FoonLudum Dare ExplorerLD58 → Dustrunner

Dustrunner

By ghpxi, Lil_Chyn, Maria Sh, Yahor Shest, hountedhouse and mikoartme

View on ldjam.com

CategoryRankScoreCount
Overall1633.8425
Fun1903.6824
Innovation1953.5924
Theme824.2024
Graphics1274.2924
Audio824.0023
Mood1204.0224

Comments

aquanim 2025-10-07 08:44

The game seems pretty easy as long as you keep half an eye on your fuel gauge, but I still had fun :)

kamizenki 2025-10-07 08:45

Very chill to play, love the atmosphere and pixel art of this game. And the theme fits wells too. 5 all from me, great work.

enad96 2025-10-07 08:45

The art and music compliment each other really well, feels very polished. Great entry!

divarium 2025-10-07 08:46

Very nice game. Congratulations ! I didn't get if the diferents colors of ressources were of diferent value or not. Maybe by substracting my old score from the new one and delivery, but i shouldn't have to do that to understand how to play better. All that is nitpicking obviously. Angain, marvelous work for such a short developement.

space8 2025-10-07 08:46

This is a fantastic experience with an impressive amount of polish! I really enjoyed the laser and was glad to discover I can grapple in big chuncks without having to break them down. Some upgrades to Laser and flight as you collect would take this to the next level but already a great joy to play.

0x0961h 2025-10-07 08:49

Oh such a pretty art style, I love it! Was a bit confused about the laser as it kinda didn't do anything at first. :sweat_smile: Very well done, congrats on making it!

kalbshack 2025-10-07 08:52

Nice Game. Nice mood and good effects. Good work.

leophyte 2025-10-07 08:53

Cute and relaxing. I think you can probably lower the requirement to 1000 instead of 1500, the strategy that I thought was the most optimal of just bringing back as many rocks at once worked but it got a bit repetitive. I also used the laser cutter at first but I didn't find it very useful, I assume it's to cut the larger rocks into smaller ones to bring back but I didn't feel the need. Anyways, great visuals and sound design too :thumbsup:

cap.png

curtis-pelissier 2025-10-07 08:55

Hooray! The portal has been.jpg

It was really fun and relaxing! Gravity is a bit hard to control but attaching multiple rocks and hang them to the planet is working well! Nice entry :thumbsup:

2025-10-07 09:01

Really dramatic astral-pixel!

pumpkineater 2025-10-08 09:19

Beautiful art and music. Nailed the space aesthetic

ghpxi 2025-10-08 12:27

@pumpkineater thank you!

ghpxi 2025-10-08 12:28

@leophyte thank you for the feedback

ghpxi 2025-10-08 12:29

@space8 thank you, yeah we had in plans adding upgrades

ghpxi 2025-10-08 12:30

@divarium initially different colors were for different resources, but we cut it off so it's just for color variations now, thank you for the feedback

split82 2025-10-08 13:08

Wow. I'm blown by the mood and audio. The gameplay was fun and super chill. Awesome job.

pigeonescu 2025-10-08 17:19

Loved the music and the aesthetic of the game, felt a bit clunky with the controls but that might just be on me. Good Job!

sylf 2025-10-08 18:34

I spent a good 15 minutes playing the game - and didn't even notice!

The gameplay is easy to understand and draws you in from the very first minutes. With its relaxed atmosphere and clear goal, I didn't even think about stopping until I had collected the required number of asteroids!

ghpxi 2025-10-08 19:57

@split82 thank you for playing!

ghpxi 2025-10-08 19:59

@pigeonescu yeah, controls might be a bit clunky, especially when you drag asteroids, thank you.

ghpxi 2025-10-08 19:59

@sylf thank you!

wobbleblocks 2025-10-09 02:55

That was quite a cute and enjoyable game! Great work!!

accardo 2025-10-09 02:59

Chill game with some nice gameplay mechanics, being able to attach to the resources and drag them back to homebase is a really interesting idea. I also quite like the concept of movements that clearly try to mimic what would be like in space, though admittedly it could be hard to control when you are not used to it.