Timed Well by Budda 2022-10-09T19:43:39Z
Quite unique approach for the theme. Could be good if there's a way to see things around the map, so the player can plan for the action more strategically. Other than that, well done!
Foon → Ludum Dare Explorer → Users → KokkakNiphon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Encoded War | jam | 43 | 4.20 | 3.89 | 4.19 | 4.40 | 4.48 | 4.09 | 3.16 | 4.19 |
Quite unique approach for the theme. Could be good if there's a way to see things around the map, so the player can plan for the action more strategically. Other than that, well done!
Pretty awesome game concept. I've tried to use my big-brain to the maximum, but killing 3 enemies is the best I could do. It's still a really fun and engaging game to play, nicely done!
The game is mindlessly fun for a short time. The buy phase UI is difficult to navigate; - UI should be sorted according to the key from 1-5 - No bought feedback
For the gameplay part, I guess other people have reviewed most of the issue that I've found. Nice job anyway, but don't forget to create a player boundary to not go off the screen too far.
Really cute storing-telling game. However, I am a guy with small brain capacity, playing through the same dialogue multiple times could be too long. Wish you add an option to start from the certain point in the future. Other than that, this is an awesome entry.
Really cool idea! Collecting the balloon is satisfying. The movement could be challenging and a little bit tricky at first but it's pretty enjoyable. Really awesome compo entry of this LD
A cool retro game. I guess it's a little bit easy to win the game but quite challenging to collect all chests. Kind of like the visualization changing when the wizard comes out, but it's a quit difficult to escape from him. Anyway, nicely done!
The art look amazing! Sadly I couldn't figure it out how to defeat the boss.
You guys really deserve more votes IMO. The game is awesome with an engaging puzzle mechanic. Could be nice if you include some more soft-lock when releasing the component. Anyway, I really like the concept and wish you guys good luck on this LD :)
Great concept! reminds me a little bit of dicey dungeon. By the way, the RNG feels a little bit off sometimes because you have 0-1 decision to be make. I think around 30% of the time that my dice cannot do any action, maybe I have quite a bad luck. Anyway, this is a cool entry that's really worth trying.
Very nice concept of changing character every 10 secs. The game feels good and quite polished for 72 hrs game jam. However, I guess one of the best optimal ways to play this game is - move all characters into the same room corner - shoot any zombies that come nearby and you will live infinitely
After doing this, the charm of swapping the character is all gone.. Could be nice if you could add something that motivates the player to separate each characters into different positions. Anyway, this is a very great entry, great job!
Really awesome approach to the theme
A simple fun game to play. Could be nice if the players get to choose the abilities themselves, and the game does require some more varieties. Overall, the game is nicely done.
Fun little game! Even I'm not really good at this game, but it's really enjoyable. Nicely done!
Really nice adaption from the theme into a heart-pumping action game. It's very intense that you have to be quick both inside and outside the combat. Great job!
Pretty cool idea! Although I'm not good at puzzle game but this one is enjoyable
Unique approach of the jam. Although it's like controlling the airplane panel at first, but the UX/UI is not difficult to understand. Great job!
The game is quite difficult at first but after 10+ deaths I am starting to get how the game actually works. It's quite intense and really great take on a theme. The game looks really good and somehow reminds me of flash games. Well done!
Really enjoyable experience playing in this game. The blood all over the screen is fair enough but could be far more awesome if you could include more impactful hit feedback - screen shake, hit pause, etc. The cyberpunk x hotline miami vibe is kinda cool for me. Well done!
It's a short fun game. However, the control does need some adjustment and polishing. The box closing is a little bit awkward when it just left behind the stuff that you have already thrown in. Anyway, it's a great entry that is really worth a try.
A cool game concept of switching between 2D and 3D space. It is quite challenging when the mode-switching comes up. Despite the enemy that is quite hard to notice at first, the game does a solid job for the jam entry.
First off, thank you for spreading those words. It's really important to everyone For the game side, this is a pretty outstanding artistic game with a cool stylized visual style that gives me a mood of sadness. The navigation could be improved accordingly to other comments. Well done and thank you for this awesome entry.
Really awesome space shooter game. By the way there are a few things that bother me - the movement sometimes feels weird at first because of an instant stopping when hitting the invisible wall - could be nice if there's a clear hit feedback
Other than that, this is an amazing entry that's really worth a try!
The game is very fun to play, and look very polish. Had a blast playing it. Great job!
Nice idea! I really like the jiggling character. Would be nice if the key display has an indicator of which come first. Sometimes it's all over screen and pretty difficult to remember. Anyway, a really fun game to play!
Really like the doom aesthetic of the game. By the way, there's nothing happens when I press 1, 2, 3, 4. Not sure if I'm getting the new card or not. Would be nice, if you include more objectives or scoring system. Anyway, thanks for a nice little fun entry!
Really nice concept. The darkness really gives me an intense experience at first, but it really slow-down your game pacing later. So it takes quite long to find something new and figure out what to do or where to go next. Could be nice if the mini-map has more details such as; your location, next objective, interactable items, etc. Anyway, great job!
Nice concept. Although the time is too short for me to read through stuffs at first, I decided to do some great match-up later after a few more tries. Some character descriptions are quite enjoy to read. Well done!
The game is unfinished at this state, so I'll wait for the post-jam version. Good luck!
The art is cool but the game does need some navigations. As a player who is not good at puzzle-solving game, trying to figure out these stuffs took me very long. Anyway, nice game idea!
Cool game! Really reminds of hotline miami combines with 10 seconds randomization. However, there are few things that bother me; - the bullet is really hard to notice - lacks the hit feedback, both for player and enemy - the screen flickering really hurt my eyes, gotta close my eyes every 10 seconds Anyway the main mechanic and combat is cool and engaging
Really nice puzzle game. By the way, the game is more of a trial & error than using an actual player's skill. It could be fine on the first few levels, but become too repetitive pretty easily later on. The visual are polished really well. Great job!
Interesting idea with an adorable art style. By the way, it could be good if there's a hit feedback from the enemy. Other than that, a pretty solid entry, well done!
The game keeps crashing when entering the battle, not sure if it only happens to me. Overall, the art and atmosphere feels quite cool and unique in its own way. Really wish I can experience more on the gameplay part.
The game is fun for a short time. I like the idea but the game does require some combat animation and hit feedback. Nice job anyway.
Really cute fun game. The fixing mechanic is simple but challenging. However, it could be great if you include some clues because I have quite no idea to fix some of the ships. Overall, awesome game and really love the cute dialogue.
Nice game idea. Really like the main character, he looks really cute when compared to the whole game's atmosphere. By the way, the game feels a little bit repetitive pretty quickly after a few levels. Other than that, you've done a pretty great entry!
Really like the idea of 10-sec dodge, then 10-sec kill. The movement and combat mechanics do required some amount of time to learn. IMO it would be far better if you could introduce the mechanic with some easier battles, then the boss fight in the end. Anyway, this is a great entry that's worth a try.