Bonzios SP 9.5 by LChaves 2023-10-16T14:54:07Z ♥ 1
Really well polished game! Perhaps it would be funnier to play if a bit easier
Foon → Ludum Dare Explorer → Users → TPace
| Year | LD | Theme | Game | Division | Rank | ||
|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Literally me | extra | |||
| 2023 | 54 | Limited Space | Maxwell's Demon | extra |
TPace leaves an average of 20.5 feedback comments each event.
Really well polished game! Perhaps it would be funnier to play if a bit easier
I think this game was really, really creative and some ideas there have a lot of potential. It took me some time to understand what was happening, so perhaps some easier initial puzzles would help
Hey, a fellow famous-physics-mental-experiment-based-game-maker (I made on based on Maxwell's demon for this jam)! I liked the amount of levels you made. Perhaps more complex, labyrinth-like levels would help increasing the difficulty.
This game has a lot of depth, please keep expanding it! Replay and restart buttons would be really helpful btw
Some levels were really creative and could go on to become something deeper. Congrats on the game!
I love games with scientific premises (mine is one as well), great job creating that system!
Really creative game! I hope it becomes a full, commercial game- actually, I fell like it already is!
Lovely puzzles, congrats!
I love games mixing genres, and this was just one of those jam pearls you keep playing later. Muito bom, parabéns!!
This game is beatiful and I'd love to see an expansion, perhaps with a more lenient timer system
I hate SmallFluffy Inc. so much
Great use of the theme! This is just one of the games you can't stop playing. Hoping it gets expanded into a commercial game
Very creative and well designed! Also pretty challenging ( at least for non-native speakers)
Interesting mix between having to manage requirements and making the pieces fit. Would benefit with easier levels though
Really interesting use of exploring a map through testing and memory. Perhaps being able to switch spaces freely would help making it even more fast-paced (if that's already possible, I didn't see how)
Interesting use of the theme in a word game. Challenging but feasible!
Always love to see word games and paper puzzles here. Mood was just right.
LD55 — Summoning (21)
Combirunes by DreamTeck 2024-04-29T15:31:36Z ♥ 0
This was really fun to play! A bit more difficulty would make it even better. I liked the summons and it really felt like I was becoming powerful- although getting better slowly would make it more rewarding. Good music and I liked the narrative twist of combating villagers, and not other, possibly unmotivated generic enemy monsters. Good job!
Blood From a Tome by GuitarBro 2024-04-29T15:15:17Z ♥ 1
Good job! I loved the demons and mechanics were solid. I'd just try improving UI since so much is kind of implicit, but for a game jam it's not a problem. Keep on!
Glyph Tower by YogurtTheHorse 2024-04-29T14:46:30Z ♥ 2
Great concept, there's some good potential for expansion here! I also really liked the visuals and the graphic effects, which do add to the desired experience. I'd also love a downloadable version though, since it can be too slow on my browser sometimes
⌰⟒⏁⍜ (leto) by Sodoj 2024-04-29T14:42:55Z ♥ 1
Interesting exploration of polyrithms; also, the ending was a good addition, adding some mystery appropriate to the theme. Good job!
The Sorcerat by JamieOK 2024-04-20T23:49:09Z ♥ 1
I really liked the visuals, both the colors and the subtle chromatic aberration. One can wonder what could be done with this plus some Tunic-like camera. Good job!
Illusions of Grandeur by Koolruz 2024-04-20T20:19:07Z ♥ 1
Absolutely loved this game. Initially, it was quite frustrating though, and trial and error was the only way to solve the first serious puzzle. After it I got a better idea of the possibilities and then it was quite satisfactory to solve the levels. Really loved the idea, the shapes of the scenario and how the final level works as I kind of editor-- really cool stuff here! I hope this idea gets developed, because I also love and do games which play with perspective and different geometries.
