FoonLudum Dare ExplorerLD57 → Continental Shelf

Continental Shelf

By cassowary

View on ldjam.com

CategoryRankScoreCount
Overall104.1627
Fun164.0027
Innovation1243.4427
Theme2033.2827
Graphics633.9627
Audio353.9126
Humor1102.9726
Mood753.7726

Comments

javasaurus 2025-04-07 11:42

This game is such fun! Grand in simplicity. I love the graphics, they mesh together perfectly. Also, as a big lover of game-AI and pathfinding, I love these implementations that just work. Very well done !

grid96 2025-04-07 16:22

By far best game I have seen so far! Literally nothing to complain about. Amazing graphics, sounds, music and gameplay. Everything is just so polished!

I accidentally refresh the page and it even had a continue game button, simply amazing!

Great work! Impressive how finished the game can get in just one weekend.

fusionnist 2025-04-07 17:37

Beat it! As usual, this was a fun entry to play! Tricky puzzles, nice tunes, cute art. Great job!

andrewkennedy 2025-04-07 18:20

The graphics and sound were super charming! Through the first 7 levels, I felt really clever when I figured out the solutions. Level 8 seriously kicked my butt though, and I couldn't get past it. Good work!

jimbly 2025-04-07 23:36

I had to replay the first level after I saw that the "click to move a fish" instructions weren't there until the second level, just to see if I could beat it without moving a fish (and it was much harder!). I loved the "lonely fish" level (#5).

I would have liked some feedback upon clicking a fish, I often found I had clicked on one before the previous animation finished, but due to the rollover it looked like it was selected, and then I went and clicked somewhere else and it didn't move. Difficultly seemed fairly flat - only the last level took me more than a minute it seemed like, but it was fun all the way through!

Very nice overall, music and graphics both felt good.

2009yasha2009 2025-04-08 13:22

Oh, this is the game I got completely hooked on and played with great joy! It’s engaging, it’s cozy — it feels like a full-fledged game! Huge thanks to you for creating it! I would absolutely love to see it on mobile devices! Massive thanks once again! The music, the sounds, the visuals — it’s pure love :з

sebbernery 2025-04-08 19:57

Very good puzzle game. Some level was pretty hard (the tutorial is one of them because I didn't understood you can move the fishes ^^), everything is very well polished: the music, graphics, level design, quality of life (like restart and undo buttons).

I saw a bug, if a fish is on the spot where all fishes are gathering, the success screen don't appear ! I just had to cancel the move and move the fish somewhere else.

Congratulations !

chybby 2025-04-09 06:47

I always love your entries and this one is no exception. I liked that if I made a mistake I could undo the move, especially since some of the levels needed a lot of moving.

t-c 2025-04-10 01:30

As always, a well made, designed, and polished entry! The click and drag of stones but single click to move fish tripped me up a bit, but it's very minor. Great music and art. I look forward to the next one!

lereveur 2025-04-12 20:22

As a puzzle games lover, this chill and cute entry was made for me, I really enjoyed every minute of the short time I spent finishing it, so: thank you and well done!

sudocoffee 2025-04-13 04:04

The puzzle design is pretty tight! Always felt like there was a solution in mind, and the subtle stories you told through the puzzles were great (especially the giant school of sharks).

eugenik 2025-04-14 12:52

I left you a rating. Good luck!.

tad-i-guess 2025-04-16 02:13

I love slider puzzles! This is super cute, graphics and sound are lovely and some really challenging puzzles!

euler-moises 2025-04-17 03:43

I REALLY liked it! Even though it's not a very innovative puzzle game, it's a lot of fun!

The music is very relaxing and made me feel calm so I could solve the puzzles.

Why isn't this game on LD57's most played list?

Congratulations!

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fernando-tonon-de-rossi 2025-04-17 12:46

Nice puzzle! It took me a while to notice we should also move the fish :sweat_smile:

aurel300 2025-04-18 09:50

Very nice and polished experience! I enjoy your puzzle games and this is another great entry in the series :)

The graphics were simple but very cute and consistent. The block selection highlights, as well as the rock blocks themselves actually, really reminded me of fun freeware games circa 2000-2010. The music was alright, was fun to hear a kind of jazz-standard chord structure somewhere in there, and *mostly* didn't get too old, at least not for this many levels.

The levels themselves were all very nice. For me personally, 9 was a peak in difficulty, with 10 taking less time again. I guess including a turn counter would have been nice, but it would also make the game feel a lot less relaxing. The concept of little fish in danger and blocks moving etc also reminded me a lot of [Fish Fillets](https://fillets.sourceforge.net/) :)

In terms of controls, it was all good and the block sliding felt fine: I wondered though why make the distinction between controlling fish/sharks (click to select, click to move) and controlling blocks (drag to move)?

Overall a great job, thanks for the experience!

johnnysix 2025-04-21 22:39

Very cool, really enjoyed the puzzles as always. Some seemed impossible at first, the one with a bunch of sharks was particularly tough :smile: Very satisfying when it all comes together in the ah-ha moment! :D

Great job as always with the art and music and consistent polish with your game! Screenshot 2025-04-21 233616.png

thelastslowpoke 2025-04-23 19:15

Wow, you made a super polished game, great job! I like the gimmick and your level design. It looks very cozy and I loooove the music! It's actually a perfect length for a jam game in my opinion. I'm impressed that you're using your own engine and how much you've made in just 40h. Congrats!

jeremy-ryan 2025-04-24 03:20

fish_navigation_master.png

You've done it again! Your collection of games is a testament to the fact there's still a rich design space in block-pushing puzzles in 2025.

As others have said, the tutorialization for moving fish probably should have been in the first level, since I spent 5 minutes making a fool of myself before I realized I could move them.

I really liked the game of "keep these groups separate" while solving the block puzzle - it added a really fun extra layer of problem solving beyond just getting the blocks to the right places, since the in-between states were all important too. I know you mentioned there were fewer levels because of time constraints, but I actually think this was a perfect length for the existing mechanics - but maybe if you managed to squeeze in some kind of extra twist you could get a few more levels out of it.

Visuals and audio are nice as always, and the acoustic guitar was a nice touch!

Looking forward to the next zucchinibread sokoban for LD58!

cassowary 2025-04-24 04:40

@jeremy-ryan Thanks for playing! You can actually beat the first level without moving the fish. It's just trickier, lol.

I actually did have a few other mechanics in mind as possible additions -- I thought it would be cool to have some "neutral" animals that blocked certain pathways but were restricted in how they could move (like, a crab that could only walk back and forth, or something.) But, alas, time constraints! Maybe I'll expand this later!

tolja 2025-04-26 06:10

Made it through all the 10 levels. Well done and much fun!