thorough feedback and the playthrough! I still can't believable you've cleaned up the whole thing, I think you are amongst 5 people who did it (and that list includes both developers :sweat_smile:). I've tried to record some BGM for the game while my colleague was working on final touches, but was not satisfied with what came out, so we decided to just not add soundtrack.
@archaeognathus Thank you for the feedback! :slight_smile: The amount of junk you need to cleanup to finish the game should have been way lower, it was a last minute miscommunication. We set 3/4 of all the junk on the orbit instead of 1/4 :sweat_smile:
@tatawanda That's great idea with snap assist! We actually had something similar to that at the begining, but messed up that system during development process :sweat_smile:
@jefvel Hey, thanks for checking out our game! :smile: Very sad that you got sick :pensive: Hope you're feeling better!
There is not much point bothering cleaning up the whole orbit though :sweat_smile: You probably have seen everything the game has to offer, except the final end-game screen. Sadly we weren't able to implement many game mechanics, except the flying, docking and a few functional modules.
Would've been a perfect game for the ESA jam that was like a month ago. Pretty simple in terms of gameplay but figuring out what to actually do with the trash took a bit to figure out. The trash may have been a bit too durable for my space immersion as they could really be bumped around, but simulating that properly would be expecting too much from a jam game. Overall well done, maybe a bit more time in the oven for the gameplay to keep it interesting.
This engaged a very particular part of my brain that made trying to line up connections very satisfying. Don't quite have time to finish it completely, a small indicator of progress would have gone a long way.