Btw, if you're more mathematically inclined, Penrose's short article "On the Cohomology of Impossible Figures" (https://www.iri.upc.edu/people/ros/StructuralTopology/ST17/st17-05-a2-ocr.pdf) is a real delight to read, and may serve as a source of inspiration for such games.
Path of Aratron by nusan 2024-04-20T19:23:53Z ♥ 1
I'd say this is a pretty challenging game, but it's fair and satisfactory. The use of programming-like strategies is quite rich and there's surely some good space for further expansion. Good job!
Burn with me by Nozomu57 2024-04-20T19:07:54Z ♥ 1
This game is really addictive and has a ton of room for further expansion-- I imagine, e.g., what one could do with different neighborhood relations, or even if one could add and change them. Great entry overall!
FAINA by Alexascher 2024-04-20T18:50:52Z ♥ 2
This game was actually quite addictive, wished it was longer! Good job overall and beautiful graphics. ld.png
Where Have All the Globbletops Gone? by redoplus 2024-04-20T18:39:53Z ♥ 2
This game was really fun to play, the visual style is beautiful and helps creating the intended mood. Sounds were also an important part of it, even though they may pass unnoticed. It'll surely be one of those game I save to play and follow further after the jam!
Voir Dire by danman9914 2024-04-20T18:21:58Z ♥ 1
Really addictive and has a LOT of room for further expansion. Also loved the subtle chromatic aberration, really added to the visuals. Great job!!
Unfamiliar by Untitled Studios 2024-04-19T17:27:18Z ♥ 1
Really fun to play and I'd love to know more specificaly how summoning works. The crispy graphics were great and made all creatures visually. Great job and keep on!
Courtroom Conjurer by kalibrated 2024-04-19T17:13:53Z ♥ 3
The game was really fun to play and I really loved the visuals-- particularly of the paper monsters! I agree that it could be a bit easier when it comes to remembering the details, but overall it was engaging and a great interpretation of the theme. Good job!
Spirit Stone's Summon by Ausstein 2024-04-19T17:05:45Z ♥ 2
This was genuinely the most fun I've had so far this jam. UI and balance could be improved, but there's a lot of space for expansion here. Good job!
Call to Summon by KenForest 2024-04-19T16:50:16Z ♥ 1
This theme clearly alludes for some terror games, but your idea went way beyond my expecations in how macabre it is. Great experience and mood overall. Also liked the pixelated, crispy graphics. Great job!
wiz by torcado 2024-04-19T16:34:27Z ♥ 1
Your arcade games are always immense fun to play! This one really excels on how everything is related-- no element is not integrated in the game (it's a "total game", so to speak). Great job!
theGRIMOIRE_ by 0x0961h 2024-04-19T16:16:01Z ♥ 1
I really felt like I was summoning something in this game! Interesting how the theme was part of the puzzle itself. I had a hard time with it but overall really good job!
If Only by Le Slo 2024-04-19T16:07:22Z ♥ 1
It was hard for me to understand it at first but when I got the rules the puzzles were all very engaging! Good job overall
Three Sigils by galactical 2024-04-19T01:32:09Z ♥ 0
Took me some time to understand the rules (I went direct to the north room!), but that was also the joy of it. Good job and interesting talk you gave about procedural puzzles!
IWANT by CO5MONAUT 2024-04-19T00:09:30Z ♥ 1
The concept is really interesting and opens many possibilities. I'd love to see if being expanded, perhaps in a more controllable way.
The idea of being able to express though using video games is something I'm really interested in, and this game does an interesting step in this direction. Good job!
Summoners Incorporeal by Chinchilla 2024-04-18T23:49:45Z ♥ 2
I loved this game! At first I was quite lost but then I got to understand how pieces interacted with each other.
The presence of theme is clearly not only on the visual identity but also on the puzzle's logic itself, as nexuses (nexi?) form a center of focus which can be further disturbed by asymmetries in the scenario.
I also enjoyed how not only there are many different pieces, but how you can find them through exploration. There's some real space there for further development.
Overall, visuals, audio, all great! Really good job, keep on.