FoonLudum Dare ExplorerLD51 → Barricaded

Barricaded

By cha5m

View on ldjam.com

CategoryRankScoreCount
Overall8053.2821
Fun8553.0721
Innovation8812.9721
Theme2374.0221
Humor9292.1120
Mood10342.8421

Comments

kingshake 2022-10-03 20:05

Super well made and polished!

danield 2022-10-05 03:24

I liked the gameplay and the use of the every 10 seconds to create a cool mechanic. The characters were pretty cute too and I dug the zombies. I didn't love the constant sound effect of either some sort of alarm or gun.

ale 2022-10-05 03:36

Very polished indeed, and great animations + audio, but the gameplay is kind of flawed since all you have to do is bring all the survivors together behind a turret and then just hold left click. Unlimited ammo + slow zombies + a turret means you'll never die and don't have to worry about the time limit.

But I think this has potential if you work around that. Maybe there could be objectives where specific characters need to perform specific actions at different places around the house, which forces you to move from those safe spots. Or there is limited ammo, and ammo respawns at random spots around the house, forcing you to explore.

Anyways, this is a neat idea and a good base for a post-LD game if you decided to keep working on it. Nice job!

isaac-hisey 2022-10-05 03:44

Overall: Endless shooter where you change characters every ten seconds. I found a way to basically live forever. Played to 7k points and stopped :D

Fun: Found how to cheese for immortality early on. I wish there were more enemy types or mechanics to push the player to do more or change the game loop in some interesting ways.

Innovation: Pretty basic shooter mechanics. I did like the switching and the turrets. I was able to rest my people on one turret and spam r to live forever. I could do this while shooting so there was essentially 0 chance of dying.

Theme: Change characters every 10 seconds :ballot_box_with_check:

Graphics: good.

Audio: good.

Humor: Not so much.

Mood: Decent.

stephen-kyranakis 2022-10-05 03:49

I like the idea! I wish there was more of a reason to leave the starting room though.

bytinggames 2022-10-05 08:13

Nice game! The game could be harder though. I didn't saw any incentive to move, so I kept my 3 survivors at the same place. That was probably the reason it wasn't for being not that engaging. Gladly I realized at some point, that I could hold the mouse button xD

skyward4d 2022-10-05 08:25

This one was really polished, and the graphics/audio were great. Maybe if there was some indication as to which survivor you switched to next? Because currently you have to just learn the order after a few transitions take place. Overall, very fun and intuitive. Nice work!

panfil-alexandrina 2022-10-05 22:22

Very nice job.

someone 2022-10-05 22:53

Nice levels of polish, bit it's a bit lacking in gameplay. The character switch is an interesting mechanic, but since there is currently no reason to separate your characters it doesn't really have any impact on the game. You can survive indefinitely just by having everyone cluster in a corner and just shoot everything from there. I stopped after 5000 points.

fusyon 2022-10-06 23:23

The graphics are amazing, but you can just stand still without dying. With some zombie variations and building mechanics it would be top notch! Good job!

resacagames 2022-10-06 23:34

Very nice entry! It starts kinda sudden, but the mechanics are simple enough that you're kicking ass in no time. Besides the lack of menu, the game is very polished, the character movement feels nice. The only thing is I found it a little to easy, I just gave up after a while and never felt in danger of losing.

kokkakniphon 2022-10-08 23:17

Very nice concept of changing character every 10 secs. The game feels good and quite polished for 72 hrs game jam. However, I guess one of the best optimal ways to play this game is - move all characters into the same room corner - shoot any zombies that come nearby and you will live infinitely

After doing this, the charm of swapping the character is all gone.. Could be nice if you could add something that motivates the player to separate each characters into different positions. Anyway, this is a very great entry, great job!

patomkin 2022-10-12 13:20

Interesting idea! Right now there is no reason to go out and repair/explore, since the player characters are much stronger than the turrets, but the potential is there! Nice job!

lepoulet 2022-10-15 06:37

Cool idea for this theme. Graphics are polished. Good entry

nardandas 2022-10-16 01:18

I really like the core idea of the game, but I feel that there's not a ton of motivation to "split the party". It's a lot of fun rushing to try and repair, but isn't very practical. I think if the turrets were a bit stronger, and you could do some kind of upgrade thing it might work better, but while the switching -> idle thing is cool, I think it kind of paints you into a corner in design. You really have one character with 3 character's HP pools. If I could station each character at a gun and have to move around as they get overrun with random waves that might be cool. I dunno, just kind of riffing.

The graphics were really effective, I like the outline effect. The sound effects were fitting as well. Good composition of existing assets(?)