FoonLudum Dare ExplorerLD45 → Part Wars

Part Wars

By mcohen

View on ldjam.com

CategoryRankScoreCount
Overall9253.0221
Fun6733.1321
Innovation6933.0021
Theme9342.7621

Comments

tom-adams 2019-10-07 18:11

Its a great framework for a more fleshed out title. I enjoyed it while I played. It's got potential.

radgegames 2019-10-07 18:43

I agree with @tom-adams this can definitely be something sweet in the future

kenarf 2019-10-07 19:04

Really cool. It makes me think of a flash game, that I played when I was really really young. Love how it fits the theme as well. That one has a lot of potential!

mcohen 2019-10-07 19:20

@tom-adams thanks mate!! didn`t have the time to flesh it out, but thnx for overlooking that!

mcohen 2019-10-07 19:20

@radgegames Thnx! will probably put on my studio radar!

mcohen 2019-10-07 19:21

@kenarf thnks! don't really remember anything like this, but it's not that innovative :p thnx!

kenarf 2019-10-07 19:23

@mcohen but it's seriously really good. Like how smooth everything is. Would love to see some sparks coming out of the robots after taking damage

mcohen 2019-10-07 19:58

@kenarf thank you! had i had more time, i wish i either had time or any visual skills, but my artist had to give up at the very start(thus the programmer art all around)

cpokered 2019-10-07 20:35

Fun but I wish it highlight the card you selected and that there were more enemy sprites

mcohen 2019-10-08 03:11

@cpokered thnx man! yeah, i just didn`t have the time :(

ekaterina 2019-10-09 02:18

I can not drag upgrades to inventory, but the game is still good. I liked the attack animation.

2019-10-09 05:15

Interesting powerup interactions. I like how some of the items have effects built off of "unused" items in your inventory. It would be cool to see this built out with more classes and items. Technical note: It might be better to fully recalculate the player stats whenever the inventory changes. I think a couple bugs I saw (negative defense, infinite attack) were caused by errors in modifying the values over time.

mcohen 2019-10-09 14:26

@ekaterina i didn't have time to do that :( only touch-go even though is just a simple thing to do.

@skreeb thank you! yeah i know of this bug, but the tech used to make the game doesnt really allow me to do that and i only realized 1hour before publish. even enemy effects were implemented but specific effects couldn't be made on time

rhoka 2019-10-12 00:24

Neat little project! Could definitely see this be easily expanded with a little more time. I did encounter a bug where a card was supposed to give me +3 defense on the first hit of each battle but instead it took away defense? Anyway good concept, good job.

kantieno 2019-10-29 13:04

I enjoyed this entry a lot! It is a pretty engaging system already, I think it has a lot of potential and I appreciate how you were able to get some nice synergistic builds going! The art style was nice and clean, I think it has a good presentation! Overall I think this was a really nice entry!

nobongo 2019-10-29 17:35

I really liked this entry. I got hooked from the start and spent a good amount of time playing it. Good concept that I definitely think would work as a little fun game to play any time. Good job, and I hope you get enough ratings!

sigod 2019-10-29 18:06

It's basically a rogue-like card game. I really like this concept.

mcohen 2019-10-29 18:07

@nobongo @kantieno @rhoka @sigod

THANK YOU SO MUCH! i got a lot of positive feedback from this concept, so i started working on a full version right away :) i was a little sad i didn`t have much time to work on it during the jam.

If you have any more feedback/ideias/changes, hit me up on discord mCohen#4590